Bonjour,
j'ai prit un skript sur internet qui permet d'avoir des ailles dans le dos, les ailles sont représenté par des particules. Ceci dit, quand je fais le commande pour que les ailles s'affiche, rien ne marche, il m'affiche qu'il y a 65 erreurs, pourriez-vous m'aider à trouvé où sont les erreurs?
function ToggleAiles(player: player , particule: text):
if {ailes.%{_player}%} isn't set:
set {ailes.%{_player}%} to true
while {_player} is online:
wait 1.5 tick
if {ailes.%{_player}%} is true:
set {_h} to 2.1
set {_c} to 7
loop 14 times:
add -0.1 to {_h}
if {_h} is 2:
set {_c} to 0.5
set {_loop} to 1
else if {_h} is 1.9:
set {_c} to 0.5
set {_loop} to 2
else if {_h} is 1.8 or 1.7:
set {_c} to 0.4
set {_loop} to 4
else if {_h} is 1.6:
set {_c} to 0.3
set {_loop} to 4
else if {_h} is 1.5:
set {_c} to 0.2
set {_loop} to 4
else if {_h} is 1.4:
set {_c} to 0.1
set {_loop} to 4
else if {_h} is 1.3:
set {_c} to 0.1
set {_loop} to 3
else if {_h} is 1.2:
set {_c} to 0.1
set {_loop} to 2
else if {_h} is 1.1:
set {_c} to 0.2
set {_loop} to 2
else if {_h} is 1.0:
set {_c} to 0.2
set {_loop} to 3
else if {_h} is 0.9:
set {_c} to 0.3
set {_loop} to 2
else if {_h} is 0.8:
set {_c} to 0.4
set {_loop} to 1
loop 2 times:
loop {_loop} times:
set {_loc} to location 0.4 behind {_player}
set {_yaw} to yaw of {_player}
delete {_loc1}
delete {_loc2}
if {_player}'s horizontal facing is east or west:
set {_loc1} to location {_h} above {_c} north {_loc}
set {_loc2} to location {_h} above {_c} south {_loc}
else:
set {_loc1} to location {_h} above {_c} west {_loc}
set {_loc2} to location {_h} above {_c} east {_loc}
add 0.1 to {_c}
loop 2 times:
loop all players:
show 1 "%{_particule}%" particles at {_loc%loop-value-4%} for loop-player offset by 0 , 0 , 0
else:
stop
else:
delete {ailes.%{_player}%}
command /test:
trigger:
ToggleAiles(player , "FLAME")