Tu peux essayer ça:
set {_chunk} to chunk at player
set {_b::*} to blocks within {_chunk}
loop {_b::*}:
if loop-value isn't air or bedrock:
if {_amount_blocks::%{_chunk}%::%block at loop-value%} isn't set:
set {_amount_blocks::%{_chunk}%::%block at loop-value%} to 1
else:
add 1 to {_amount_blocks::%{_chunk}%::%block at loop-value%}
add block at loop-value to {_inventory_blocks::%{_chunk}%::*}
set block at loop-value to air
send "Nombres de blocs présent dans le chunk:"
loop {_amount_blocks::%{_chunk}%::*}:
send "%loop-value% : %{_amount_blocks::%{_chunk}%::%loop-value%}%"