KIZOX Posté(e) le 20 août 2017 Posté(e) le 20 août 2017 Bonjour, Je voudrais savoir comment on fait pour voir le nombre de co sur son jeu via un bloque de clay vert. Merci d'avance. [spoiler=Screen]
sam57730 Posté(e) le 20 août 2017 Posté(e) le 20 août 2017 Normalement sa marche ;p command /gui: trigger: open chest with 1 rows named "..." to player set {_co} to number of connected player if {_co} > 64: set {_co} to 64 set {_co} to {_co} parsed as player format slot 4 of player with {_co} stone named "" to close
KIZOX Posté(e) le 20 août 2017 Auteur Posté(e) le 20 août 2017 Normalement sa marche ;p command /gui: trigger: open chest with 1 rows named "..." to player set {_co} to number of connected player if {_co} > 64: set {_co} to 64 set {_co} to {_co} parsed as player format slot 4 of player with {_co} stone named "" to close Ok je test
KIZOX Posté(e) le 20 août 2017 Auteur Posté(e) le 20 août 2017 Normalement sa marche ;p command /gui: trigger: open chest with 1 rows named "..." to player set {_co} to number of connected player if {_co} > 64: set {_co} to 64 set {_co} to {_co} parsed as player format slot 4 of player with {_co} stone named "" to close Possible de me le faire un TUSKE ?
XxZeIxPvPxX Posté(e) le 20 août 2017 Posté(e) le 20 août 2017 Normalement sa marche ;p command /gui: trigger: open chest with 1 rows named "..." to player set {_co} to number of connected player if {_co} > 64: set {_co} to 64 set {_co} to {_co} parsed as player format slot 4 of player with {_co} stone named "" to close Désolé mais le skript que tu nous à donné ne marche pas cela me mets des érreurs... Les voici :
Inerska Posté(e) le 21 août 2017 Posté(e) le 21 août 2017 Sachant que c'est dans le post "Aide" et pas dans "Demande de Skript" il faut que tu fasse une variable qui se reset à la fin du jeu, tu rajoutes 1 quant une personne rejoind, tu retires 1 quand une personne part, et tu met : format gui slot with {lavariable} diamond sword (...) to close
KIZOX Posté(e) le 21 août 2017 Auteur Posté(e) le 21 août 2017 Sachant que c'est dans le post "Aide" et pas dans "Demande de Skript" il faut que tu fasse une variable qui se reset à la fin du jeu, tu rajoutes 1 quant une personne rejoind, tu retires 1 quand une personne part, et tu met : format gui slot with {lavariable} diamond sword (...) to close La variable de quoi ? Regarde la dernière ligne* command /§ffa: trigger: open virtual chest inventory with size 6 named "&7FFA &8» &6Nexovia" to player wait 2 ticks format gui slot 45 of player with book named "&aParamètre" with lore "&7(Clique-Gauche)" to close then run player command "/§paramètre" with left click format gui slot 49 of player with skull of player named "&eProfil" with lore "&7(Clique-Gauche)" to close then run player command "/§profil" with left click format gui slot 53 of player with arrow named "&7Retour.." to close then run player command "/menu" with left click format gui slot 0 of player with white stained glass pane named " " to do nothing format gui slot 1 of player with gray stained glass pane named " " to do nothing format gui slot 2 of player with white stained glass pane named " " to do nothing format gui slot 3 of player with white stained glass pane named " " to do nothing format gui slot 4 of player with gray stained glass pane named " " to do nothing format gui slot 5 of player with white stained glass pane named " " to do nothing format gui slot 6 of player with white stained glass pane named " " to do nothing format gui slot 7 of player with gray stained glass pane named " " to do nothing format gui slot 8 of player with white stained glass pane named " " to do nothing format gui slot 9 of player with white stained glass pane named " " to do nothing format gui slot 17 of player with white stained glass pane named " " to do nothing format gui slot 18 of player with gray stained glass pane named " " to do nothing format gui slot 26 of player with gray stained glass pane named " " to do nothing format gui slot 27 of player with white stained glass pane named " " to do nothing format gui slot 35 of player with white stained glass pane named " " to do nothing format gui slot 36 of player with white stained glass pane named " " to do nothing format gui slot 37 of player with gray stained glass pane named " " to do nothing format gui slot 38 of player with white stained glass pane named " " to do nothing format gui slot 39 of player with white stained glass pane named " " to do nothing format gui slot 40 of player with gray stained glass pane named " " to do nothing format gui slot 41 of player with white stained glass pane named " " to do nothing format gui slot 42 of player with white stained glass pane named " " to do nothing format gui slot 43 of player with gray stained glass pane named " " to do nothing format gui slot 44 of player with white stained glass pane named " " to do nothing format gui slot 20 of player with barrier named "&7&oBientôt &r&e✌" with lore "&cEtat du serveur &7: &7[&4✘&7]" to do nothing format gui slot 24 of player with barrier named "&7&oBientôt &r&a✌" with lore "&cEtat du serveur &7: &7[&4✘&7]" to do nothing format gui slot 22 of player with light green clay named "&7&oFFA &8» &6SkyWars" with lore "&cEtat du serveur &7: &7[&4✘&7]" to do nothing
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