GABY_MNO Posté(e) le 10 janvier 2021 Posté(e) le 10 janvier 2021 (modifié) Version de Minecraft : 1.13.2 Version de Skript : 2.X.X Type du skript : ATM Description du script : Bonjour je cherche un Skript d'ATM en 1.13.2 ( <- version de minecraft) pour mon serveur Roleplay Merci Modifié le 10 janvier 2021 par GABY_MNO
Joriis Posté(e) le 10 janvier 2021 Posté(e) le 10 janvier 2021 Bonjour, Merci de préciser votre version de Skript en faisant /version Skript, pour ton skript je te propose ceci que j'ai trouvé : #© #- Reselling/Reuploading while claiming that it is yours or made by you is disallowed #- Do not edit it and upload it as your own #- While using it in a video, please feature everything under "Video" #© # #Video: #Skript made by Zeldaboy111 #More content of the creator: https://forums.skunity.com/search/26443679/ options: starterBalance: 2000 on enable: set {atm.guiItems::*} to diamond block, gold block, iron block, gold ingot, iron ingot, gold nugget, iron nugget set {atm.guiWorth::*} to 1000, 500, 100, 50, 10, 2 and 1 function drawOutline(p: Player, mat: Material, rows: Number): loop 9 times: set slot loop-value - 1 of {_p}'s current inventory to {_mat} named "&8" set slot ({_rows}*9) - loop-value of {_p}'s current inventory to {_mat} named "&8" loop {_rows} times: set slot loop-value * 9 of {_p}'s current inventory to {_mat} named "&8" set slot loop-value * 9 - 1 of {_p}'s current inventory to {_mat} named "&8" function drawBalance(p: Player): set {_balance} to {balance.atm.%{_p}%} set {_slot} to 10 loop {atm.guiWorth::*}: set {_amount} to 0 set {_worth} to 0 while {_balance} >= loop-value: add 1 to {_amount} add loop-value to {_worth} remove loop-value from {_balance} set slot {_slot} of {_p}'s current inventory to {atm.guiItems::%loop-index%} named "€%loop-value%" with lore "" and "&7Amount&8: &7%{_amount}%", "&7Worth&8: &7€%{_worth}%" add 1 to {_slot} command /atm: trigger: open chest with 3 rows named "&cATM %player%" to player wait 2 ticks drawOutline(player, gray stained glass pane, 3) drawBalance(player) on join: if {balance.atm.%player%} is not set: set {balance.atm.%player%} to 2000 on inventory click: if type of clicked inventory is chest inventory: if inventory name of clicked inventory is "&cATM %player%": cancel event A voir s'il correspond à ta demande. Cordialement,
Joriis Posté(e) le 15 avril 2021 Posté(e) le 15 avril 2021 Le sujet a été résolu partiellement. Il a donc été verrouillé. Cordialement, l'équipe.
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