Wiz0Xx Posté(e) le 3 juin 2016 Posté(e) le 3 juin 2016 Bonjour aujourd'hui je suis là pour vous poser une question ... alors j'ai un skript qui fonctionne (anti cheat) mais au bout d'un moment quand je check une personne (/check <player>) cela me l'execute 2 fois je ne sais vraiment pas ou est le probleme :/ le skript : command /Ac [<text>] [<offline player>]: description: Commandes de L'anti-cheat permission : AntiCheat.use executable by: players trigger: if arg 1 is not set : send "&7&m------------&7-[ &4&lAntiCheat &7]&7&m-------------" send "&c/Ac create &7: Invoque AntiCheat, à n'utiliser qu'une fois !" send "&c/Ac set &7: Definis l'endroit ou se teleportera AntiCheat a la fin du check" if arg 1 is "create" : create a citizen named "Cheateur" at location of player as a player set citizen 6 nametag invisible send "<white>[<light red>AntiCheat<white>]<reset> AntiCheat invoque, pret a agir !" if arg 1 is "set" : set {Cheateur.spawn} to location of player send "<white>[<light red>AntiCheat<white>]<reset> AntiCheat se reposera désormais en %{Cheateur.spawn}%!" on npc left click: if {check.ff.%player%} is true: add 1 to {ff.log.%player%} loop all players: if loop-player has the permission "Cheateur.ff": set {_ping} to player's ping send "&8[&4&lAntiCheat&8] &7%player% Utilise probablement un ForceField (MS: %{_ping}% Alertes: %{ff.log.%player%}%)" to loop-player loop all entities: "%uncoloured name of loop-entity%" is "Cheateur" wait 1 second set {check.ff.%player%} to true teleport loop-entity 3 meter above player wait 0.4 second teleport loop-entity to {Cheateur.spawn} set {check.ff.%player%} to false if {ff.log.%player%} > 4: set {ff.log.%player%} to 0 make console execute command "/Kick %player% &cForceField" else: stop on quit: set {ff.log.%player%} to 0 on join: set {ff.log.%player%} to 0 command /log <player>: permission: Cheateur.ff permission message: &8[&4&lAntiCheat&8] &7&l: &cVous n'avez pas la permission de faire cela ! trigger: send "&7&m--------------------" to player send "&7Logs de &c%arg 1% &7:" to player send "&7ForceField &8> &c%{ff.log.%player%}% / 5" send "&7&m--------------------" to player command /resetlog <player>: permission: op permission message: &8[&4&lAntiCheat&8] &7&l: &cVous n'avez pas la permission de faire cela ! trigger: set {ff.log.%player%} to 0 send "&8[&4&lAntiCheat&8] &7&l: &7Les logs de %arg 1% ont bien été clear !" every 30 second: loop all entities: "%uncoloured name of loop-entity%" is "Cheateur" teleport loop-entity 2.5 meter right (random player out of all players) set {check.forcefield.%random player out of all players%} to true wait 0.4 second teleport loop-entity to {Cheateur.spawn} set {check.forcefield.%random player out of all players%} to false command /check <player>: permission: Cheateur.use permission message: &8[&4&lAntiCheat&8] &7&l: &7Tu n'as pas la permission d'executer cette commande ! usage :&8[&4&lAntiCheat&8] &7&l: &7Tu dois spécifier un joueur connecté ! trigger: loop all entities: "%uncoloured name of loop-entity%" is "Cheateur" set {check.forcefield.%arg 1%} to true teleport loop-entity to arg 1 send "&8[&4&lAntiCheat&8] &7&l: &7Un Bot a bien été envoyer à %arg 1% !" to player wait 0.4 second teleport loop-entity to {Cheateur.spawn} set {check.forcefield.%arg 1%} to false Merci d'avance cordialement Wiz0Xx
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