Je suis en train de dev un skript pour un mini jeu qui consiste a pousser des gens dans des trous et en dessous ya des block (redstone block)
quand un joueur est donc expulser qui a été knockback dans un trou, j'ai fait en sorte de mettre des blocks de redstone, dès quil tombe dessus ils sont retp a leurs spawn d'équipe je voudrai savoir si pour la variable {_Red}, des que la team de cette variable touche le block redstone lamp au bout de 50 fois l'équipe avec la variable {_Blue} gagne la partie
Et je n'arrive pas a reset ma variable {_Red} et {_Blue}
Voici mon code au cas ou ;)
options:
mp: BloodKick
mj: &8[&aBlood&cKick&8]
ps: 2
pm: 8
bg: bedrock
command /stl [<text>] [<text>]:
trigger:
if arg 1 is "setlobby":
if player is op:
set {lobby.mj} to location of player
send "{@mj} &7Tu as set le lobby"
if arg 1 is "setspawn":
if player is op:
set {spawn.mj} to location of player
send "{@mj} &7Tu as set le spawn"
if arg 1 is "SpawnRouge":
if player is op:
set {SpawnRed} to location of player
send "{@mj} &7Tu as set le Spawn Camp Rouge"
if arg 1 is "SpawnBleu":
if player is op:
set {SpawnBlue} to location of player
send "{@mj} &7Tu as set le Spawn Camp Bleu"
if arg 1 is "join":
if {mj.%player%} is "Dedans":
set {_listPlayer::*} to player
send "{@mj} &7Tu es déjà dans le mini jeux {@mp}"
if {st} is true:
send "{@mj}&4Tu ne peux pas rejoindre, partie lancée"
stop
else:
send "&6Choisi ton équipe &b/stl bleu &6ou &c/stl rouge"
add player to {mj.list::*}
set {mj.%player%} to "Dedans"
teleport player to {lobby.mj}
add 1 to {mj.n}
wait 1 second
send "{@mj} &7Tu as rejoins le mini jeux!"
send "{@mj} &7Joueurs connectés &a%{mj.n}%&8/{@pm}"
if arg 1 is "rouge":
set {_player} to {_Red}
send "{@mj}&cTu as rejoins l'équipe Rouge"
if arg 1 is "bleu":
set {_player} to {_Blue}
send "{@mj}&bTu as rejoins l'équipe Bleu"
if arg 1 is "leave":
if {mj.%player%} is "Dedans":
remove player from {_listPlyer::*}
remove player from {mj.list::*}
remove {_player} from {_listPlyer::*}
clear {mj.%player%}
teleport player to {hub.ht}
remove 1 from {mj.n}
wait 1 second
send "{@mj} &7Tu as quitté le mini jeux!"
if arg 1 is "list":
send "{@mj} &7Joueurs connectés: &a%{mj.n}%"
if arg 1 is "forcestart":
if player is op:
loop all players:
if {mj.%loop-player%} is "Dedans":
teleport loop-player to {spawn.mj}
set {pasb} to true
broadcast "{@mj} &7Le mini jeux commence dans &65 &7secondes!"
wait 1 second
broadcast "{@mj} &7Le mini jeux commence dans &64 &7secondes!"
wait 1 second
broadcast "{@mj} &7Le mini jeux commence dans &63 &7secondes!"
wait 1 second
broadcast "{@mj} &7Le mini jeux commence dans &62 &7secondes!"
wait 1 second
broadcast "{@mj} &7Le mini jeux commence dans &c1 &7seconde!"
wait 1 second
set {pasb} to false
loop all players:
if loop-player is in {_Red}:
teleport player to {SpawnRed}
else:
teleport player to {SpawnBlue}
broadcast "{@mj} &7Le mini jeux commence!"
broadcast "{@mj} &6&lBonne chance a tous!"
set {st} to true
set {stb} to true
set {str} to true
if arg 1 is "addsign":
if player is op:
add targeted block to {signs::*}
send "{@mj} &7Tu as ajouter ce panneau dans la liste des panneaux"
if arg 1 is "leavesign":
if player is op:
add targeted block to {leavesigns::*}
send "{@mj} &7Tu as ajouter ce panneau dans la liste des panneaux"
if arg 1 is "stop":
if player is op:
set {st} to false
delete {_Red}
delete {_Blue}
send "{@mj}&cLa partie est arreter"
teleport player to {lobby.mj}
command /rrg:
trigger:
clear {_Red}
clear {_Blue}
send "variable reset"
on step on bedrock:
if {st} is true:
loop all players:
if loop-player is in {_Red}:
teleport player to {SpawnRed}
add 1 to {_Blue}
else:
teleport player to {SpawnBlue}
add 1 to {_Red}
if {_Blue} is more than 2:
broadcast "{@mj}&bL'équipe Bleu a remporte la partie !"
execute console command "stl stop"
if {_Red} is more than 2:
broadcast "{@mj}&cL'équipe Rouge a remporte la partie !"
make console execute command "stl stop"
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Question
THIBAUUULT91
Bonsoir a tous
Je suis en train de dev un skript pour un mini jeu qui consiste a pousser des gens dans des trous et en dessous ya des block (redstone block)
quand un joueur est donc expulser qui a été knockback dans un trou, j'ai fait en sorte de mettre des blocks de redstone, dès quil tombe dessus ils sont retp a leurs spawn d'équipe je voudrai savoir si pour la variable {_Red}, des que la team de cette variable touche le block redstone lamp au bout de 50 fois l'équipe avec la variable {_Blue} gagne la partie
Et je n'arrive pas a reset ma variable {_Red} et {_Blue}
Voici mon code au cas ou ;)
options: mp: BloodKick mj: &8[&aBlood&cKick&8] ps: 2 pm: 8 bg: bedrock command /stl [<text>] [<text>]: trigger: if arg 1 is "setlobby": if player is op: set {lobby.mj} to location of player send "{@mj} &7Tu as set le lobby" if arg 1 is "setspawn": if player is op: set {spawn.mj} to location of player send "{@mj} &7Tu as set le spawn" if arg 1 is "SpawnRouge": if player is op: set {SpawnRed} to location of player send "{@mj} &7Tu as set le Spawn Camp Rouge" if arg 1 is "SpawnBleu": if player is op: set {SpawnBlue} to location of player send "{@mj} &7Tu as set le Spawn Camp Bleu" if arg 1 is "join": if {mj.%player%} is "Dedans": set {_listPlayer::*} to player send "{@mj} &7Tu es déjà dans le mini jeux {@mp}" if {st} is true: send "{@mj}&4Tu ne peux pas rejoindre, partie lancée" stop else: send "&6Choisi ton équipe &b/stl bleu &6ou &c/stl rouge" add player to {mj.list::*} set {mj.%player%} to "Dedans" teleport player to {lobby.mj} add 1 to {mj.n} wait 1 second send "{@mj} &7Tu as rejoins le mini jeux!" send "{@mj} &7Joueurs connectés &a%{mj.n}%&8/{@pm}" if arg 1 is "rouge": set {_player} to {_Red} send "{@mj}&cTu as rejoins l'équipe Rouge" if arg 1 is "bleu": set {_player} to {_Blue} send "{@mj}&bTu as rejoins l'équipe Bleu" if arg 1 is "leave": if {mj.%player%} is "Dedans": remove player from {_listPlyer::*} remove player from {mj.list::*} remove {_player} from {_listPlyer::*} clear {mj.%player%} teleport player to {hub.ht} remove 1 from {mj.n} wait 1 second send "{@mj} &7Tu as quitté le mini jeux!" if arg 1 is "list": send "{@mj} &7Joueurs connectés: &a%{mj.n}%" if arg 1 is "forcestart": if player is op: loop all players: if {mj.%loop-player%} is "Dedans": teleport loop-player to {spawn.mj} set {pasb} to true broadcast "{@mj} &7Le mini jeux commence dans &65 &7secondes!" wait 1 second broadcast "{@mj} &7Le mini jeux commence dans &64 &7secondes!" wait 1 second broadcast "{@mj} &7Le mini jeux commence dans &63 &7secondes!" wait 1 second broadcast "{@mj} &7Le mini jeux commence dans &62 &7secondes!" wait 1 second broadcast "{@mj} &7Le mini jeux commence dans &c1 &7seconde!" wait 1 second set {pasb} to false loop all players: if loop-player is in {_Red}: teleport player to {SpawnRed} else: teleport player to {SpawnBlue} broadcast "{@mj} &7Le mini jeux commence!" broadcast "{@mj} &6&lBonne chance a tous!" set {st} to true set {stb} to true set {str} to true if arg 1 is "addsign": if player is op: add targeted block to {signs::*} send "{@mj} &7Tu as ajouter ce panneau dans la liste des panneaux" if arg 1 is "leavesign": if player is op: add targeted block to {leavesigns::*} send "{@mj} &7Tu as ajouter ce panneau dans la liste des panneaux" if arg 1 is "stop": if player is op: set {st} to false delete {_Red} delete {_Blue} send "{@mj}&cLa partie est arreter" teleport player to {lobby.mj} command /rrg: trigger: clear {_Red} clear {_Blue} send "variable reset" on step on bedrock: if {st} is true: loop all players: if loop-player is in {_Red}: teleport player to {SpawnRed} add 1 to {_Blue} else: teleport player to {SpawnBlue} add 1 to {_Red} if {_Blue} is more than 2: broadcast "{@mj}&bL'équipe Bleu a remporte la partie !" execute console command "stl stop" if {_Red} is more than 2: broadcast "{@mj}&cL'équipe Rouge a remporte la partie !" make console execute command "stl stop"Cordialement
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