TonioMC 0 Posté : 7 juillet 2017 Bonjour a tous cher membre de Skript-mc , j'espere que vous pourrais m'aider : Mon problème est que je n'arrive pas a activer mon skript dans un monde précis je vaux qu'il soit que active dans le monde " Factions " , car je ne connais pas la variable merci de m'aider skript : options: logo: &7[&dHandoria&aFactions&7] logo title: &8- &dHandoria&aFactions &8- worlds: world timeautodelete: 14 days #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # VERIF #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# on load: wait 2 tick if file "{@worlds}" doesn't exists: message "&4/!\ ATTENTION &cLe monde renseigne dans les options du skript &e%script%.sk&c ('{@worlds}') n'existe visiblement pas ! Vous devez installer le plugin multiverse et rendre accessible ce monde via ce plugin. &4!!! Des erreurs Skript sont probablement presentes a cause de cette erreur !!!" to console #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # FONCTIONS #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# function FactionPower(faction:text) :: number: if "%{f.list.factions::*}%" doesn't contain "%{_faction}%": return 0 else: set {_p} to 0 loop {f.list.players::*}: if "%{f.fac.name.%loop-value-1%}%" is "%{_faction}%": set {_p} to {f.power.%loop-value-1%} + {_p} return {_p} function BroadCast(p: player, allfaction: boolean, message: text): if {_allfaction} is true: loop all players: if world of loop-player is {@worlds}: if {f.fac.name.%loop-player%} is {f.fac.name.%{_p}%}: message "{@logo} &7%{_message}%" to loop-player send loop-player title "{@logo title}" with subtitle "&7%{_message}%" for 3 seconds play "NOTE_PLING" to loop-player at volume 1 else: message "{@logo} &7%{_message}%" to {_p} send {_p} title "{@logo title}" with subtitle "&7%{_message}%" for 3 seconds play "NOTE_PLING" to {_p} at volume 1 #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # COMMANDE PRINCIPALE #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# command /faction [<text>] [<text>] [<number>]: permission: faction.principal permission message: {@logo} &cVous n'avez pas la permission requise aliases: /f , /fac description: Commande principale du jeu trigger: if world of player isn't {@worlds}: message "Unknown command. Type ""/help"" for help." #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # CREATE/REMOVE #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "create": set {_l} to length of argument 2 if {f.fac.name.%player%} is set: message "{@logo} &cVous êtes déjà dans une faction !" else if player doesn't have permission "faction.create": message "{@logo} &cVous n'avez pas la permission de creer une faction !" else if arg-2 isn't set: message "{@logo} &cVous devez précisez un nom après 'create' !" else if {_l} is greater than 10: message "{@logo} &cCe nom de faction est trop grand (3 < x < 10) !" else if {_l} is less than 3: message "{@logo} &cCe nom de faction est trop petit (3 < x < 10) !" else if "%{f.list.factions::*}% , SAFE , WARZONE" contains "%arg-2%": message "{@logo} &cCe nom est déjà pris! Essay '%arg-2%%random integer between 1 and 9%%random integer between 1 and 9%' !" else: add arg-2 to {f.list.factions::*} set {f.fac.name.%player%} to arg-2 set {f.fac.grade.%player%} to 3 set {f.fac.tag.%arg-2%} to "" set {f.fac.chunksclaims.%arg-2%} to 0 set {f.fac.lastconnection.%arg-2%} to now set {f.fac.invitation.%arg-2%} to true loop all players: if world of loop-player is {@worlds}: message "{@logo} &7La faction &b%arg-2% &7vient d'être créé par &e%player% &7!" to loop-player else if argument 1 is "remove" or "disband": if command sender is a player: if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" stop else if {f.fac.grade.%player%} isn't 3: message "{@logo} &cVous n'avez pas le grade requis !" stop else: set {_faction} to "%{f.fac.name.%player%}%" else: if arg-2 isn't set: stop set {_faction} to "%arg-2%" if command sender is a player: BroadCast(player, true, "La Faction a été supprimé !") loop {f.list.factions::*}: if "%{_faction}%" is "%loop-value%": remove loop-value from {f.list.factions::*} delete {f.fac.desc.%{_faction}%} delete {f.fac.powerboost.%{_faction}%} delete {f.fac.tag.%{_faction}%} delete {f.fac.lastconnection.%{_faction}%} delete {f.fac.home.%{_faction}%} delete {f.fac.invitation.%{_faction}%} delete {f.fac.chunksclaims.%{_faction}%} clear {f.fac.ennemy.%{_faction}%::*} loop {f.fac.ally.%{_faction}%::*}: loop {f.fac.ally.%loop-value-1%::*}: if "%loop-value-2%" is "%{_faction}%": remove loop-value-2 from {f.fac.ennemy.%loop-value-1%::*} clear {f.fac.ally.%{_faction}%::*} loop {f.chunk::*}: if "%loop-value-1%" is "%{_faction}%": remove loop-value-1 from {f.chunk::*} loop {f.list.players::*}: if {f.fac.name.%loop-value-1%} is {_faction}: delete {f.fac.name.%loop-value-1%} delete {f.fac.grade.%loop-value-1%} #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # ALLIANCE/ENNEMI #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "ally": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser un nom après '%arg-1%' !" else if arg-2 is {f.fac.name.%player%}: message "{@logo} &cVous ne pouvez pas rajouter votre propre faction !" else if "%{f.list.factions::*}%" doesn't contain "%arg-2%": message "{@logo} &c%arg-2% n'est pas une faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if "%{f.fac.ally.%{f.fac.name.%player%}%::*}%" contains "%arg-2%": message "{@logo} &cCette Faction est déjà Allié !" else: loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}: if "%loop-value%" is "%arg-2%": remove loop-value from {f.fac.ennemy.%{f.fac.name.%player%}%::*} set {_c} to 0 loop all players: if world of loop-player is {@worlds}: if "%{f.fac.name.%loop-player%}%" is "%arg-2%": if {f.fac.grade.%loop-player%} > 1: add 1 to {_c} message "{@logo} &b%{f.fac.name.%player%}% &7vous invite à devenir allié !" to loop-player message "{@logo} &a&lOUI &7: /f accept %{f.fac.name.%player%}%" to loop-player message "{@logo} &c&lNON &7: /f decline %{f.fac.name.%player%}%" to loop-player if {_c} is 0: message "{@logo} &7Demande &cAnnulé&7! Aucun Chef/Sous-Chef n'est connecté !" else: message "{@logo} &7Demande envoyé... &e%{_c}% Chef/Sous-Chef&7 ont reçu l'invitation..." set {f.fac.in-inviting-ally.%{f.fac.name.%player%}%} to arg-2 wait 60 seconds delete {f.fac.in-inviting-ally.%{f.fac.name.%player%}%} else if argument 1 is "accept": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser un nom après '%arg-1%' !" else if "%{f.list.factions::*}%" doesn't contain "%arg-2%": message "{@logo} &c%arg-2% n'est pas une faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if "%{f.fac.ally.%{f.fac.name.%player%}%::*}%" contains "%arg-2%": message "{@logo} &cCette Faction est déjà Allié !" else if "%{f.fac.in-inviting-ally.%arg-2%}%" isn't "%{f.fac.name.%player%}%": message "{@logo} &cCette faction ne vous as pas demandé en alliance !" else: loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}: if "%loop-value%" is "%arg-2%": remove loop-value from {f.fac.ennemy.%{f.fac.name.%player%}%::*} loop {f.fac.ennemy.%arg-2%::*}: if "%loop-value%" is "%{f.fac.name.%player%}%": remove loop-value from {f.fac.ennemy.%arg-2%::*} add arg-2 to {f.fac.ally.%{f.fac.name.%player%}%::*} add {f.fac.name.%player%} to {f.fac.ally.%arg-2%::*} BroadCast(player,true,"&b%arg-2% &7devient une faction allié !") loop all players: if world of loop-player is {@worlds}: if "%{f.fac.name.%loop-player%}%" is "%arg-2%": message "{@logo} &b%{f.fac.name.%player%}% &7devient une faction allié !" to loop-player delete {f.fac.in-inviting-ally.%arg-2%} else if argument 1 is "decline": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser un nom après '%arg-1%' !" else if "%{f.list.factions::*}%" doesn't contain "%arg-2%": message "{@logo} &c%arg-2% n'est pas une faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if "%{f.fac.ally.%{f.fac.name.%player%}%::*}%" contains "%arg-2%": message "{@logo} &cCette Faction est déjà Allié !" else if "%{f.fac.in-inviting-ally.%arg-2%}%" isn't "%{f.fac.name.%player%}%": message "{@logo} &cCette faction ne vous as pas demandé en alliance !" else: delete {f.fac.in-inviting-ally.%arg-2%} BroadCast(player,false,"&7Invitation refusé !") loop all players: if "%{f.fac.name.%loop-player%}%" is "%arg-2%": message "{@logo} &b%{f.fac.name.%player%}% &7refuse votre invitation d'alliance !" to loop-player else if argument 1 is "neutral": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser un nom après '%arg-1%' !" else if arg-2 is {f.fac.name.%player%}: message "{@logo} &cVous ne pouvez pas rajouter votre propre faction !" else if "%{f.list.factions::*}%" doesn't contain "%arg-2%": message "{@logo} &c%arg-2% n'est pas une faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else: loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}: if "%loop-value%" is "%arg-2%": remove loop-value from {f.fac.ennemy.%{f.fac.name.%player%}%::*} loop {f.fac.ally.%{f.fac.name.%player%}%::*}: if "%loop-value%" is "%arg-2%": remove loop-value from {f.fac.ally.%{f.fac.name.%player%}%::*} BroadCast(player,true,"&e%arg-2% &7devient une faction neutre !") else if argument 1 is "ennemy": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser un nom après '%arg-1%' !" else if arg-2 is {f.fac.name.%player%}: message "{@logo} &cVous ne pouvez pas rajouter votre propre faction !" else if "%{f.list.factions::*}%" doesn't contain "%arg-2%": message "{@logo} &c%arg-2% n'est pas une faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if "%{f.fac.ennemy.%{f.fac.name.%player%}%::*}%" contains "%arg-2%": message "{@logo} &cCette Faction est déjà ennemie !" else: loop {f.fac.ally.%{f.fac.name.%player%}%::*}: if "%loop-value%" is "%arg-2%": remove loop-value from {f.fac.ally.%{f.fac.name.%player%}%::*} loop {f.fac.ally.%arg-2%::*}: if "%loop-value%" is "%{f.fac.name.%player%}%": remove loop-value from {f.fac.ally.%arg-2%::*} add arg-2 to {f.fac.ennemy.%{f.fac.name.%player%}%::*} BroadCast(player,true,"&e%arg-2% &7devient une faction ennemie !") #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # CLAIMS/CHUNK #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "surclaim": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if "%{f.chunk::%chunk at player%}%" is "%{f.fac.name.%player%}%": message "{@logo} &cCe Chunk vous appartient !" else if "%{f.chunk::%chunk at player%}%" is "<none>": message "{@logo} &cCe Chunk n'est pas occupé, dans ce cas la faite: &f/f surclaim %{f.fac.name.%player%}%" else if FactionPower("%{f.chunk::%chunk at player%}%") >= {f.fac.chunksclaims.%{f.chunk::%chunk at player%}%}: message "{@logo} &cLa faction a assez de power pour garder ses chunks !" else if FactionPower("%{f.fac.name.%player%}%") <= {f.fac.chunksclaims.%{f.fac.name.%player%}%}: message "{@logo} &cIl vous faut %{f.fac.chunksclaims.%{f.fac.name.%player%}%} + 1% powers pour claim un autre chunk !" else: add 1 to {f.fac.chunksclaims.%{f.fac.name.%player%}%} subtract 1 from {f.fac.chunksclaims.%{f.chunk::%chunk at player%}%} set {f.chunk::%chunk at player%} to {f.fac.name.%player%} BroadCast(player, true, "&e%player% &7a claim le chunk &9%chunk at player% &7&o(&3&oSurClaim&7&o)") else if argument 1 is "claim": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.chunk::%chunk at player%} is set: message "{@logo} &cLe Chunk est déjà pris (%{f.chunk::%chunk at player%}%)!" else if FactionPower("%{f.fac.name.%player%}%") <= {f.fac.chunksclaims.%{f.fac.name.%player%}%}: message "{@logo} &cIl vous faut %{f.fac.chunksclaims.%{f.fac.name.%player%}%} + 1% power(s) pour claim un autre chunk !" else: add 1 to {f.fac.chunksclaims.%{f.fac.name.%player%}%} set {f.chunk::%chunk at player%} to {f.fac.name.%player%} BroadCast(player, true, "&e%player% &7a claim le chunk &9%chunk at player% &7!") else if argument 1 is "unclaim": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.chunk::%chunk at player%} isn't set: message "{@logo} &cIl ne s'agit pas d'un de vos chunk !" else if {f.chunk::%chunk at player%} isn't {f.fac.name.%player%}: message "{@logo} &cIl ne s'agit pas d'un de vos chunk !" else: subtract 1 from {f.fac.chunksclaims.%{f.fac.name.%player%}%} delete {f.chunk::%chunk at player%} BroadCast(player, true, "&e%player% &7a unclaim le chunk &9%chunk at player% &7!") else if argument 1 is "unclaimall": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else: loop {f.chunk::*}: if "%loop-value%" is "%{f.fac.name.%player%}%": remove loop-value from {f.chunk::*} set {f.fac.chunksclaims.%{f.fac.name.%player%}%} to 0 BroadCast(player, true, "&e%player% &7a unclaim tous les chunks !") else if argument 1 is "setsafe": if player doesn't have permission "faction.setclaim": message "{@logo} &cVous n'avez pas la permission requise !" else if {f.chunk::%chunk at player%} is set: message "{@logo} &cCe Chunk est déjà pris !" else: message "{@logo} &7Le Chunk est Désormais SAFE !" set {f.chunk::%chunk at player%} to "SAFE" else if argument 1 is "remsafe": if player doesn't have permission "faction.setclaim": message "{@logo} &cVous n'avez pas la permission requise !" else if {f.chunk::%chunk at player%} isn't "SAFE": message "{@logo} &cCe Chunk n'est pas safe !" else: message "{@logo} &7Le Chunk est Désormais libre !" delete {f.chunk::%chunk at player%} else if argument 1 is "setwarzone": if player doesn't have permission "faction.setclaim": message "{@logo} &cVous n'avez pas la permission requise !" else if {f.chunk::%chunk at player%} is set: message "{@logo} &cCe Chunk est déjà pris !" else: message "{@logo} &7Le Chunk est désormais une zone de Guerre !" set {f.chunk::%chunk at player%} to "WARZONE" else if argument 1 is "remwarzone": if player doesn't have permission "faction.setclaim": message "{@logo} &cVous n'avez pas la permission requise !" else if {f.chunk::%chunk at player%} isn't "WARZONE": message "{@logo} &cCe Chunk n'est pas WarZone !" else: message "{@logo} &7Le Chunk est Désormais libre !" delete {f.chunk::%chunk at player%} #----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # HOME/SETHOME #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "sethome": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 1: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.chunk::%chunk at player%} isn't set: message "{@logo} &cVous devez vous positionner sur un ckunk de votre faction !" else if {f.chunk::%chunk at player%} isn't {f.fac.name.%player%}: message "{@logo} &cVous devez vous positionner sur un ckunk de votre faction !" else: set {f.fac.home.%{f.fac.name.%player%}%} to location of player BroadCast(player, true, "&e%player% &7a sethome la faction a &e%location of player% &7!") else if argument 1 is "home": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.home.%{f.fac.name.%player%}%} isn't set: message "{@logo} &cLa position Home n'est pas encore réglé !" else: teleport player to {f.fac.home.%{f.fac.name.%player%}%} message "{@logo} &7Téléportation..." #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # INVITATION/MEMBRE #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "invitation" or "invitations": if arg-2 isn't set: if {f.fac.name.%player%} isn't set: set {_objet} to "me" else: set {_objet} to "faction" else if arg-2 isn't "me" or "faction": message "{@logo} &cVous devez spécifiez 'me' ou 'faction' après '%arg-1%' !" stop else: set {_objet} to "%arg-2%" if {_objet} is "me": open chest with 6 rows named "&0Invitations Personnels" to player else: open chest with 6 rows named "&0Invitations de la Faction" to player wait 2 tick set {_case} to 0 if {_objet} is "me": loop {f.list.factions::*}: loop {f.fac.invitations.%loop-value-1%::*}: if "%loop-value-2%" is "%player%": format slot {_case} of player with 1 of paper named "&fLa Faction %loop-value-1%" with lore " ||&7Invitation en cours...|| ||&7Pour Accepter: &a/f yes %loop-value-1%||&7Pour Décliner: &c/f no %loop-value-1%" to be unstealable add 1 to {_case} else: loop {f.fac.invitations.%{f.fac.name.%player%}%::*}: format slot {_case} of player with 1 of loop-value's skull named "&f%loop-value%" with lore " ||&7Invitation en cours...|| ||&c&nCliquez pour supprimer l'invitation" to run "faction reminvitation|%loop-value% %player%" add 1 to {_case} else if argument 1 contains "reminvitation": if command sender isn't console: stop else: set {_a} to "%arg-1%" set {_a::*} to {_a} split at "|" loop {f.fac.invitations.%{f.fac.name.%arg-2%}%::*}: if "%loop-value%" is "%{_a::2}%": remove loop-value from {f.fac.invitations.%{f.fac.name.%arg-2%}%::*} message "{@logo} &7Suppression de l'invitation de &f%{_a::2}%&7..." to (arg-2 parsed as player) execute (arg-2 parsed as player) command "/faction invitations" else if argument 1 is "toggleinvitation" or "toggleinvite": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.fac.invitation.%{f.fac.name.%player%}%} is true: delete {f.fac.invitation.%{f.fac.name.%player%}%} clear {f.fac.invitations.%{f.fac.name.%player%}%::*} message "{@logo} &7Il est désormais plus possible d'inviter des joueurs ! La liste des invitations a été néttoyé !" else if {f.fac.invitation.%{f.fac.name.%player%}%} isn't set: set {f.fac.invitation.%{f.fac.name.%player%}%} to true BroadCast(player, true, "&7Il est désormais possible d'inviter des joueurs &7!") else if argument 1 is "add" or "invite": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.invitation.%{f.fac.name.%player%}%} isn't set: message "{@logo} &cIl est impossible d'inviter des joueurs (&f/f toggleinvite&c) !" else if arg-2 isn't set: message "{@logo} &cMettez un pseudo après '%arg-1%'" else if {f.fac.name.%arg-2%} is set: message "{@logo} &c%arg-2% a déjà une faction !" else if "%{f.fac.invitations.%{f.fac.name.%player%}%::*}%" contains "%arg-2%": message "{@logo} &cUne invitation est déjà en cours pour %arg-2% !" else: set {_p} to (arg-2 parsed as player) add {_p} to {f.fac.invitations.%{f.fac.name.%player%}%::*} message "{@logo} &7Demande envoyé à &e%{_p}%&7..." message "{@logo} &e%player% &7vous invite à rejoindre sa faction (&b%{f.fac.name.%player%}%&7) !" to {_p} message "{@logo} &a&lOUI &7: &o/f yes %{f.fac.name.%player%}%" to {_p} message "{@logo} &c&lNON &7: &o/f no %{f.fac.name.%player%}%" to {_p} else if argument 1 is "yes": if {f.fac.name.%player%} is set: message "{@logo} &cVous êtes déjà dans une faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser une faction après '%arg-1%' !" else if "%{f.fac.invitations.%arg-2%::*}%" doesn't contain "%player%": message "{@logo} &cVous n'avez pas de demande de la part de cette faction !" else: set {f.fac.name.%player%} to "%arg-2%" set {f.fac.grade.%player%} to 1 loop {f.fac.invitations.%arg-2%::*}: if "%loop-value%" is "%player%": remove loop-value from {f.fac.invitations.%arg-2%::*} message "{@logo} &7Vous venez de rejoindre la faction &b%arg-2% &7!" BroadCast(player, true, "&e%player% &7vient de rejoindre votre faction &7!") else if argument 1 is "no": if {f.fac.name.%player%} is set: message "{@logo} &cVous êtes déjà dans une faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser une faction après '%arg-1%' !" else if "%{f.fac.invitations.%arg-2%::*}%" doesn't contain "%player%": message "{@logo} &cVous n'avez pas de demande de la part de cette faction !" else: message "{@logo} &7Vous venez de refuser la demande de faction &b%arg-2% &7!" loop {f.fac.invitations.%arg-2%::*}: if "%loop-value%" is "%player%": remove loop-value from {f.fac.invitations.%arg-2%::*} #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # QUIT/KICK/PROMOTE #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "kick": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cMettez un pseudo après '%arg-1%'" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.fac.name.%arg-2%} isn't {f.fac.name.%player%}: message "{@logo} &c%arg-2% n'est pas dans votre faction!" else if {f.fac.grade.%arg-2%} isn't 1: message "{@logo} &cVous devez rabaisser le rang de ce joueur avant de le kick !" else: delete {f.fac.name.%arg-2%} delete {f.fac.grade.%arg-2%} BroadCast(player, true, "&e%player% &7a éjecté &c%arg-2% &7de la faction !") else if argument 1 is "promote": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cMettez un pseudo après '%arg-1%'" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.fac.grade.%arg-2%} >= 3: message "{@logo} &cCe Joueur est déjà au grade maximum (Chef)!" else: if {f.fac.grade.%arg-2%} is 1: set {f.fac.grade.%arg-2%} to 2 BroadCast(player, true, "&e%arg-2% &7a été promu au rang de &5Sous-Chef &7!") else if {f.fac.grade.%arg-2%} is 2: set {f.fac.grade.%arg-2%} to 3 set {f.fac.grade.%player%} to 2 BroadCast(player, true, "&e%arg-2% &7a été promu au rang de &cChef &7!") message "{@logo} &e%arg-2%&7&o(Auto) &7vous a déchu au rang de &5Sous-Chef &7!" to player else if argument 1 is "demote": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cMettez un pseudo après '%arg-1%'" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.fac.grade.%arg-2%} is 1 or 3: message "{@logo} &cCe joueur est déjà au rang minimum ou il est Chef !" else: set {f.fac.grade.%arg-2%} to 1 message "{@logo} &e%player% &7vous a déchu au rang de &dMembre &7!" to (arg-2 parsed as player) BroadCast((arg-2 parsed as player), false, "&e%player% &7vous a déchu au rang de &dMembre &7!") else if argument 1 is "quit" or "leave": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} > 2: message "{@logo} &cPour quitter votre faction, vous devez la supprimer !" else: BroadCast(player, true, "&e%player% &7a quitté la Faction !") delete {f.fac.name.%player%} delete {f.fac.grade.%player%} #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # DESCRIPTION/TAG/INFO/POWERBOOST #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "desc": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cMettez une description après 'desc'" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else: set {f.fac.desc.%{f.fac.name.%player%}%} to arg-2 BroadCast(player, true, "&7La Description est maintenant &6%arg-2% &7!") else if argument 1 is "info" or "who" or "show" or "f": if arg-2 is set: if player is op: if {f.fac.chunksclaims.%arg-2%} isn't set: if {f.fac.name.%arg-2%} isn't set: message "{@logo} &cLa faction %arg-2% n'existe pas ! Le joueur %arg-2% n'a pas de faction !" stop else: set {_faction} to "%{f.fac.name.%arg-2%}%" else: set {_faction} to "%arg-2%" else: message "{@logo} &cVous n'avez pas de permission !" stop else: if {f.fac.name.%player%} isn't set: message "{@logo} &cVous devez avoir une faction pour cela !" stop else: set {_faction} to "%{f.fac.name.%player%}%" if {_faction} isn't set: message "{@logo} &4ERREUR !" stop message "----------------- {@logo} &f-----------------" # Informations if {f.fac.invitation.%{_faction}%} is true: message "&7Nom: &f%{_faction}% &8- &aOuvert aux invitations" else: message "&7Nom: &f%{_faction}% &7- &cFermé aux invitations" set {_dif} to difference between now and {f.fac.lastconnection.%{_faction}%} if {f.fac.lastconnection.%{_faction}%} is set: set {_dif_D} to "%difference between {@timeautodelete} and {_dif}%" replace all " hours" with "&6h&e" in {_dif_D} replace all " hour" with "&6h&e" in {_dif_D} replace all " days" with "&6j&e" in {_dif_D} replace all " day" with "&6j&e" in {_dif_D} replace all " minutes" with "&6m&e" in {_dif_D} replace all " minute" with "&6m&e" in {_dif_D} replace all " seconds" with "&6s&e" in {_dif_D} replace all " second" with "&6s&e" in {_dif_D} replace all " and " with " " in {_dif_D} message "&7Suppression Auto dans: &e%{_dif_D}%" set {_p} to FactionPower("%{_faction}%") message "&7Power: &d%{_p}% powers &8- &7Chunks Claims: &6%{f.fac.chunksclaims.%{_faction}%}%" # connecté et membres set {_c} to 0 set {_nbchefs} to 0 loop all players: if "%{f.fac.name.%loop-player%}%" is "%{_faction}%": add 1 to {_c} if {f.fac.grade.%loop-player%} is 3: if {_m} is set: set {_m} to "%{_m}%&7, &c%loop-player%" else: set {_m} to "&c%loop-player%" add 1 to {_nbchefs} else if {f.fac.grade.%loop-player%} is 2: if {_m} is set: set {_m} to "%{_m}%&7, &5%loop-player%" else: set {_m} to "&5%loop-player%" add 1 to {_nbchefs} else: if {_m} is set: set {_m} to "%{_m}%&7, &d%loop-player%" else: set {_m} to "&d%loop-player%" if {_m} isn't set: set {_m} to "&fAucun Joueurs connectés" loop {f.list.players::*}: if {f.fac.name.%loop-value%} is {_faction}: if {_mem} is set: set {_mem} to "%{_mem}%, %loop-value%" else: set {_mem} to "%loop-value%" if {_mem} isn't set: set {_mem} to "&fFaction Vide !" message "&7Membres: &f%{_mem}%" message "&7Joueurs connectés: &a%{_c}% &8- &7Chefs connectés: &c%{_nbchefs}%" message "&7Liste des connectés: %{_m}%" # Allié et Ennemis loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}: if {_e} is set: set {_e} to "%{_e}%&7, &c%loop-value%" else: set {_e} to "&c%loop-value%" loop {f.fac.ally.%{f.fac.name.%player%}%::*}: if {_a} is set: set {_a} to "%{_a}%&7, &a%loop-value%" else: set {_a} to "&a%loop-value%" if {_e} isn't set: set {_e} to "&fAucun Ennemis" if {_a} isn't set: set {_a} to "&fAucun Alliés" message "&7Factions alliés: %{_a}%" message "&7Factions ennemies: %{_e}%" message "----------------- {@logo} &f-----------------" else if argument 1 is "tag": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if arg-2 isn't set: message "{@logo} &cMettez un surnom (=tag) après '%arg-1%'" else if length of arg-2 > 10: message "{@logo} &cVotre tag est trop long !" else: set {f.fac.tag.%{f.fac.name.%player%}%} to "%arg-2%" BroadCast(player, true, "&7Tag changé à: &f%{f.fac.tag.%{f.fac.name.%player%}%}% !") else if argument 1 is "powerboost": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.fac.powerboost.%{f.fac.name.%player%}%} is true: delete {f.fac.powerboost.%{f.fac.name.%player%}%} message "{@logo} &7Vous venez de désactiver le &5&lPower&d&lBoost &7!" else: set {f.fac.powerboost.%{f.fac.name.%player%}%} to true BroadCast(player, true, "&7Le &5&lPower&d&lBoost &7vient d'être activé !") else if argument 1 is "setpower": if player doesn't have permission "faction.setpower": message "{@logo} &cVous n'avez pas la permission requise !" else if arg-2 isn't set: message "{@logo} &cMettez un nom de faction après ""%arg-1%"" !" else if {f.fac.chunksclaims.%arg-2%} isn't set: message "{@logo} &cLa faction %arg-2% n'existe pas !" else: set {_n} to 0 loop {f.list.players::*}: if "%{f.fac.name.%loop-value-1%}%" is "%arg-2%": add 1 to {_n} set {_part} to arg-3 / {_n} set {_p} to random integer between {_part} and ({_part} + 1) loop {f.list.players::*}: if "%{f.fac.name.%loop-value-1%}%" is "%arg-2%": set {f.power.%loop-value-1%} to {_p} message "{@logo} &7Ton Power a été mis a &d%{_p}% &7!" to loop-value-1 else if argument 1 is "access": if player doesn't have permission "faction.access": message "{@logo} &cVous n'avez pas la permission requise !" else if {f.access.%player%} isn't set: set {f.access.%player%} to true message "{@logo} &7Tu as acces a TOUS les chunks ! Attention !" else: delete {f.access.%player%} message "{@logo} &7Tu n'as plus accès à tous les chunks !" #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # CHAT/LIST/MAP #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "chat": if {f.chat.%player%} is "faction": message "{@logo} Votre chat est passé sur le mode &aAllié &7!" set {f.chat.%player%} to "ally" else if {f.chat.%player%} is "ally": message "{@logo} Votre chat est passé sur le mode &dGlobal &7!" set {f.chat.%player%} to "global" else: message "{@logo} Votre chat est passé sur le mode &bFaction &7!" set {f.chat.%player%} to "faction" else if argument 1 is "list": if size of {f.list.factions::*} is 0: message "{@logo} &cAucune Factions créé !" else: loop {f.list.factions::*}: set {_c} to 0 set {_nbchefs} to 0 loop all players: if "%{f.fac.name.%loop-player%}%" is "%loop-value-1%": add 1 to {_c} if {f.fac.grade.%loop-player%} >= 2: add 1 to {_nbchefs} if {f.fac.invitation.%loop-value%} is true: message "{@logo} &b%loop-value-1% &8- &7Co: &a%{_c}%&7(&2%{_nbchefs}% &7chefs) &8- &6%{f.fac.chunksclaims.%loop-value-1%}% █ &8- &7Status: &aOuvert" else: message "{@logo} &b%loop-value-1% &8- &7Co: &a%{_c}%&7(&2%{_nbchefs}% &7chefs) &8- &6%{f.fac.chunksclaims.%loop-value-1%}% █ &8- &7Status: &cFermé" else if argument 1 is "map": if argument 2 is "off": delete {f.fac.bouclemap::%player%} loop 150 times: message " " message "{@logo} &7La Map n'est plus permanente." else if argument 2 is "on": set {f.fac.bouclemap::%player%} to true message "{@logo} &7La Map est désormais permanente." else if argument 2 isn't "auto": message "{@logo} &7Faites &f/f map on|off &7pour la rendre permanente." else: set {_mapX} to 11 set {_mapY} to 6 set {_m} to "" loop 13 times: loop 23 times: set {_x} to {_mapX} * 16 set {_y} to {_mapY} * 16 set {_chunk} to chunk at block {_y} blocks north {_x} blocks west of player if {f.chunk::%{_chunk}%} isn't set: set {_result} to "" else: set {_result} to {f.chunk::%{_chunk}%} if {_chunk} is chunk at player: set {_m} to "%{_m}%&2█" else if {_result} is {f.fac.name.%player%}: set {_m} to "%{_m}%&a█" else if {_result} is "SAFE": set {_m} to "%{_m}%&b█" else if {_result} is "WARZONE": set {_m} to "%{_m}%&e█" else if {_result} is "": set {_m} to "%{_m}%&7█" else: set {_m} to "%{_m}%&c█" add -1 to {_mapX} message "%{_m}%" to player set {_m} to "" add -1 to {_mapY} set {_mapX} to 11 if arg-2 isn't "auto": message " " message "&a█&7: &aTa Faction &2█&7: &2Ta Position &c█&7: &cEnnemis" message "&b█&7: &bZone sécurisé &7█: Zone Libre &e█&7: &eWarZone" else if arg-2 isn't set: message " " message "&a█&7: &aTa Faction &2█&7: &2Ta Position &c█&7: &cEnnemis" message "&b█&7: &bZone sécurisé &7█: Zone Libre &e█&7: &eWarZone" #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # AIDE #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "help5" or "5" or "?5" or "help-5" or "?-5": message "-----------------------------------------------------" message "/f sethome &9> &7Pour régler la position spawn de la faction" message "/f home &9> &7Pour se téléporter à la faction" message "/f setpower &9> &7Pour régler le power d'une faction" message "/f access &9> &7Pour accèder à tous les chunks" message "&o/historic &9> &7Pour voir les ajouts de la dernière version" message "-----------------------------------------------------" else if argument 1 is "help4" or "4" or "?4" or "help-4" or "?-4": message "-----------------------------------------------------" message "/f info &9> &7Pour voir les infos de la faction" message "/f chat &9> &7Pour modifier le chat (Faction/Global)" message "/f list &9> &7Pour voir la liste des factions" message "/f setsafe &9> &7Pour set un claim Safe" message "/f remsafe &9> &7Pour supprimer un claim Safe" message "/f setwarzone &9> &7Pour set un claim WarZone" message "/f remwarzone &9> &7Pour supprimer un claim WarZone" message "/f invitations me|faction &9> &7Pour voir les invitations" message "&e&n&lPAGE 5&e&l >>> &f/f 5" message "-----------------------------------------------------" else if argument 1 is "help3" or "3" or "?3" or "help-3" or "?-3": message "-----------------------------------------------------" message "/f map [on|off] &9> &7Pour voir les chunks aux alentours" message "/f surclaim &9> &7Pour claim un chunk d'une faction ennemi" message "/f ally &9> &7Pour ajouter une faction allié" message "/f ennemy &9> &7Pour ajouter une faction ennemi" message "/f neutral &9> &7Pour ajouter une faction neutre" message "/f allies &9> &7Pour voir les factions allié/ennemis" message "/f accept &9> &7Pour accepter une demande d'alliance" message "/f decline &9> &7Pour refuser une demande d'alliance" message "&e&n&lPAGE 4&e&l >>> &f/f 4" message "-----------------------------------------------------" else if argument 1 is "help2" or "2" or "?2" or "help-2" or "?-2": message "-----------------------------------------------------" message "/f invite &9> &7Pour inviter un joueur dans sa faction" message "/f toggleinvite &9> &7Pour ouvrir/fermer les invitations" message "/f yes &9> &7Pour accepter une demande d'invitation" message "/f no &9> &7Pour refuser une demande d'invitation" message "/f kick &9> &7Pour kicker un joueur de sa faction" message "/f promote &9> &7Pour promouvoir un joueur de sa faction" message "/f demote &9> &7Pour rabaisser le rang d'un joueur de sa faction" message "/f powerboost &9> &7Pour activer le PowerBoost" message "&e&n&lPAGE 3&e&l >>> &f/f 3" message "-----------------------------------------------------" else: message "-----------------------------------------------------" message "/f create &9> &7Pour créer ta faction" message "/f disband &9> &7Pour supprimer ta faction" message "/f quit &9> &7Pour quitter sa faction" message "/f claim &9> &7Pour claim un chunk" message "/f unclaim &9> &7Pour unclaim un chunk" message "/f unclaimall &9> &7Pour unclaim tout les chunks" message "/f desc &9> &7Pour changer la description" message "/f tag &9> &7Pour changer la tag du chat de la faction" message "&e&n&lPAGE 2&e&l >>> &f/f 2" message "-----------------------------------------------------" Partager ce message Lien à poster Partager sur d’autres sites
KyloRen3600 235 Répondu : 7 juillet 2017 Salut ! On l'a déjà dit plein de fois merci d'utiliser LES BALISES DE CODES afin que les codes soient lisibles et que l on ne masse pas 2h à aller en bas de la page !:mad: Ensuite ben..... dans les options il y a "world: world":p:D 1 Partager ce message Lien à poster Partager sur d’autres sites
Twinuts 1 Répondu : 7 juillet 2017 Bonsoir, Contenu masqué Réagissez ou répondez à ce message afin de consulter le contenu masqué. Remplace l'option par ceci, si tu n'y arrive pas, et oui utilise les balises codes la prochaine fois ;). Cordialement. Twinuts. 1 Partager ce message Lien à poster Partager sur d’autres sites