J'aurais besoin de votre aide pour mon skript d'antifly ;)
Le problème est que si un joueur marche sur une dalle de X , il est kick pour fly !
Voila le skript :
player's gamemode is not creative:
if player's fly mode is not true:
player has permission "razor.fly":
add 1 to {anticheat.novalue}
else:
set {%player%.yy} to player's altitude
set {_block} to block at player
set {_block2} to block under {_block}
if {_block2} is not air:
set {%player%.fly} to false
stop
else:
wait 2 ticks
set {_block} to block at player
set {_block2} to block under {_block}
if {_block2} is air or sugar cane:
if {%player%.yy} is less than or equal to player's altitude:
wait 3 ticks
if {%player%.yy} is less than or equal to player's altitude:
set {_block} to block at player
set {_block2} to block under {_block}
if {_block2} is air or sugar cane:
wait 3 ticks
if {%player%.yy} is less than or equal to player's altitude:
wait 3 ticks
if {%player%.yy} is less than or equal to player's altitude:
set {_block} to block at player
set {_block2} to block under {_block}
if {_block2} is air or sugar cane:
set {%player%.fly} to true
delete {anticheat.novalue}
else:
set {%player%.fly} to false
if {%player%.fly} is true:
if {%player%.groundpos} is set:
teleport player to {%player%.groundpos}
wait 1 second
kick player due to "&bVous avez été identifié comme cheater &f!%nl%&eRaison &f: &7Fly"
else:
loop blocks under player:
loop-block is not air:
block above loop-block is air:
teleport player to loop-block
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Question
GhostKiller76
Salut les amis ;) (je sais j'ai pas d'amis)
J'aurais besoin de votre aide pour mon skript d'antifly ;)
Le problème est que si un joueur marche sur une dalle de X , il est kick pour fly !
Voila le skript :
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