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Affichage du contenu avec la meilleure réputation le 10/02/2017 dans Messages

  1. Variables: {value1} = 5 {value2} = 10 {value3} = 20 {value4} = 50 {value5} = 100 {value6} = 200 {value7} = 500 {value8} = 1000 {value9} = 5000 command /atm [<player>] [<integer>]: trigger: sender is a player: open chest with 1 rows named "&6ATM" to player set {_slot} to 0 set {_number} to 1 loop 9 times: format gui slot {_slot} of player with paper named "&eRetirer %{value%{_number}%}% $" to run console command "atm %player% %{value%{_number}%}%" add 1 to {_slot} add 1 to {_number} else: inventory of arg 1 can hold 1 bedrock: balance of arg 1 is bigger than or equal to arg 2: remove arg 2 from balance of arg 1 send "&aTu as retiré %arg 2% $ de ta banque." to arg 1 give 1 paper named "&6%arg 2% $" with lore "&eFederal Banque Note" to arg 1 else: send "&cTu n'as pas %arg 2% $ en banque." to arg 1 else: send "&cTu n'as pas assez de place." to arg 1
    2 points
  2. ZeTioZ submitted a new resource: [plain]OpsyKOTH - Multi-Arena|Options|100% Customisable[/plain] - [plain]KOTH automatisé 100% customisable et avec un max d'options ![/plain] Read more about this resource...
    1 point
  3. Ton Minecraft est en quelle version ?
    1 point
  4. Il te faut TuSKe et autres add-ons je pense Télécharge le pack de PsYZiiK il est complet : http://www.mediafire.com/file/fabn3evwy5ahlaa/Skript+Pack.zip
    1 point
  5. N'oublie pas de mettre en résolu ;)
    1 point
  6. Heu, je trouve pas personnellement :3 Variables: {value1} = 5 {value2} = 10 {value3} = 20 {value4} = 50 {value5} = 100 {value6} = 200 {value7} = 500 {value8} = 1000 {value9} = 5000 command /atm [<offline player>] [<integer>]: trigger: sender is a player: open chest with 1 rows named "&6ATM" to player set {_slot} to 0 set {_number} to 1 loop 9 times: format gui slot {_slot} of player with paper named "&eRetirer %{value%{_number}%}% $" to run console command "atm %player% %{value%{_number}%}%" add 1 to {_slot} add 1 to {_number} else: balance of arg 1 is bigger than or equal to arg 2: remove arg 2 from balance of arg 1 send "&aTu as retiré %arg 2% $ de ta banque." to arg 1 else: send "&cTu n'as pas %arg 2% $ en banque." to arg 1
    1 point
  7. Enfaite c'est parce que j'avais oublié de préciser qu'il fallait mettre à la ligne 2 le nombre de Po que ça enlève
    1 point
  8. J'ai trouver en partie grace a ggdu490 on rightclick holding a book: if player's tool is a book named "&6&lTest": set {_loc.%player%} to location of the player loop blocks in radius 5 around the player: if loop-block is air: set loop-block to glass loop blocks in radius 3 around the player: if loop-block is glass: set loop-block to air wait 5 seconds loop blocks in radius 5 around {_loc.%player%}: set loop-block to air
    1 point
  9. Salut on rightclick holding a book: if player's tool is a book named "&6&lTest": loop blocks in radius 5 around the player: if loop-block is air: set loop-block to glass loop blocks in radius 3 around the player: if loop-block is glass: set loop-block to air
    1 point
  10. Humm essaie avec ça: set tool of spawned entity to diamond sword
    1 point
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