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Nelyll

Problème avec des explosion

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# This is the main configuration file for Cauldron.

#

# If you need help with the configuration or have any questions related to Cauldron,

# join us at the IRC or drop by our forums and leave a post.

#

# IRC: #cauldron @ irc.esper.net (

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#

# Setting: logging.dump-heap-on-deadlock Default: false # Dump the heap in the event of a deadlock (helps to debug the deadlock)

# Setting: logging.user-login Default: false # Set true to enable debuggin user's login process

# Setting: world-settings.default.infinite-water-source Default: true # Vanilla water source behavior - is infinite

# Setting: logging.entity-collision-checks Default: false # Whether to log entity collision/count checks

# Setting: settings.dump-materials Default: false # Dumps all materials with their corresponding id's

# Setting: logging.dump-chunks-on-deadlock Default: false # Dump chunks in the event of a deadlock (helps to debug the deadlock)

# Setting: logging.chunk-unload Default: false # Log when chunks are unloaded (dev)

# Setting: logging.world-leak-debug Default: false # Log worlds that appear to be leaking (buggy)

# Setting: world-settings.max-players-visible Default: -1 # How many players will visible in the tab list

# Setting: logging.chunk-load Default: false # Log when chunks are loaded (dev)

# Setting: settings.entity-bounding-box-max-size Default: 1000 # Max size of an entity's bounding box before removing it (either being too large or bugged and 'moving' too fast)

# Setting: logging.detailed-logging Default: false # Add stack traces to dev logging

# Setting: logging.entity-count-warn-size Default: 0 # Number of entities in one dimension logging a warning. Set to 0 to disable

# Setting: logging.collision-warn-size Default: 200 # Number of colliding entities in one spot before logging a warning. Set to 0 to disable

# Setting: logging.disabled-warnings Default: false # Disable warning messages to server admins

# Setting: settings.load-chunk-on-forge-tick Default: false # Forces Chunk Loading during Forge Server Tick events

# Setting: logging.entity-death Default: false # Log when an entity is destroyed (dev)

# Setting: fake-players.do-login Default: false # Raise login events for fake players

# Setting: logging.dump-threads-on-warn Default: false # Dump the the server thread on deadlock warning (delps to debug the deadlock)

# Setting: logging.entity-speed-removal Default: false # Whether to log entity removals due to speed

# Setting: logging.entity-spawn Default: false # Log when living entities are spawned (dev)

# Setting: debug.thread-contention-monitoring Default: false # Set true to enable Java's thread contention monitoring for thread dumps

# Setting: settings.check-entity-max-speeds Default: false # Removes any entity that exceeds max speed.

# Setting: world-settings.default.flowing-lava-decay Default: false # Lava behaves like vanilla water when source block is removed

# Setting: world-settings.default.allow-tnt-punishment Default: true # TNT ability to push other entities (including other TNTs)

# Setting: settings.check-entity-bounding-boxes Default: true # Removes a living entity that exceeds the max bounding box size.

# Setting: settings.load-chunk-on-request Default: true # Forces Chunk Loading on 'Provide' requests (speedup for mods that don't check if a chunk is loaded

# Setting: logging.tick-intervals Default: false # Log when skip interval handlers are ticked

# Setting: logging.entity-despawn Default: false # Log when living entities are despawned (dev)

# Setting: logging.connection Default: false # Log connections

# Setting: plugin-settings.default.remap-plugin-file Default: false # Remap the plugin file (dev)

logging:

dump-heap-on-deadlock: false

user-login: false

entity-collision-checks: false

dump-chunks-on-deadlock: false

chunk-unload: false

world-leak-debug: false

chunk-load: false

detailed-logging: false

entity-count-warn-size: 0

collision-warn-size: 200

disabled-warnings: false

entity-death: false

dump-threads-on-warn: false

entity-speed-removal: false

entity-spawn: false

tick-intervals: false

entity-despawn: false

connection: false

world-settings:

default:

infinite-water-source: true

flowing-lava-decay: false

allow-tnt-punishment: true

entity-despawn-immediate: false

worldgen-Monoblocks-MonoblocksWorldGen: true

worldgen-pda-PDAWorldGen: true

worldgen-ProjectZuluCore-FeatureGenerator: true

worldgen-crazyores-Generate: true

worldgen-MoarOres-MoarOresOreGeneration: true

worldgen-customsword-gemWorldGen: true

max-players-visible: -1

settings:

dump-materials: false

entity-bounding-box-max-size: 1000

load-chunk-on-forge-tick: false

check-entity-max-speeds: false

check-entity-bounding-boxes: true

load-chunk-on-request: true

fake-players:

do-login: false

debug:

thread-contention-monitoring: false

plugin-settings:

default:

remap-plugin-file: false

custom-class-loader: true

debug: false

remap-nms-v1_7_R4: true

remap-nms-v1_7_R3: true

remap-nms-v1_7_R1: true

remap-nms-v1_6_R3: true

remap-nms-v1_5_R3: true

remap-nms-pre: 'false'

remap-obc-v1_7_R4: true

remap-obc-v1_7_R3: true

remap-obc-v1_7_R1: true

remap-obc-v1_6_R3: true

remap-obc-v1_5_R3: true

remap-obc-pre: false

global-inheritance: true

plugin-inheritance: true

remap-reflect-field: true

remap-reflect-class: true

remap-allow-future: false

config-version: 1

world-environment-settings:

normal:

keep-world-loaded: true

nether:

keep-world-loaded: true

the_end:

keep-world-loaded: false

wyvernend:

keep-world-loaded: true

darklands:

keep-world-loaded: true

divinehills:

keep-world-loaded: true

shadowland:

keep-world-loaded: true

deadzone:

keep-world-loaded: true

snowlands:

keep-world-loaded: true

C'est le cauldron.yml

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vas-y essaye

 

J'ai bien vu la vidéo esque tu peut faire voir les autres dossiers du serveur ?

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tiens regarde

 

Je vais voir sa tout de suite pour faire un skript ^^

Essaie sa :

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Mec, ta pas compris le problème c'est que la tnt explose mais fait aucun dégats sur les blocks

 

Je voulais voir si exploser en poser une autre tnt x')

Cherche dans tout les fichers, si ya des rapports avec des explosions tu met en true ^^

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