Skript permettant de lister des joueurs dans une variable::* lorsqu'ils rentrent dans la région "paintview".
Le but du skript serait de téléporter les joueurs listés dans un autre point de téléportation déjà set ( {paint.paint.room} ) un a un avec 60 secondes de décalage, et ensuite de re-téléporter le joueur se trouvant dans {paint.paint.room} a nouveau dans {paint.view.room} pour qu'il ai un 2ème tour (uniquement 2 tours).
Si vous avez une question n'hésitez pas à demander!
J'ai déjà essayé de faire ce que je voudrai, et j'ai cherché un exemple, mais je n'ai rien trouvé, et le tête de mon skript actuel fait peur et ne fonctionne pas...
[spoiler=Mon Skript Actuel]
on region enter:
if "%region at player%" contains "paintview":
add player to {paint.ingame.players::*}
wait 3 ticks
message "&8Le jeu commence dans 5 secondes!"
wait 5 seconds
loop 2 times:
loop {paint.ingame.players::*}:
if {paint.ingame.players::%loop-value-1%} is set:
teleport {paint.ingame.players::%loop-value-1%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-1%} to {paint.view.room}
if {paint.ingame.players::%loop-value-2%} is set:
teleport {paint.ingame.players::%loop-value-2%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-2%} to {paint.view.room}
if {paint.ingame.players::%loop-value-3%} is set:
teleport {paint.ingame.players::%loop-value-3%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-3%} to {paint.view.room}
if {paint.ingame.players::%loop-value-4%} is set:
teleport {paint.ingame.players::%loop-value-4%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-4%} to {paint.view.room}
if {paint.ingame.players::%loop-value-5%} is set:
teleport {paint.ingame.players::%loop-value-5%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-5%} to {paint.view.room}
if {paint.ingame.players::%loop-value-6%} is set:
teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room}
if {paint.ingame.players::%loop-value-7%} is set:
teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room}
if {paint.ingame.players::%loop-value-8%} is set:
teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room}
else if {paint.ingame.players::%loop-value-2%} is set:
teleport {paint.ingame.players::%loop-value-2%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-2%} to {paint.view.room}
if {paint.ingame.players::%loop-value-3%} is set:
teleport {paint.ingame.players::%loop-value-3%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-3%} to {paint.view.room}
if {paint.ingame.players::%loop-value-4%} is set:
teleport {paint.ingame.players::%loop-value-4%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-4%} to {paint.view.room}
if {paint.ingame.players::%loop-value-5%} is set:
teleport {paint.ingame.players::%loop-value-5%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-5%} to {paint.view.room}
if {paint.ingame.players::%loop-value-6%} is set:
teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room}
if {paint.ingame.players::%loop-value-7%} is set:
teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room}
if {paint.ingame.players::%loop-value-8%} is set:
teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room}
else if {paint.ingame.players::%loop-value-3%} is set:
teleport {paint.ingame.players::%loop-value-3%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-3%} to {paint.view.room}
if {paint.ingame.players::%loop-value-4%} is set:
teleport {paint.ingame.players::%loop-value-4%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-4%} to {paint.view.room}
if {paint.ingame.players::%loop-value-5%} is set:
teleport {paint.ingame.players::%loop-value-5%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-5%} to {paint.view.room}
if {paint.ingame.players::%loop-value-6%} is set:
teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room}
if {paint.ingame.players::%loop-value-7%} is set:
teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room}
if {paint.ingame.players::%loop-value-8%} is set:
teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room}
else if {paint.ingame.players::%loop-value-4%} is set:
teleport {paint.ingame.players::%loop-value-4%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-4%} to {paint.view.room}
if {paint.ingame.players::%loop-value-5%} is set:
teleport {paint.ingame.players::%loop-value-5%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-5%} to {paint.view.room}
if {paint.ingame.players::%loop-value-6%} is set:
teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room}
if {paint.ingame.players::%loop-value-7%} is set:
teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room}
if {paint.ingame.players::%loop-value-8%} is set:
teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room}
else if {paint.ingame.players::%loop-value-5%} is set:
teleport {paint.ingame.players::%loop-value-5%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-5%} to {paint.view.room}
if {paint.ingame.players::%loop-value-6%} is set:
teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room}
if {paint.ingame.players::%loop-value-7%} is set:
teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room}
if {paint.ingame.players::%loop-value-8%} is set:
teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room}
else if {paint.ingame.players::%loop-value-6%} is set:
teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room}
if {paint.ingame.players::%loop-value-7%} is set:
teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room}
if {paint.ingame.players::%loop-value-8%} is set:
teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room}
else if {paint.ingame.players::%loop-value-7%} is set:
teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room}
if {paint.ingame.players::%loop-value-8%} is set:
teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room}
else if {paint.ingame.players::%loop-value-8%} is set:
teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room}
wait 60 seconds
teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room}
Voilà, j'éspère que vous pouvez m'aider parce que là je suis perdu... Si il faut que j'installe un quelconque addon, dites le moi!
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Question
Kiba
Serveur Spigot 1.12 / Skript 1.12 dev34
Skript permettant de lister des joueurs dans une variable::* lorsqu'ils rentrent dans la région "paintview".
Le but du skript serait de téléporter les joueurs listés dans un autre point de téléportation déjà set ( {paint.paint.room} ) un a un avec 60 secondes de décalage, et ensuite de re-téléporter le joueur se trouvant dans {paint.paint.room} a nouveau dans {paint.view.room} pour qu'il ai un 2ème tour (uniquement 2 tours).
Si vous avez une question n'hésitez pas à demander!
J'ai déjà essayé de faire ce que je voudrai, et j'ai cherché un exemple, mais je n'ai rien trouvé, et le tête de mon skript actuel fait peur et ne fonctionne pas...
[spoiler=Mon Skript Actuel]
Voilà, j'éspère que vous pouvez m'aider parce que là je suis perdu... Si il faut que j'installe un quelconque addon, dites le moi!
Merci de votre aide :D!
0 réponse à cette question
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