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Rebelious_Gamer

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  1. Merci effectivement c'est mieux ! Simpa de l'aide!
  2. Très bien merci de la réponse ! C'est dommage mais comme il n'y a pas de reload toutes les 30 secondes, je peux me passer d'une solution!
  3. Salut ! Je viens de télécharger un skript de particules: [Contenu masqué] Mais il met énormément de temps à se reload, j'ai enlevé beaucoup de ligne de commentaire pour tenter de résoudre ce problème mais rien n'y fais! C'est étrange car j'ai un autre skript bien plus lourd qui met que 1 ou 2 petites secondes pour se reload! Voici le code: options: prefix: &7&l[&6&lP&c&la&4&lr&5&lt&d&li&1&lc&9&lu&3&ll&b&le&2&ls&7&l] #Le prefix utilisé dans les messages #--------------------------------COMMANDE--------------------------------# command /particule: permission: particule.use permission message: &cVous n'avez pas la permission ! #Message si le joueur n'a pas la permission requise trigger: player has permission "particule.use": open chest with 3 rows named "&b&lMenu &d&ldes &a&lparticules" to player wait 1 tick format slot 10 of player with poppy named "&4&lCoeur" with lore "&7Particules de &4coeur" to close then run [make player execute command "/love"] format slot 11 of player with redstone named "&c&lRedstone" with lore "&7Particules de &credstone" to close then run [make player execute command "/redstone"] format slot 12 of player with blaze powder named "&6&lFlame" with lore "&7Particules de &6flame" to close then run [make player execute command "/flame"] format slot 13 of player with jukebox named "&6&lNote" with lore "&7Particules de &3note" to close then run [make player execute command "/note"] format slot 14 of player with bone meal named "&6&lNuage" with lore "&7Particules de &3nuage" to close then run [make player execute command "/cloud"] format slot 15 of player with fermented spider eye named "&6&lMagie" with lore "&7Particules de &3magie" to close then run [make player execute command "/witchMagic"] format slot 16 of player with obsidian named "&6&lPortail" with lore "&7Particules de &3portail" to close then run [make player execute command "/portal"] format slot 22 of player with red wool named "&c&lTout désactivé" to close then run [make player execute command "/pdelall"] command /pdelall: trigger: set {particule.%UUID of player%.coeur} to false set {particule.%UUID of player%.flame} to false set {particule.%UUID of player%.redstone} to false set {particule.%UUID of player%.cloud} to false set {particule.%UUID of player%.note} to false set {particule.%UUID of player%.portal} to false set {particule.%UUID of player%.witchMagic} to false message "{@prefix} &7&lTout les particules sont &c&ldésactivés &7&l!" #--------------------------------EVENT--------------------------------# On join: set {particule.%UUID of player%.coeur} to false set {particule.%UUID of player%.flame} to false set {particule.%UUID of player%.note} to false set {particule.%UUID of player%.cloud} to false set {particule.%UUID of player%.witchMagic} to false set {particule.%UUID of player%.portal} to false set {particule.%UUID of player%.redstone} to false on any move: if {particule.%UUID of player%.coeur} is true: set {love.%UUID of player%} to location of player show 10 "heart" particles at location of player for player offset by 0.4, 0.7, 0.4 if {particule.%UUID of player%.redstone} is true: set {redstone.%UUID of player%} to location of player show 10 "redstone" particles at location of player for player offset by 0.4, 0.7, 0.4 if {particule.%UUID of player%.flame} is true: set {flame.%UUID of player%} to location of player show 10 "flame" particles at location of player for player offset by 0.4, 0.7, 0.4 if {particule.%UUID of player%.note} is true: set {note.%UUID of player%} to location of player show 10 "note" particles at location of player for player offset by 0.4, 0.7, 0.4 if {particule.%UUID of player%.cloud} is true: set {cloud.%UUID of player%} to location of player show 10 "cloud" particles at location of player for player offset by 0.4, 0.7, 0.4 if {particule.%UUID of player%.witchMagic} is true: set {witchMagic.%UUID of player%} to location of player show 10 "witchMagic" particles at location of player for player offset by 0.4, 0.7, 0.4 if {particule.%UUID of player%.portal} is true: set {portal.%UUID of player%} to location of player show 20 "portal" particles at location of player for player offset by 0.4, 0.7, 0.4 #--------------------------------COEUR--------------------------------# command /love: permission: love.use permission message: {@prefix} &cVous n'avez pas la permission ! trigger: if {particule.%UUID of player%.coeur} is false: if {particule.%UUID of player%.redstone} is true: set {particule.%UUID of player%.coeur} to true message "{@prefix} &7Particules coeur : &aActivé" set {particule.%UUID of player%.redstone} to false message "{@prefix} &7Particules redstone : &cDésactivé" stop if {particule.%UUID of player%.flame} is true: set {particule.%UUID of player%.flame} to false message "{@prefix} &7Particules flame : &cDésactivé" set {particule.%UUID of player%.coeur} to true message "{@prefix} &7Particules coeur : &aActivé" stop if {particule.%UUID of player%.note} is true: set {particule.%UUID of player%.note} to false message "{@prefix} &7Particules note : &cDésactivé" set {particule.%UUID of player%.coeur} to true message "{@prefix} &7Particules coeur : &aActivé" stop if {particule.%UUID of player%.cloud} is true: set {particule.%UUID of player%.cloud} to false message "{@prefix} &7Particules cloud: &cDésactivé" set {particule.%UUID of player%.coeur} to true message "{@prefix} &7Particules coeur : &aActivé" stop if {particule.%UUID of player%.witchmagic} is true: set {particule.%UUID of player%.witchMagic} to false message "{@prefix} &7Particules witchMagic : &cDésactivé" set {particule.%UUID of player%.coeur} to true message "{@prefix} &7Particules coeur : &aActivé" stop if {particule.%UUID of player%.portal} is true: set {particule.%UUID of player%.portal} to false message "{@prefix} &7Particules portal : &cDésactivé" set {particule.%UUID of player%.coeur} to true message "{@prefix} &7Particules coeur : &aActivé" stop else: set {particule.%UUID of player%.coeur} to false message "{@prefix} &7Particules coeur : &cDésactivé" stop if {particule.%UUID of player%.coeur} is false: set {particule.%UUID of player%.coeur} to true message "{@prefix} &7Particules coeur : &aActivé" #--------------------------------REDSTONE--------------------------------# command /redstone: permission: redstone.use permission message: {@prefix} &cVous n'avez pas la permission ! trigger: if {particule.%UUID of player%.redstone} is false: if {particule.%UUID of player%.coeur} is true: set {particule.%UUID of player%.redstone} to true message "{@prefix} &7Particules redstone : &aActivé" set {particule.%UUID of player%.coeur} to false message "{@prefix} &7Particules coeur : &cDésactivé" stop if {particule.%UUID of player%.flame} is true: set {particule.%UUID of player%.flame} to false message "{@prefix} &7Particules flame : &cDésactivé" set {particule.%UUID of player%.redstone} to true message "{@prefix} &7Particules redstone : &aActivé" stop if {particule.%UUID of player%.note} is true: set {particule.%UUID of player%.note} to false message "{@prefix} &7Particules note : &cDésactivé" set {particule.%UUID of player%.redstone} to true message "{@prefix} &7Particules redstone : &aActivé" stop if {particule.%UUID of player%.cloud} is true: set {particule.%UUID of player%.cloud} to false message "{@prefix} &7Particules cloud : &cDésactivé" set {particule.%UUID of player%.redstone} to true message "{@prefix} &7Particules redstone : &aActivé" stop if {particule.%UUID of player%.witchmagic} is true: set {particule.%UUID of player%.witchMagic} to false message "{@prefix} &7Particules witchMagic : &cDésactivé" set {particule.%UUID of player%.redstone} to true message "{@prefix} &7Particules redstone : &aActivé" stop if {particule.%UUID of player%.portal} is true: set {particule.%UUID of player%.portal} to false message "{@prefix} &7Particules portal : &cDésactivé" set {particule.%UUID of player%.redstone} to true message "{@prefix} &7Particules redstone : &aActivé" stop else: set {particule.%UUID of player%.redstone} to false message "{@prefix} &7Particules redstone : &cDésactivé" stop if {particule.%UUID of player%.redstone} is false: set {particule.%UUID of player%.redstone} to true message "{@prefix} &7Particules redstone : &aActivé" stop #--------------------------------FLAME--------------------------------# command /flame: permission: flame.use permission message: {@prefix} &cVous n'avez pas la permission ! trigger: if {particule.%UUID of player%.flame} is false: if {particule.%UUID of player%.coeur} is true: set {particule.%UUID of player%.flame} to true message "{@prefix} &7Particules flame : &aActivé" set {particule.%UUID of player%.coeur} to false message "{@prefix} &7Particules coeur : &cDésactivé" stop if {particule.%UUID of player%.redstone} is true: set {particule.%UUID of player%.redstone} to false message "{@prefix} &7Particules redstone : &cDésactivé" set {particule.%UUID of player%.flame} to true message "{@prefix} &7Particules flame : &aActivé" stop if {particule.%UUID of player%.note} is true: set {particule.%UUID of player%.note} to false message "{@prefix} &7Particules note : &cDésactivé" set {particule.%UUID of player%.flame} to true message "{@prefix} &7Particules flame : &aActivé" stop if {particule.%UUID of player%.cloud} is true: set {particule.%UUID of player%.cloud} to false message "{@prefix} &7Particules cloud : &cDésactivé" set {particule.%UUID of player%.flame} to true message "{@prefix} &7Particules flame : &aActivé" stop if {particule.%UUID of player%.witchmagic} is true: set {particule.%UUID of player%.witchMagic} to false message "{@prefix} &7Particules witchMagic : &cDésactivé" set {particule.%UUID of player%.flame} to true message "{@prefix} &7Particules flame : &aActivé" stop if {particule.%UUID of player%.portal} is true: set {particule.%UUID of player%.portal} to false message "{@prefix} &7Particules portal : &cDésactivé" set {particule.%UUID of player%.flame} to true message "{@prefix} &7Particules flame : &aActivé" stop else: set {particule.%UUID of player%.flame} to false message "{@prefix} &7Particules flame : &cDésactivé" stop if {particule.%UUID of player%.flame} is false: set {particule.%UUID of player%.flame} to true message "{@prefix} &7Particules flame : &aActivé" stop #--------------------------------NOTE--------------------------------# command /note: permission: note.use permission message: {@prefix} &cVous n'avez pas la permission ! trigger: if {particule.%UUID of player%.note} is false: if {particule.%UUID of player%.coeur} is true: set {particule.%UUID of player%.note} to true message "{@prefix} &7Particules note : &aActivé" set {particule.%UUID of player%.coeur} to false message "{@prefix} &7Particules coeur : &cDésactivé" stop if {particule.%UUID of player%.redstone} is true: set {particule.%UUID of player%.redstone} to false message "{@prefix} &7Particules redstone : &cDésactivé" set {particule.%UUID of player%.note} to true message "{@prefix} &7Particules note : &aActivé" stop if {particule.%UUID of player%.flame} is true: set {particule.%UUID of player%.flame} to false message "{@prefix} &7Particules flame : &cDésactivé" set {particule.%UUID of player%.note} to true message "{@prefix} &7Particules note : &aActivé" stop if {particule.%UUID of player%.cloud} is true: set {particule.%UUID of player%.cloud} to false message "{@prefix} &7Particules cloud : &cDésactivé" set {particule.%UUID of player%.note} to true message "{@prefix} &7Particules note : &aActivé" stop if {particule.%UUID of player%.witchmagic} is true: set {particule.%UUID of player%.witchMagic} to false message "{@prefix} &7Particules witchMagic : &cDésactivé" set {particule.%UUID of player%.note} to true message "{@prefix} &7Particules note : &aActivé" stop if {particule.%UUID of player%.portal} is true: set {particule.%UUID of player%.portal} to false message "{@prefix} &7Particules portal : &cDésactivé" set {particule.%UUID of player%.note} to true message "{@prefix} &7Particules note : &aActivé" stop else: set {particule.%UUID of player%.note} to false message "{@prefix} &7Particules note : &cDésactivé" stop if {particule.%UUID of player%.note} is false: set {particule.%UUID of player%.note} to true message "{@prefix} &7Particules note : &aActivé" stop #--------------------------------CLOUD--------------------------------# command /cloud: permission: cloud.use permission message: {@prefix} &cVous n'avez pas la permission ! trigger: if {particule.%UUID of player%.cloud} is false: if {particule.%UUID of player%.coeur} is true: set {particule.%UUID of player%.cloud} to true message "{@prefix} &7Particules cloud : &aActivé" set {particule.%UUID of player%.coeur} to false message "{@prefix} &7Particules coeur : &cDésactivé" stop if {particule.%UUID of player%.redstone} is true: set {particule.%UUID of player%.redstone} to false message "{@prefix} &7Particules redstone : &cDésactivé" set {particule.%UUID of player%.cloud} to true message "{@prefix} &7Particules cloud : &aActivé" stop if {particule.%UUID of player%.note} is true: set {particule.%UUID of player%.note} to false message "{@prefix} &7Particules note : &cDésactivé" set {particule.%UUID of player%.cloud} to true message "{@prefix} &7Particules cloud : &aActivé" stop if {particule.%UUID of player%.flame} is true: set {particule.%UUID of player%.flame} to false message "{@prefix} &7Particules flame : &cDésactivé" set {particule.%UUID of player%.cloud} to true message "{@prefix} &7Particules cloud : &aActivé" stop if {particule.%UUID of player%.witchmagic} is true: set {particule.%UUID of player%.witchMagic} to false message "{@prefix} &7Particules witchMagic : &cDésactivé" set {particule.%UUID of player%.cloud} to true message "{@prefix} &7Particules cloud : &aActivé" stop if {particule.%UUID of player%.portal} is true: set {particule.%UUID of player%.portal} to false message "{@prefix} &7Particules portal : &cDésactivé" set {particule.%UUID of player%.cloud} to true message "{@prefix} &7Particules cloud : &aActivé" stop else: set {particule.%UUID of player%.cloud} to false message "{@prefix} &7Particules cloud : &cDésactivé" stop if {particule.%UUID of player%.cloud} is false: set {particule.%UUID of player%.cloud} to true message "{@prefix} &7Particules cloud : &aActivé" stop #--------------------------------WITCHMAGIC--------------------------------# command /witchMagic: permission: witchMagic.use permission message: {@prefix} &cVous n'avez pas la permission ! trigger: if {particule.%UUID of player%.witchMagic} is false: if {particule.%UUID of player%.coeur} is true: set {particule.%UUID of player%.witchMagic} to true message "{@prefix} &7Particules witchMagic : &aActivé" set {particule.%UUID of player%.coeur} to false message "{@prefix} &7Particules coeur : &cDésactivé" stop if {particule.%UUID of player%.redstone} is true: set {particule.%UUID of player%.redstone} to false message "{@prefix} &7Particules redstone : &cDésactivé" set {particule.%UUID of player%.witchMagic} to true message "{@prefix} &7Particules witchMagic : &aActivé" stop if {particule.%UUID of player%.note} is true: set {particule.%UUID of player%.note} to false message "{@prefix} &7Particules note : &cDésactivé" set {particule.%UUID of player%.witchMagic} to true message "{@prefix} &7Particules witchMagic : &aActivé" stop if {particule.%UUID of player%.flame} is true: set {particule.%UUID of player%.flame} to false message "{@prefix} &7Particules flame : &cDésactivé" set {particule.%UUID of player%.witchMagic} to true message "{@prefix} &7Particules witchMagic : &aActivé" stop if {particule.%UUID of player%.cloud} is true: set {particule.%UUID of player%.cloud} to false message "{@prefix} &7Particules cloud : &cDésactivé" set {particule.%UUID of player%.witchMagic} to true message "{@prefix} &7Particules witchMagic : &aActivé" stop if {particule.%UUID of player%.portal} is true: set {particule.%UUID of player%.portal} to false message "{@prefix} &7Particules portal : &cDésactivé" set {particule.%UUID of player%.witchMagic} to true message "{@prefix} &7Particules witchMagic : &aActivé" stop else: set {particule.%UUID of player%.witchMagic} to false message "{@prefix} &7Particules witchMagic : &cDésactivé" stop if {particule.%UUID of player%.witchMagic} is false: set {particule.%UUID of player%.witchMagic} to true message "{@prefix} &7Particules witchMagic : &aActivé" stop #--------------------------------PORTAL--------------------------------# command /portal: permission: portal.use permission message: {@prefix} &cVous n'avez pas la permission ! trigger: if {particule.%UUID of player%.portal} is false: if {particule.%UUID of player%.coeur} is true: set {particule.%UUID of player%.portal} to true message "{@prefix} &7Particules portal : &aActivé" set {particule.%UUID of player%.coeur} to false message "{@prefix} &7Particules coeur : &cDésactivé" stop if {particule.%UUID of player%.redstone} is true: set {particule.%UUID of player%.redstone} to false message "{@prefix} &7Particules redstone : &cDésactivé" set {particule.%UUID of player%.portal} to true message "{@prefix} &7Particules portal : &aActivé" stop if {particule.%UUID of player%.note} is true: set {particule.%UUID of player%.note} to false message "{@prefix} &7Particules note : &cDésactivé" set {particule.%UUID of player%.portal} to true message "{@prefix} &7Particules portal : &aActivé" stop if {particule.%UUID of player%.flame} is true: set {particule.%UUID of player%.flame} to false message "{@prefix} &7Particules flame : &cDésactivé" set {particule.%UUID of player%.portal} to true message "{@prefix} &7Particules portal : &aActivé" stop if {particule.%UUID of player%.cloud} is true: set {particule.%UUID of player%.cloud} to false message "{@prefix} &7Particules cloud : &cDésactivé" set {particule.%UUID of player%.portal} to true message "{@prefix} &7Particules portal : &aActivé" stop if {particule.%UUID of player%.witchMagic} is true: set {particule.%UUID of player%.witchMagic} to false message "{@prefix} &7Particules witchMagic : &cDésactivé" set {particule.%UUID of player%.portal} to true message "{@prefix} &7Particules portal : &aActivé" stop else: set {particule.%UUID of player%.portal} to false message "{@prefix} &7Particules portal : &cDésactivé" stop if {particule.%UUID of player%.portal} is false: set {particule.%UUID of player%.portal} to true message "{@prefix} &7Particules portal: &aActivé" stop Si vous savez régler ce problème je vous remercie d'avance de me donner la solution ;) Bye!
  4. Salut! Je ne sais pas comment retourner à la ligne dans la description d'un item car celle-ci dépasse de l'écran et on ne peut la lire en entier ! ;)
  5. ça fonctionne merci beaucoup! Sujet RESOLU
  6. Merci pour vos réponses vous m'avez pas mal aidé je teste tout ça! et je j'aime vos posts
  7. Salut à tous, je viens ici pour vous demander votre aide, j'aurais besoins d'un skript qui pour vous peut paraitre simple mais qui pour moi ne l'ai pas :/ Je viens de finir de creer un skript de 1v1 j'aurais besoins d'un autre skript pour le compléter, ce skript me permettrait de rejoindre une file d'attente en cliquant sur un livre par exemple: - Le joueur se connecte il reçois un livre dans son inventaire nommé "Join Queue" - Le joueur meure il reçois un livre dans son inventaire nommé "Join Queue" - En cliquant sur le livre une première fois il rejoint la file d'attente - En cliquant sur le livre une deuxième fois il quitte la file d'attente - Quand le joueur rejoint la file d'attente, si personne n'est présent ça écrit "en attente de joueur" et ça recherche des joueurs puis quand au moins 2 joueurs sont présents dans la file d'attente ça execute ce que je souhaite(j'entend par là que la partie qui doit être executée je m'en charge). J’espère que vous serrez capable de m'aider merci!
  8. Je viens de trouver la solution : Il faut l'addon Skellett Pour plus d'info je redirige ici: [Contenu masqué]#
  9. Salut à tous, j'ai un soucis je voudrais avec une commande ouvrir une table d'enchantement, par exemple la commande /craft ouvre une table de craft, moi je voudrais avec la commande /p enchant ouvrir une table d'enchantement. J'ai fais un code mais voici ce que ça donne: Le code: command /p enchant: permission: enchant.use trigger: open enchantment table to player Mais j'ai une erreur : Merci de m'aider :D
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