Bonjour, j'ai fais un skript de clan et j'aimerais y ajouter un classement selon chaque clan, Chaque personne des clans se voit attribué des points avec la commande /setplayerpoint seulement voila:
lorsque je loop ma double liste "clan::nom du clan::joueurs" pour additioner les points des joueurs rien ne se fait, aucune erreur dans la console et aucune durant le sk reload voici le Skript
command /initclassement:
trigger:
delete {point.clan::*}
command /setplayerpoint <player><integer>:
trigger:
send "Le nombre de point est passé de %{point.clan::%arg-1%}% à"
set {point.clan::%arg-1%} to arg-2
send "%{point.clan::%arg-1%}%"
command /joueurclass:
trigger:
set {_5p} to "Personne"
set {_4p} to "Personne"
set {_3p} to "Personne"
set {_2p} to "Personne"
set {_1p} to "Personne"
set {_5} to 0
set {_4} to 0
set {_3} to 0
set {_2} to 0
set {_1} to 0
loop {point.joueur::*}:
if {point.joueur::%loop-index%} > {_1}:
set {_5} to {_4}
set {_5p} to {_4p}
set {_4} to {_3}
set {_4p} to {_3p}
set {_3} to {_2}
set {_3p} to {_2p}
set {_2} to {_1}
set {_2p} to {_1p}
set {_1} to loop-value
set {_1p} to loop-index
else if {point.joueur::%loop-index%} > {_2}:
set {_5} to {_4}
set {_5p} to {_4p}
set {_4} to {_3}
set {_4p} to {_3p}
set {_3} to {_2}
set {_3p} to {_2p}
set {_2} to loop-value
set {_2p} to loop-index
else if {point.joueur::%loop-index%} > {_3}:
set {_5} to {_4}
set {_5p} to {_4p}
set {_4} to {_3}
set {_4p} to {_3p}
set {_3} to loop-value
set {_3p} to loop-index
else if {point.joueur::%loop-index%} > {_4}:
set {_5} to {_4}
set {_5p} to {_4p}
set {_4} to loop-value
set {_4p} to loop-index
else if {point.joueur::%loop-index%} > {_5}:
set {_5} to loop-value
set {_5p} to loop-index
set {_5p} to player from {_5p}
set {_4p} to player from {_4p}
set {_3p} to player from {_3p}
set {_2p} to player from {_2p}
set {_1p} to player from {_1p}
message "&aClassement par &ePoint &a: "
message " &b1 ➽ &6%{_1p}% - &c%{_1}%"
message " &b2 ➽ &6%{_2p}% - &c%{_2}%"
message " &b3 ➽ &6%{_3p}% - &c%{_3}%"
message " &b4 ➽ &6%{_4p}% - &c%{_4}%"
message " &b5 ➽ &6%{_5p}% - &c%{_5}%"
command /clanclass:
trigger:
loop {clan::*}:
loop {clan::%loop-value%::*}:
loop {point.joueur.%loop-value-2%::*}:
set {point.clan::%loop-value-1%} to {point.clan::%loop-value-1%} + loop-value-3
set {_5p} to "Personne"
set {_4p} to "Personne"
set {_3p} to "Personne"
set {_2p} to "Personne"
set {_1p} to "Personne"
set {_5} to 0
set {_4} to 0
set {_3} to 0
set {_2} to 0
set {_1} to 0
loop {point.clan::*}:
if {point.clan::%loop-index-1%} > {_1}:
set {_5} to {_4}
set {_5p} to {_4p}
set {_4} to {_3}
set {_4p} to {_3p}
set {_3} to {_2}
set {_3p} to {_2p}
set {_2} to {_1}
set {_2p} to {_1p}
set {_1} to loop-value-1
set {_1p} to loop-index-1
else if {point.clan::%loop-index-1%} > {_2}:
set {_5} to {_4}
set {_5p} to {_4p}
set {_4} to {_3}
set {_4p} to {_3p}
set {_3} to {_2}
set {_3p} to {_2p}
set {_2} to loop-value-1
set {_2p} to loop-index-1
else if {point.clan::%loop-index-1%} > {_3}:
set {_5} to {_4}
set {_5p} to {_4p}
set {_4} to {_3}
set {_4p} to {_3p}
set {_3} to loop-value-1
set {_3p} to loop-index-1
else if {point.clan::%loop-index-1%} > {_4}:
set {_5} to {_4}
set {_5p} to {_4p}
set {_4} to loop-value-1
set {_4p} to loop-index-1
else if {point.clan::%loop-index-1%} > {_5}:
set {_5} to loop-value-1
set {_5p} to loop-index-1
send "&aClassement par &epoint &a: " to player
send " &b1 ➽ &6%{_1p}% - &c%{_1}%" to player
send " &b2 ➽ &6%{_2p}% - &c%{_2}%" to player
send " &b3 ➽ &6%{_3p}% - &c%{_3}%" to player
send " &b4 ➽ &6%{_4p}% - &c%{_4}%" to player
send " &b5 ➽ &6%{_5p}% - &c%{_5}%" to player
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Question
IceGame
Version de Minecraft : 1.9.4
Version de Skript : 24.1
Type du skript : Classement de clan
Description du script :
Bonjour, j'ai fais un skript de clan et j'aimerais y ajouter un classement selon chaque clan, Chaque personne des clans se voit attribué des points avec la commande /setplayerpoint seulement voila:
lorsque je loop ma double liste "clan::nom du clan::joueurs" pour additioner les points des joueurs rien ne se fait, aucune erreur dans la console et aucune durant le sk reload voici le Skript
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