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Affichage du contenu avec la meilleure réputation le 18/01/2017 dans Messages
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options: menuname: &6Récolte #Nom du menu seconds: 1.1 #Temps entre chaque case aliases: blockrecolte = 18:2 winrecolte = 6863 panelnonfait = 160:4 panelfait = 160:13 on join: set {recolte.%player%} to false on inventory close: set {recolte.%player%} to false on rightclick on blockrecolte: set {recolte.%player%} to true open chest with 1 rows named "{@menuname}" to player loop all integers between 0 and 8: format slot loop-integer with 1 of panelnonfait to be unstealable set {_l} to 0 while {recolte.%player%} is true: format slot loop-integer with 1 of panelfait to be unstealable if {_l} = 8: give 1 of winrecolte to player set {recolte.%player%} to false else: add 1 to {_l} wait {@seconds} seconds [/CODe] Et voilà, lache un j'aime si je t'ai aidé ;) , et dit si y'as des erreurs!2 points
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options: logo: &c[Gang] command /gang [<text>] [<text>]: aliases: /g trigger: if arg 1 is not set: if arg 2 is not set: send "{@logo} &cFaites '/gang help' pour abtenir de l'aide!" to player stop else if arg 1 is "create" or "invite" or "accept" or "kick" or "leave" or "disband" or "info" or "see": if arg 1 is "create": arg 2 is set if {ganglist::%arg 2%} is not set: if {gang.%player%} is not set: wait 1 tick send "{@logo} &cGang créer avec succès: %arg-2% :: Chef[%player%]!" to player set {gang.%player%} to "%arg-2%" set {ganglist::%arg-2%} to arg 2 clear {ganglist.%{gang.%player%}%::*} add player to {ganglist.%{gang.%player%}%::*} set {players_leaders.%{gang.%player%}%} to player stop else: send "{@logo} &cVous posséder déjà un gang nommé %{gang.%player%}%!" to player stop if arg 1 is "invite": arg 2 is set set {_2} to "%arg-2%" parsed as offline player if player is {players_leaders.%{gang.%player%}%}: if {gang.%{_2}%} is not set: wait 1 tick send "{@logo} %player% vous a invité à rejoindre son gang [%{gang.%player%}%]" to {_2} send json "&a[Accepeter]" tooltip "&cClique" run "/g accept" to {_2} set {request.%{_2}%} to {gang.%player%} else: send "{@logo} &c%{_2}% posséde déjà un gang nommé %{gang.%{_2}%}%!" to player stop if arg 1 is "accept": if {request.%player%} is set: send "{@logo} &cVous avez rejoint le gang %{request.%player%}%" to player loop all players: if {gang.%loop-player%} = {request.%player%}: if loop-player is not name of player: send "&7- %player% a rejoint votre gang!" to loop-player set {gang.%player%} to {request.%player%} add player to {ganglist.%{gang.%player%}%::*} if arg 1 is "kick": arg 2 is set set {_2} to "%arg-2%" parsed as offline player if player is {players_leaders.%{gang.%player%}%}: if {gang.%{_2}%} = {gang.%player%}: send "{@logo} &cVous avez été expulsé du gang par %player%" to {_2} remove {_2} from {ganglist.%{gang.%player%}%::*} delete {gang.%{_2}%} loop all players: if {gang.%loop-player%} = {gang.%player%}: if loop-player is not name of player: send "&7- %{_2}% a été exclu de votre gang!" to loop-player else: send "{@logo} &cCe joueur n'est pas dans votre gang!" to player stop trigger else: send "{@logo} &cVou n'êtes pas le chef de ce gang!" to player stop trigger if arg 1 is "leave": arg 2 is not set: if {gang.%player%} is set: if player is not {players_leaders.%{gang.%player%}%}: wait 1 tick remove player from {ganglist.%{gang.%player%}%::*} loop all players: if {gang.%loop-player%} = {gang.%player%}: loop-player is not name of player: send "{@logo} &c%player% a quitté le gang!" to loop-player send "{@logo} &cVous avez quitté votre gang [%{gang.%player%}%]" to player delete {gang.%player%} else: send "{@logo} &cUtilisez /g disband vous en êtes le chef." to player stop else: send "{@logo} &cVous n'avez pas de gang!" to player stop if arg 1 is "disband": arg 2 is not set: if {gang.%player%} is set: if player is {players_leaders.%{gang.%player%}%}: wait 1 tick loop all players: if {gang.%loop-player%} = {gang.%player%}: send "{@logo} &c%player% vient de supprimer le gang!" to loop-player delete {gang.%loop-player%} loop {ganglist.%{gang.%player%}%::*}: clear {gang.%loop-value%} clear {ganglist.%{gang.%player%}%::*} remove {ganglist::%arg-2%} from {ganglist::*} delete {players_leaders.%{gang.%player%}%} clear {gang.%player%} else: send "{@logo} &cVous n'êtes pas le chef du gang!" to player stop else: send "{@logo} &cVous n'avez pas de gang!" to player stop if arg 1 is "info": arg 2 is not set if {gang.%player%} is set: send "&7Gang: &c%{gang.%player%}%" loop {ganglist.%{gang.%player%}%::*}: send "&7-%loop-value%" to player if arg 1 is "see": arg 2 is set if {ganglist::%arg-2%} is set: send "&7Gang: &c%arg-2%" loop {ganglist.%arg-2%::*}: send "&7-%loop-value%" to player else: send "{@logo} &cAucun gang ne se nomme ainsi." to player stop command /gc: trigger: if {gang.%player%} is set: if {chat.%player%} is not set: set {chat.%player%} to true else: clear {chat.%player%} on chat: if {chat.%player%} is set: loop all players: if {gang.%loop-player%} = {gang.%player%}: cancel event send "{@logo} %player%> %message%" to loop-player else: stop [ATTACH=full]4394[/ATTACH] Mets un j'aime pour me remercier j'y ai pris du temps :):):)1 point
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si sa peut t'aider j'avais fait sa moi bon c'est pas optimiser on rightclick on 18: open chest with 1 rows named "Récolte en cours ..." to player wait 1 tick set {recole.%player%} to true if {recole.%player%} is true: set slot 0 of player's current inventory to 1 of 160:5 named "10%%" wait 1 seconds if {recole.%player%} is true: set slot 1 of player's current inventory to 1 of 160:5 named "20%%" wait 1 seconds if {recole.%player%} is true: set slot 2 of player's current inventory to 1 of 160:5 named "30%%" wait 1 seconds if {recole.%player%} is true: set slot 3 of player's current inventory to 1 of 160:1 named "40%%" wait 1 seconds if {recole.%player%} is true: set slot 4 of player's current inventory to 1 of 160:1 named "50%%" wait 1 seconds if {recole.%player%} is true: set slot 5 of player's current inventory to 1 of 160:1 named "60%%" wait 1 seconds if {recole.%player%} is true: set slot 6 of player's current inventory to 1 of 160:14 named "70%%" wait 1 seconds if {recole.%player%} is true: set slot 7 of player's current inventory to 1 of 160:14 named "80%%" wait 1 seconds if {recole.%player%} is true: set slot 8 of player's current inventory to 1 of 160:14 named "90%%" wait 1 seconds give 1 stone to player on inventory close: if inventory name of player's current inventory is "Récolte en cours ...": set {recole.%player%} to false1 point
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options: menuname: &6Récolte #Nom du menu seconds: 1.1 #Temps entre chaque case aliases: blockrecolte = 18:2 winrecolte = 6863 panelnonfait = 160:4 panelfait = 160:13 on join: set {recolte.%player%} to false on inventory close: set {recolte.%player%} to false on rightclick on blockrecolte: set {recolte.%player%} to true open chest with 1 rows named "{@menuname}" to player wait 1 tick loop all integers between 0 and 8: format slot loop-integer of player with 1 of panelnonfait to be unstealable loop all integers between 0 and 8: if {recolte.%player%} is true: format slot loop-integer of player with 1 of panelfait to be unstealable wait {@seconds} seconds else: stop if {recolte.%player%} is true: give 1 of winrecolte to player set {recolte.%player%} to false [/CODe] Et voilà, lache un j'aime si je t'ai aidé ;) , et dit si y'as des erreurs!1 point
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Mauvais code [/CODe] Et voilà, lache un j'aime si je t'ai aidé ;) , et dit si y'as des erreurs!1 point
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Alors toi , tu utilises des choses que je comprends que dalle ^^' Un jour faudrait m'expliquer à quoi sert le "function" au début de ton code.1 point
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Salut , en skript je pense que cela ne peux pas être possible.Je te conseil le plugin "SkinRestorer" qui permet de faire ce que tu as demandé ;) Poce blo si jté aidé1 point
