Salut, j'ai un problème à la ligne 53, le else ne s'effectue pas, c'est à dire que ca donne pas les armes à la victime ("shot give %victim% 'arme'")
{mme.status} = si la partie est en cours ou pas.
Code :
on death of player:
if {mme.status} is set:
if attacker is a player:
if victim is a player:
send attacker title "" with subtitle "&8[&6+10&e$&8]" for 3 seconds
add 10 to {dollar.%attacker%}
add 1 to {kills.%attacker%}
set death message to "{@logo} &c%victim%&7 a été tué(e) par &c%attacker%&7."
add 1 to attacker's level
clear drops
wait 5 ticks
chance of 45%:
teleport victim to {spawn.ghost}
chance of 35%:
teleport victim to {spawn.elite}
chance of 55%:
teleport victim to {spawn.1}
chance of 30%:
teleport victim to {spawn.2}
chance of 5%:
teleport victim to {spawn.3}
chance of 20%:
teleport victim to {spawn.4}
if {classe.%victim%} is "Sniper":
execute console command "/shot give %victim% hunting"
execute console command "/shot give %victim% grenade"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
else if {classe.%victim%} is "Assaut":
execute console command "/shot give %victim% ak-47"
execute console command "/shot give %victim% grenade"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
else if {classe.%victim%} is "Grenadier":
execute console command "/shot give %victim% bazooka"
execute console command "/shot give %victim% grenade"
execute console command "/shot give %victim% grenade"
execute console command "/shot give %victim% grenade"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
else if {classe.%player%} is "Carnage":
execute console command "/shot give %victim% deagle"
execute console command "/shot give %victim% grenade"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
else if {classe.%player%} is "Bouclier":
give 1 of iron ingot named "&6Bouclier &8(&7Clique droit&8)" to victim
execute console command "/shot give %victim% grenade"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
else if {classe.%player%} is not set:
execute console command "/shot give %victim% type95"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
give 1 of potion of healing to victim
if {team::color::%attacker%} is red:
add 1 to {points.red}
else if {team::color::%attacker%} is blue:
add 1 to {points.blue}
else:
if victim is a player:
if attacker is victim:
set death message to "{@logo} &c%victim%&7 est mort."
chance of 45%:
teleport victim to {spawn.ghost}
chance of 35%:
teleport victim to {spawn.elite}
chance of 55%:
teleport victim to {spawn.1}
chance of 30%:
teleport victim to {spawn.2}
chance of 5%:
teleport victim to {spawn.3}
chance of 20%:
teleport victim to {spawn.4}
if {classe.%victim%} is "Sniper":
execute console command "/shot give %victim% hunting"
execute console command "/shot give %victim% grenade"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
else if {classe.%victim%} is "Assaut":
execute console command "/shot give %victim% ak-47"
execute console command "/shot give %victim% grenade"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
else if {classe.%victim%} is "Grenadier":
execute console command "/shot give %victim% bazooka"
execute console command "/shot give %victim% grenade"
execute console command "/shot give %victim% grenade"
execute console command "/shot give %victim% grenade"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
else if {classe.%player%} is "Carnage":
execute console command "/shot give %victim% deagle"
execute console command "/shot give %victim% grenade"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
else if {classe.%player%} is "Bouclier":
give 1 of iron ingot named "&6Bouclier &8(&7Clique droit&8)" to victim
execute console command "/shot give %victim% grenade"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
else if {classe.%player%} is not set:
execute console command "/shot give %victim% type95"
give 1 of golden sword of sharpness 50 named "&6Couteau" to victim
give 1 of potion of healing to victim
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Question
Invité CleMx
Salut, j'ai un problème à la ligne 53, le else ne s'effectue pas, c'est à dire que ca donne pas les armes à la victime ("shot give %victim% 'arme'")
{mme.status} = si la partie est en cours ou pas.
Code :
Merci de me répondre rapidement.
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