
Weedistone
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Version de Minecraft : 1.8 Version de Skript : 2.X.X Type du skript : skript luckyblock Description du script : Bonjours, j'aimerais faire un skript de lucky block. j'ai test un truc mais j'arrive pas a mettre un lore sur la tété (luckyblock) puis j'arrive pas a la faire remove si quelle q'un peut m'aider svp. command /test: trigger: make player execute command "give %player% skull 1 3 {display:{Name:""&aLucky Block""},SkullOwner:{Id:""23b3f9dc-f02c-4ea8-a949-dbd56b03602c"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGUzYTdiMzE4OTliZWRhYzIwYmI3OGVmMjM5NjA2YWE0ZjlhN2RkZDE5YjI2ODAzZWIwNWU3YWM2MTVhYTBiOSJ9fX0=""}]}}}" on rightclick: if player's tool is head: if name of player's tool is "&aLucky Block": remove 1 head named "&aLucky Block" from the player send "&f&l» &etest !"
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Version de Minecraft : 1.8 Version de Skript : 2.X.X Type du skript : hammer 3x3x3 , 5x5x5 , 7x7x7 Description du script : Bonjours, j"aimerais un skript avec un hammer 3x3x3 avec un nom et des enchantements un hammer 5x5x5 avec un nom et des enchantements un hammer 7x7x7 avec un nom et des enchantements
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je c'est pas c'est pas marquer
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Weedistone a gagné Trophée Petit Nouveau
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Version de Minecraft : 1.8 Version de Skript : 2.X.X Type du skript : skript houe de farm Description du script : Bonjours, j'aimerais un skript de houe de farm. Niveaux 01: Nom: &a&k&l[ &2&lHoue &a&lNiveaux I &a&k&l] fortune 2 qui récolte sur 1 block puis qui replante, houe incassable, puis au bout de 20 000 utilisation sa passe au niveaux 2 fortune 3 récolte sur un block au bout de 50 000 utilisation sa passe au niveaux 3 fortune2 récolte sur 3x3 et ainsi de suite. jai commencé sa command /Houe [<text>] [<player>]: permission: sk.WestMc trigger: if arg 1 is "Niveaux01": give 1 wooden hoe of fortune 2 named "&a&k&l[ &2&lHoue &a&lNiveaux I &a&k&l]" with lore "&7&m---------&f&m---------&7&m---------||&e✯✯✯&7✯✯||||&7Cette Houe||&7 3x3!||||&7Utilisation &a0&7/&a20000||||&2✔ &aObjet incassable.||&7&m---------&f&m---------&7&m---------" to arg 2
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il ma détecter une erreur sur la dernier ligne @LOUDO
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ok merci je vais test tous sa
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comment on fait ?
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Version de Minecraft : 1.8 Version de Skript : 2.X.X Type du skript : skript hammer Description du script : Bonjours, jai un probléme avec mon skript hammer la fortune ne veut pas marcher command /hammer [<text>] [<player>]: permission: sk.WestMc trigger: if arg 1 is "Ancien": give 1 diamond pickaxe of efficiency 70 and unbreaking 10 and fortune 3 named "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]" with lore "&7&m---------&f&m---------&7&m---------||&e✯✯✯&7✯✯||||&7Cette pioche vous permettra||&7de miner les blocs en 3x3 !||||&2✔ &aObjet incassable.||&2❤ &aNe se perd pas à la mort.||&7&m---------&f&m---------&7&m---------" to arg 2 on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a stone: set loop-block to air drop a cobblestone at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a diamond ore: set loop-block to air drop a diamond at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a gold ore: set loop-block to air drop a gold ore at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a iron ore: set loop-block to air drop a iron ore at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a coal ore: set loop-block to air drop a coal at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a redstone ore: set loop-block to air drop a redstone at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a lapis ore: set loop-block to air drop a lapis at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a emerald ore: set loop-block to air drop a emerald at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a obsidian: set loop-block to air drop a obsidian at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a iron block: set loop-block to air drop a iron block at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a end stone: set loop-block to air drop a end stone at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a stone brick: set loop-block to air drop a stone brick at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a cobblestone: set loop-block to air drop a cobblestone at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a 116: set loop-block to air drop a 116 at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a ender chest: set loop-block to air drop a ender chest at location of player on break: if tool is a diamond pickaxe: if name of tool is "&a&k&l[ &2&lMarteau &a&lAncien &a&k&l]": loop blocks in radius 1.8: if loop-block is a anvil: set loop-block to air drop a anvil at location of player