Aller au contenu

Messages recommandés

Posté(e)

Inspiré de @ProfesseurCraft

Ce skript n'est pas tester mais "Fonctionnel" enfin je crois x)

 

Commandes:

 

/doublejump | Ouvre le menu doublejump

/doublejump on | Active le doublejump

/doublejump off | Désactive le doublejump

/doublejump help | Tout savoir sur doublejump

 

Téléchargement:

 

[spoiler=Déroule moi le lien est ICI :P]http://pastebin.com/Ab4PwXej

 

Posté(e)

Le skript ne marche pas... comme d'ab hein !

 

 

Le gui seulement ne fonctionne pas

 

 

Edit : Cadeau :

 

command /doublejump <text>:
       permission: doublej.use
       trigger:
               if arg 1 is "on":
                       set {doublejump.%player%} to true
                       send "&cDoubleJump> &6Mode double saut activé."
                       set player's flight state to true
               if arg 1 is "off":
                       delete {doublejump.%player%}
                       send "&cDoubleJump> &6Mode double saut désactivé."
                       set player's flight state to false
               if arg 1 is "help" or "info" or "?":
                       send "&c----&7[&2Help DoubleJump&7]&c----"
                       send "&7- &6/doublejump &7(Ouvre le menu doublejump)"
                       send "&7- &6/doublejump on &7(Active le mode doublejump)"
                       send "&7- &6/doublejump off &7(Désactive le mode doublejump)"
                       send "&c----------------"

on flight toggle:
       player's gamemode is not creative
       if {doublejump.%player%} is set:
               cancel event
               if {canjump.%player%} is not set:
                       set {canjump.%player%} to false
                       push player upwards at speed 1
                       push player forwards at speed 1
                       execute console command "/playsound mob.cat.meow @a %x-coordinate of player's location% %y-coordinate of player's location% %z-coordinate of player's location% 1 1 1"
                       wait 2 seconds
                       delete {canjump.%player%}
               else:
                       send "&cDoubleJump> &6Merci de patienter 2 secondes entre chaque double saut."
on damage of player:
       if {canjump.%victim%} is false:
               cancel event
on quit:
       delete {doublejump.%player%}

command /dj <text>:
       permission: doublej.use
       trigger:
               if arg 1 is "menu":
                       open chest with 3 row named "&5DoubleJump Menu" to player
                       wait 1 tick
                       format slot 0 of player with white stained glass named " " to be unstealable
                       format slot 1 of player with white stained glass named " " to be unstealable
                       format slot 2 of player with white stained glass named " " to be unstealable
                       format slot 3 of player with white stained glass named " " to be unstealable
                       format slot 4 of player with white stained glass named " " to be unstealable
                       format slot 5 of player with white stained glass named " " to be unstealable
                       format slot 6 of player with white stained glass named " " to be unstealable
                       format slot 7 of player with white stained glass named " " to be unstealable
                       format slot 8 of player with white stained glass named " " to be unstealable
                       format slot 9 of player with white stained glass named " " to be unstealable
                       format slot 10 of player with blue stained glass named " " to be unstealable
                       format slot 11 of player with diamond named "&e&lDouble Jump" with lore "&aON" to close then run [make player execute command "/doublejump on"]
                       format slot 12 of player with blue stained glass named " " to be unstealable
                       format slot 13 of player with blue stained glass named " " to be unstealable
                       format slot 14 of player with blue stained glass named " " to be unstealable
                       format slot 15 of player with diamond named "&e&lDouble Jump" with lore "&aOFF" to close then run [make player execute command "/doublejump off"]
                       format slot 16 of player with blue stained glass named " " to be unstealable
                       format slot 17 of player with white stained glass named " " to be unstealable
                       format slot 18 of player with white stained glass named " " to be unstealable
                       format slot 19 of player with white stained glass named " " to be unstealable
                       format slot 20 of player with white stained glass named " " to be unstealable
                       format slot 21 of player with white stained glass named " " to be unstealable
                       format slot 22 of player with white stained glass named " " to be unstealable
                       format slot 23 of player with white stained glass named " " to be unstealable
                       format slot 24 of player with white stained glass named " " to be unstealable
                       format slot 25 of player with white stained glass named " " to be unstealable
                       format slot 26 of player with white stained glass named " " to be unstealable

 

 

La ça marche :p

Posté(e)
Le skript ne marche pas... comme d'ab hein !

 

 

Le gui seulement ne fonctionne pas

 

 

Edit : Cadeau :

 

command /doublejump <text>:
       permission: doublej.use
       trigger:
               if arg 1 is "on":
                       set {doublejump.%player%} to true
                       send "&cDoubleJump> &6Mode double saut activé."
                       set player's flight state to true
               if arg 1 is "off":
                       delete {doublejump.%player%}
                       send "&cDoubleJump> &6Mode double saut désactivé."
                       set player's flight state to false
               if arg 1 is "help" or "info" or "?":
                       send "&c----&7[&2Help DoubleJump&7]&c----"
                       send "&7- &6/doublejump &7(Ouvre le menu doublejump)"
                       send "&7- &6/doublejump on &7(Active le mode doublejump)"
                       send "&7- &6/doublejump off &7(Désactive le mode doublejump)"
                       send "&c----------------"

on flight toggle:
       player's gamemode is not creative
       if {doublejump.%player%} is set:
               cancel event
               if {canjump.%player%} is not set:
                       set {canjump.%player%} to false
                       push player upwards at speed 1
                       push player forwards at speed 1
                       execute console command "/playsound mob.cat.meow @a %x-coordinate of player's location% %y-coordinate of player's location% %z-coordinate of player's location% 1 1 1"
                       wait 2 seconds
                       delete {canjump.%player%}
               else:
                       send "&cDoubleJump> &6Merci de patienter 2 secondes entre chaque double saut."
on damage of player:
       if {canjump.%victim%} is false:
               cancel event
on quit:
       delete {doublejump.%player%}

command /dj <text>:
       permission: doublej.use
       trigger:
               if arg 1 is "menu":
                       open chest with 3 row named "&5DoubleJump Menu" to player
                       wait 1 tick
                       format slot 0 of player with white stained glass named " " to be unstealable
                       format slot 1 of player with white stained glass named " " to be unstealable
                       format slot 2 of player with white stained glass named " " to be unstealable
                       format slot 3 of player with white stained glass named " " to be unstealable
                       format slot 4 of player with white stained glass named " " to be unstealable
                       format slot 5 of player with white stained glass named " " to be unstealable
                       format slot 6 of player with white stained glass named " " to be unstealable
                       format slot 7 of player with white stained glass named " " to be unstealable
                       format slot 8 of player with white stained glass named " " to be unstealable
                       format slot 9 of player with white stained glass named " " to be unstealable
                       format slot 10 of player with blue stained glass named " " to be unstealable
                       format slot 11 of player with diamond named "&e&lDouble Jump" with lore "&aON" to close then run [make player execute command "/doublejump on"]
                       format slot 12 of player with blue stained glass named " " to be unstealable
                       format slot 13 of player with blue stained glass named " " to be unstealable
                       format slot 14 of player with blue stained glass named " " to be unstealable
                       format slot 15 of player with diamond named "&e&lDouble Jump" with lore "&aOFF" to close then run [make player execute command "/doublejump off"]
                       format slot 16 of player with blue stained glass named " " to be unstealable
                       format slot 17 of player with white stained glass named " " to be unstealable
                       format slot 18 of player with white stained glass named " " to be unstealable
                       format slot 19 of player with white stained glass named " " to be unstealable
                       format slot 20 of player with white stained glass named " " to be unstealable
                       format slot 21 of player with white stained glass named " " to be unstealable
                       format slot 22 of player with white stained glass named " " to be unstealable
                       format slot 23 of player with white stained glass named " " to be unstealable
                       format slot 24 of player with white stained glass named " " to be unstealable
                       format slot 25 of player with white stained glass named " " to be unstealable
                       format slot 26 of player with white stained glass named " " to be unstealable

 

 

La ça marche :p

dsl joris mais il faut SKQuery et pour mmon pote sa marche :/

Posté(e)

Tu crois peut être que j'ai pas les Addons de bases ? x) !

 

 

J'ai plein d'addons !

 

WildSkript

SkQuery 3 & 4

Unbaska

SkRayFall

SkExtras

ExTrasSk

RamdomSk

 

Pour la 1.8.7 ça ne marche pas, sauf comme j'ai fais^^ donc ton pote à peut être prit le mien x)

Posté(e)
Tu crois peut être que j'ai pas les Addons de bases ? x) !

 

 

J'ai plein d'addons !

 

WildSkript

SkQuery 3 & 4

Unbaska

SkRayFall

SkExtras

ExTrasSk

RamdomSk

 

Pour la 1.8.7 ça ne marche pas, sauf comme j'ai fais^^ donc ton pote à peut être prit le mien x)

non il marche en 1.7.2 mais en 1.8 pour lui sa marche pas (de ma facons)

Posté(e)
non il marche en 1.7.2 mais en 1.8 pour lui sa marche pas (de ma facons)

essaye d'optimiser tes trucs pour 1.7.X & 1.8 ... car l version 1.7.2 est très peu utiliser... mais plus genre spigot 1.7.10 & ou spigot 1.8 & +

×
×
  • Créer...

Information importante

Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.