Le voici, dis moi si tu rencontre des bugs.
on join:
set {jump.%player%} to false
set {checkpoint.%player%} to false
delete {checkpoint.%player%}
on walk on white stained glass: #Choisi le block que tu veux
if {jump.%player%} is false:
set {jump.%player%} to true
message "&8(&eJump&8) &7- &eVous commencez le jump."
else:
message "&8(&eJump&8) &7- &eVous avez déja commencé(e) le jump!"
on pressure plate:
if event-block is a iron pressure plate:
if {jump.%player%} is true:
message "&8(&eJump&8) &7- &eVotre checkpoint a été défini."
set {checkpoint.%player%} to location of player
set {checkpoint.%player%} to true
stop
on walk on water: #Choisi le block que tu veux c'est pour la mort du joueur.
if {jump.%player%} is true:
if {checkpoint.%player%} is true:
message "&8(&eJump&8) &7- &eVous revenez à votre checkpoint!"
teleport player to {checkpoint.%player%}
else:
message "&8(&eJump&8) &7- &eVous avez perdu..."
teleport player to {jump}
set {jump.%player%} to false
on damage:
if {jump.%victim%} is true:
cancel event
on walk on red glass: #Choisi le block que tu veux pour la fin.
if {jump.%player%} is true:
delete {checkpoint.%player%}
broadcast "&8(&eJump&8) &7- &e%player% a fini le jump!"
set {jump.%player%} to false
else:
message "&8(&eJump&8) &7- &eVous n'avez pas commencé le jump !"