if arg 1 is "start":
set {battlesky.manche} to 1
set {kill.bleu} to 0
set {kill.rouge} to 0
set {battlesky.sidebar} to "Start"
set {_a} to "game"
# loop all players:
# if {rouge::%loop-player%} is not set:
# if {bleu::%loop-player%} is not set:
# bungeecord connect player to "lobby"
set {_count} to 61
loop 30 times:
wait 1 seconds
add -1 to {_count}
if {_count} is 30 , 10 , 5 , 4 , 3 , 2 or 1:
broadcast "{@logo}La partie commence dans %{_count}% seconde(s)"
loop all players:
play "NOTE_PIANO" to loop-player at volume 1
set {battlesky.selectteam} to false
loop all players:
loop {bleu::*}:
teleport loop-player to {1.spawngame}
loop all players:
loop {rouge::*}:
teleport loop-player to {2.spawngame}
set {_chronos} to 10
loop 10 times:
wait 20 ticks
add -1 to {_chronos}
loop all players:
set action bar of loop-player to "&7&lDébut de la partie dans : &f&l%{_chronos}% &7&lsecondes"
loop all players:
set action bar of loop-player to "&c&lLa partie commence !"
set {battlesky.nopvp} to false
set {battlesky.nodamage} to false
set {_chronos} to 4
if {battlesky.manche} is "1":
if {kill.bleu} = 20:
set {stop.manche.1} to "stop"
wait 2 seconds
broadcast "&6L'équipe &9&lBleu &6emporte cette manche !"
if {kill.rouge} = 20:
set {stop.manche.1} to "stop"
wait 2 seconds
broadcast "&6L'équipe &4&lRouge &6emporte cette manche !"
loop 240 times:
if {stop.manche.1} is "stop":
broadcast "troup du cul !"
exit loop
wait 20 ticks
add -0.1 to {_chronos}
if {_count} is 4 , 3 , 2 , 1 , 1.5 , 1 or 0.5:
loop all players:
set action bar of loop-player to "&7&lLa manche finit dans : &c&l{_chronos} minute(s)"
loop all players:
set action bar of loop-player to "&c&lLa manche 1 est finit ! Changement de coté !"
set {battlesky.nopvp} to true
set {battlesky.manche} to 2