WorldSlim Posté(e) le 27 février 2017 Posté(e) le 27 février 2017 Version de minecraft / skript : 1.9.4 Type du skript : Un coffre journalier qui et animé une clé journalière Description du script : Il me faudrait un script dont nous pouvons faire /clé et nous recevons une clé journalière ou l'ont doit aller l'utiliser a l'aide d'un clique droit au Spawn après être utiliser celle ci devrait disparaître et nous pourrons refaire la commandes que après 24h en quelque sorte une clé journalière il y aura un coffre qui défilera par exemple spawner a sorcière ou par exemple un full p4 etc etc la personne que me fait sa je la remercierais L'idéal ces d'avoir deux skript en 1 comme ceci j'ai plus qu'a installer sur le FTP et sa fonctionne x) merci d'avoir lu ceci j'utilise Skrayfall essentials umbaska Skquery
PackCraft Posté(e) le 27 février 2017 Posté(e) le 27 février 2017 Tu peux par exemple utiliser un plugin comme crazycrate, c'est un plugin de loterie, et quand tu fais la commande ça te give juste 1 clé de lotterie. ça dépend si tu veux faire tout en skript ou pas.
WorldSlim Posté(e) le 27 février 2017 Auteur Posté(e) le 27 février 2017 Je souhaite faire via que sk
PackCraft Posté(e) le 27 février 2017 Posté(e) le 27 février 2017 D'accord je vois si j'ai le temps de faire ce skript
PackCraft Posté(e) le 2 mars 2017 Posté(e) le 2 mars 2017 options: logo: &8&l[&a&lLOTERIE&8&l] nom.cle: &6Clé du coffre description.cle: ||&cUtilisez la sur une clé de loterie ! erreur.cle: &cVous devez avoir une clé de loterie ! command /loterie [<string>]: permission: loterie.admin permission message: &cVous n'avez pas la permission trigger: if arg 1 isn't set: send " &e&m-----&e> &b&lLoterie &e<&e&m----" send "" send "&a/loterie create : &7Utilisez cette commande en pointant sur un coffre" send "&a/loterie give : &7Utilisez cette commande pour give une clé de loterie" send "" send "&e&m-----------------------------------------------------" if arg 1 is "create": set {loterie.location} to location of the target block message "{@logo} &cVous avez définie ce coffre pour la loterie" if arg 1 is "give": give tripwire hook named "{@nom.cle}" with lore "{@description.cle}" to player message "{@logo} &cVous avez reçu une clé" on rightclick on chest: if location of the clicked block is {loterie.location}: if player is holding a tripwire hook: remove 1 tripwire hook from player's inventory cancel event remove tripwire hook named "{@nom.cle}" from player add 1 diamond to {_prize.item::*} add 1 diamond sword of sharpness 5 to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 3 to {_prize.item::*} add 1 emerald to {_prize.item::*} add 1 gold block to {_prize.item::*} add 1 tnt to {_prize.item::*} add 5 Enchanted Golden Apple to {_prize.item::*} set {RewarDDiamond.%player%.%line 2 of the clicked block%.lastused} to now open chest with 3 rows named "<light red>Kit Crate" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: play raw sound "note.snare" at player with pitch 1 volume 1 if "%inventory name of player's current inventory%" is "<light red>Kit Crate": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick else: stop else: cancel event message "{@logo} {@erreur.cle}" Voila j'y est passé quand même beaucoup de temps je rajouterez sans doute des modifications plus tard. Je pense que pour donner une clé tous les jours tu sais comment faire.
WorldSlim Posté(e) le 3 mars 2017 Auteur Posté(e) le 3 mars 2017 Merci a toi ou je devrait rajouter les items qui loop car je voit pas d'item défiler (( je suis débutant ))
Araenn Posté(e) le 4 mars 2017 Posté(e) le 4 mars 2017 options: logo: &8&l[&a&lLOTERIE&8&l] nom.cle: &6Clé du coffre description.cle: ||&cUtilisez la sur une clé de loterie ! erreur.cle: &cVous devez avoir une clé de loterie ! command /loterie [<string>]: permission: loterie.admin permission message: &cVous n'avez pas la permission trigger: if arg 1 isn't set: send " &e&m-----&e> &b&lLoterie &e<&e&m----" send "" send "&a/loterie create : &7Utilisez cette commande en pointant sur un coffre" send "&a/loterie give : &7Utilisez cette commande pour give une clé de loterie" send "" send "&e&m-----------------------------------------------------" if arg 1 is "create": set {loterie.location} to location of the target block message "{@logo} &cVous avez définie ce coffre pour la loterie" if arg 1 is "give": give tripwire hook named "{@nom.cle}" with lore "{@description.cle}" to player message "{@logo} &cVous avez reçu une clé" on rightclick on chest: if location of the clicked block is {loterie.location}: if player is holding a tripwire hook: remove 1 tripwire hook from player's inventory cancel event remove tripwire hook named "{@nom.cle}" from player add 1 diamond to {_prize.item::*} add 1 diamond sword of sharpness 5 to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 3 to {_prize.item::*} add 1 emerald to {_prize.item::*} add 1 gold block to {_prize.item::*} add 1 tnt to {_prize.item::*} add 5 Enchanted Golden Apple to {_prize.item::*} set {RewarDDiamond.%player%.%line 2 of the clicked block%.lastused} to now open chest with 3 rows named "<light red>Kit Crate" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: play raw sound "note.snare" at player with pitch 1 volume 1 if "%inventory name of player's current inventory%" is "<light red>Kit Crate": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick else: stop else: cancel event message "{@logo} {@erreur.cle}" Voila j'y est passé quand même beaucoup de temps je rajouterez sans doute des modifications plus tard. Je pense que pour donner une clé tous les jours tu sais comment faire. Dit pas que tu y a passer beaucoup de temps j ai le même skript de caisses dans mes téléchargement il a été fais par un anglais michel
PackCraft Posté(e) le 4 mars 2017 Posté(e) le 4 mars 2017 Je m'en suis pas mal inspirée mais je ne l'est pas copié. Il n'y a pas d'interdiction à ce que je sache
WorldSlim Posté(e) le 5 mars 2017 Auteur Posté(e) le 5 mars 2017 Copier ou pas sa ne me dérange pas☺☺ merci PackCraft
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