Bonjour lorsque que j'éxécute la commande /cache stop les timer continue et je ne sais pas comment les arreter pouvez vous m'aider . Voici le skript :
[spoiler=CODE]
if arg 1 is "stop":
set {cache.start} to false
set {cache.slots} to 0
set {_timer} to 0
set {_chrono} to 0
broadcast "&4la partie s'arrete"
loop all players:
remove loop-players from {AllPlayersCacheS01::*}
teleport loop-players to {cache.waitroom}
stop
if arg 1 is "start":
set {cache.start} to true
set {_chrono} to 6
loop 5 times:
add -1 to {_chrono}
wait 1 second
if {_chrono} is 5, 4, 3, 2 or 1:
broadcast "&c La partie démarre dans &6%{_chrono}% seconde(s)"
wait 1 second
loop 1 times:
add players to {AllPlayersCacheS01::*}
set {_Freezer} to true
set {_Freezer} to random element of {AllPlayersCacheS01::*}
broadcast "&cFreezer : %{_Freezer}%!"
teleport {_Freezer} to {cache.freezer}
give 1 diamond sword named "&3&lExcalibure" to the slot 4 of {_Freezer}
loop all players:
if loop-player is not {_Freezer}:
set {_Hider} to loop-player
teleport {_Hider} to {cache.map}
set {_chrono} to 31
loop 30 times:
add -1 to {_chrono}
wait 1 second
if {_chrono} is 30, 20, 10, 5, 4, 3, 2 or 1:
broadcast "&c Le freezer est téléporté dans &6%{_chrono}% seconde(s)"
wait 1 second
if {_chrono} is 1:
teleport {_Freezer} to {cache.map}
set {_timer} to 241
while {_timer} is bigger than 0:
wait 1 second
remove 1 from {_timer}
if {_timer} is 240, 180, 120, 60, 30, 10, 5, 4, 3, 2 or 1:
broadcast "&9&l La partie se termine dans &6%{_timer}% seconde(s)"
if {_timer} is 1:
broadcast "&9&lPartie terminée"
set {cache.start} to false
teleport {AllPlayersCacheS01::*} to {cache.waitroom}
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Question
Zarcixx
Bonjour lorsque que j'éxécute la commande /cache stop les timer continue et je ne sais pas comment les arreter pouvez vous m'aider . Voici le skript :
[spoiler=CODE]
if arg 1 is "stop": set {cache.start} to false set {cache.slots} to 0 set {_timer} to 0 set {_chrono} to 0 broadcast "&4la partie s'arrete" loop all players: remove loop-players from {AllPlayersCacheS01::*} teleport loop-players to {cache.waitroom} stop if arg 1 is "start": set {cache.start} to true set {_chrono} to 6 loop 5 times: add -1 to {_chrono} wait 1 second if {_chrono} is 5, 4, 3, 2 or 1: broadcast "&c La partie démarre dans &6%{_chrono}% seconde(s)" wait 1 second loop 1 times: add players to {AllPlayersCacheS01::*} set {_Freezer} to true set {_Freezer} to random element of {AllPlayersCacheS01::*} broadcast "&cFreezer : %{_Freezer}%!" teleport {_Freezer} to {cache.freezer} give 1 diamond sword named "&3&lExcalibure" to the slot 4 of {_Freezer} loop all players: if loop-player is not {_Freezer}: set {_Hider} to loop-player teleport {_Hider} to {cache.map} set {_chrono} to 31 loop 30 times: add -1 to {_chrono} wait 1 second if {_chrono} is 30, 20, 10, 5, 4, 3, 2 or 1: broadcast "&c Le freezer est téléporté dans &6%{_chrono}% seconde(s)" wait 1 second if {_chrono} is 1: teleport {_Freezer} to {cache.map} set {_timer} to 241 while {_timer} is bigger than 0: wait 1 second remove 1 from {_timer} if {_timer} is 240, 180, 120, 60, 30, 10, 5, 4, 3, 2 or 1: broadcast "&9&l La partie se termine dans &6%{_timer}% seconde(s)" if {_timer} is 1: broadcast "&9&lPartie terminée" set {cache.start} to false teleport {AllPlayersCacheS01::*} to {cache.waitroom}1 réponse à cette question
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