on disconnect:
if {freeze.%uuid of player%} is true:
cancel event
make console execute command "/banip %player% 1200d deconnect en verif"
else if {freeze.%uuid of player%} is true:
stop
on any movement:
if {freeze.%uuid of player%} is true:
cancel event
open chest with 3 rows named "&l&4Tu es freeze!" to player
wait 5 tick
format slot 0 of player with red glass named "&cfreeze" to be unstealable
format slot 1 of player with red glass named "&cfreeze" to be unstealable
format slot 2 of player with red glass named "&cfreeze" to be unstealable
format slot 3 of player with red glass named "&cfreeze" to be unstealable
format slot 4 of player with red glass named "&cfreeze" to be unstealable
format slot 5 of player with red glass named "&cfreeze" to be unstealable
format slot 6 of player with red glass named "&cfreeze" to be unstealable
format slot 7 of player with red glass named "&cfreeze" to be unstealable
format slot 8 of player with red glass named "&cfreeze" to be unstealable
format slot 9 of player with red glass named "&cfreeze" to be unstealable
format slot 10 of player with red glass named "&cfreeze" to be unstealable
format slot 12 of player with red glass named "&cfreeze" to be unstealable
format slot 14 of player with red glass named "&cfreeze" to be unstealable
format slot 16 of player with red glass named "&cfreeze" to be unstealable
format slot 17 of player with red glass named "&cfreeze" to be unstealable
format slot 18 of player with red glass named "&cfreeze" to be unstealable
format slot 19 of player with red glass named "&cfreeze" to be unstealable
format slot 20 of player with red glass named "&cfreeze" to be unstealable
format slot 21 of player with red glass named "&cfreeze" to be unstealable
format slot 22 of player with red glass named "&cfreeze" to be unstealable
format slot 23 of player with red glass named "&cfreeze" to be unstealable
format slot 24 of player with red glass named "&cfreeze" to be unstealable
format slot 25 of player with red glass named "&cfreeze" to be unstealable
format slot 26 of player with red glass named "&cfreeze" to be unstealable
format slot 13 of player with paper named "&cTu es freeze!" to be unstealable
format slot 15 of player with red clay named "&4Je ne cheat pas" to run [make console execute command "/freeze %player% nonavoue" and "/freeze %player% nonavoue" and "/mp %{_/freeze.%uuid of player%}% {@prefix2} &4Le &bjoueur &c%player% &4dit ne pas avoir cheat!"]
format slot 11 of player with light green clay named "&2J'avoue mon cheat" to run [make console execute command "/banip %player% 700d cheating avoué"]
else if {freeze.%uuid of player%} is false:
stop
command /freeze [<player>] [<text>]:
aliases: /f
permission: freeze.sk
permission message: {@prefix2} &r&4You don't have permission to use this command!
trigger:
if arg 1 is not set:
message "{@prefix2} &4Veuillez préciser le nom du joueur."
else if arg 1 is set:
if arg 2 is not set:
if {freeze.%uuid of arg 1%} is set:
if {freeze.%uuid of arg 1%} is false:
set {_/freeze.%uuid of arg 1%} to "%player%"
set {freeze.%uuid of arg 1%} to true
send "{@prefix1} &4Vous avez été freeze par &2%player%&4!" to arg 1
open chest with 3 rows named "&l&4Tu es freeze!" to arg 1
wait 5 tick
format slot 0 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 1 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 2 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 3 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 4 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 5 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 6 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 7 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 8 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 9 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 10 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 12 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 14 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 16 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 17 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 18 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 19 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 20 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 21 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 22 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 23 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 24 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 25 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 26 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 13 of arg 1 with paper named "&cTu es freeze!" to be unstealable
format slot 15 of arg 1 with light green clay named "&4Je ne cheat pas" to run [make console execute command "/freeze %arg 1% nonavoue" and "/mp %{_/freeze.%uuid of arg 1%}% {@prefix2} &4Le &bjoueur &c%arg 1% &4dit ne pas avoir cheat!"]
format slot 11 of arg 1 with red clay named "&2J'avoue mon cheat" to run [make console execute command "/banip %arg 1% 700d cheating avoué"]
loop all players:
if {grade.staff.%uuid of loop-player%} is set:
if {grade.staff.%uuid of loop-player%} is not "&4unrank":
send "{@prefix2} &2%arg 1% &4a été freeze par &2%player%" to loop-players
else if {freeze.%uuid of arg 1%} is true:
message "{@prefix2} &4Le joueur &2%arg 1% &4est déja freeze!"
stop
else if {freeze.%uuid of arg 1%} is not set:
set {_/freeze.%uuid of arg 1%} to "%player%"
set {freeze.%uuid of arg 1%} to true
send "{@prefix1} &4Vous avez été freeze par &2%player%&4!" to arg 1
open chest with 3 rows named "&l&4Tu es freeze!" to arg 1
wait 5 tick
format slot 0 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 1 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 2 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 3 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 4 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 5 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 6 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 7 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 8 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 9 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 10 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 12 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 14 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 16 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 17 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 18 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 19 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 20 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 21 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 22 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 23 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 24 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 25 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 26 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 13 of arg 1 with paper named "&cTu es freeze!" to be unstealable
format slot 15 of arg 1 with light green clay named "&4Je ne cheat pas." to run [make console execute command "/freeze %arg 1% nonavoue" and "/mp %{_/freeze.%uuid of arg 1%}% {@prefix2} &4Le &bjoueur &c%arg 1% &4dit ne pas avoir cheat!"]
format slot 11 of arg 1 with red clay named "&2J'avoue mon cheat." to run [make console execute command "/banip %arg 1% 700d cheating avoué"]
loop all players:
if {grade.staff.%uuid of loop-player%} is set:
if {grade.staff.%uuid of loop-player%} is not "&4unrank":
send "{@prefix2} &2%arg 1% &4a été freeze par &2%player%" to loop-players
else if arg 2 is set:
if arg 2 is "nonavoue":
open chest with 3 rows named "&l&4Tu n'avoue pas ton cheat!" to arg 1
wait 5 ticks
format slot 15 of arg 1 with light green dye named "&2J'accepte de me faire vérifier." to run [make console execute command "/freeze %arg 1% attente"]
format slot 11 of arg 1 with red dye named "&4Je n'accepte pas de me faire vérifier." to run [make console execute command "/banip %arg 1% 1000d refus de vérif"]
format slot 0 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 1 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 2 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 3 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 4 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 5 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 6 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 7 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 8 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 9 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 10 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 13 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 12 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 14 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 16 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 17 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 18 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 19 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 20 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 21 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 22 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 23 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 24 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 25 of arg 1 with red glass named "&cfreeze" to be unstealable
format slot 26 of arg 1 with red glass named "&cfreeze" to be unstealable
Le problème, c'est que quand la variable {_/freeze.%uuid of arg 1%} est mise pour envoyer des mp a ce joueur via la console, il s'envoie sauf quand:
Le joueur freeze fait ECHAP et fait un mouvement ce qui ouvre encore une fois le gui de freeze, mais par la console. Alors je fait un /mp %{_/freeze.%uuid of player%}% (text) pour pouvoir lui envoyer un message juste a celui qui est set a la variable. (dsl si vous comprenez pas) mais le problème c'est que le mp ne s'envoi pas a la personne lié a la variable.
Si vous ne me comprenez pas, dit le moi j'essaierais de détailler ou Skype: Nomitix [Leader de Crozium TeamRush,Youtuber]
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Question
Forzzen
Bonjours,
Je fais un gui de skript en 1.9 version dev28.
Voici le code:
Le problème, c'est que quand la variable {_/freeze.%uuid of arg 1%} est mise pour envoyer des mp a ce joueur via la console, il s'envoie sauf quand:
Le joueur freeze fait ECHAP et fait un mouvement ce qui ouvre encore une fois le gui de freeze, mais par la console. Alors je fait un /mp %{_/freeze.%uuid of player%}% (text) pour pouvoir lui envoyer un message juste a celui qui est set a la variable. (dsl si vous comprenez pas) mais le problème c'est que le mp ne s'envoi pas a la personne lié a la variable.
Si vous ne me comprenez pas, dit le moi j'essaierais de détailler ou Skype: Nomitix [Leader de Crozium TeamRush,Youtuber]
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