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TonioMC

Besoin d'aide pour activer un skript dans 1 seul monde

Messages recommandés

Bonjour a tous cher membre de Skript-mc , j'espere que vous pourrais m'aider :

 

Mon problème est que je n'arrive pas a activer mon skript dans un monde précis je vaux qu'il soit que active dans le monde " Factions " , car je ne connais pas la variable merci de m'aider skript :

 

 

options:

logo: &7[&dHandoria&aFactions&7]

logo title: &8- &dHandoria&aFactions &8-

worlds: world

timeautodelete: 14 days

 

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# VERIF

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

on load:

wait 2 tick

if file "{@worlds}" doesn't exists:

message "&4/!\ ATTENTION &cLe monde renseigne dans les options du skript &e%script%.sk&c ('{@worlds}') n'existe visiblement pas ! Vous devez installer le plugin multiverse et rendre accessible ce monde via ce plugin. &4!!! Des erreurs Skript sont probablement presentes a cause de cette erreur !!!" to console

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# FONCTIONS

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

function FactionPower(faction:text) :: number:

if "%{f.list.factions::*}%" doesn't contain "%{_faction}%":

return 0

else:

set {_p} to 0

loop {f.list.players::*}:

if "%{f.fac.name.%loop-value-1%}%" is "%{_faction}%":

set {_p} to {f.power.%loop-value-1%} + {_p}

return {_p}

function BroadCast(p: player, allfaction: boolean, message: text):

if {_allfaction} is true:

loop all players:

if world of loop-player is {@worlds}:

if {f.fac.name.%loop-player%} is {f.fac.name.%{_p}%}:

message "{@logo} &7%{_message}%" to loop-player

send loop-player title "{@logo title}" with subtitle "&7%{_message}%" for 3 seconds

play "NOTE_PLING" to loop-player at volume 1

else:

message "{@logo} &7%{_message}%" to {_p}

send {_p} title "{@logo title}" with subtitle "&7%{_message}%" for 3 seconds

play "NOTE_PLING" to {_p} at volume 1

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# COMMANDE PRINCIPALE

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

command /faction [<text>] [<text>] [<number>]:

permission: faction.principal

permission message: {@logo} &cVous n'avez pas la permission requise

aliases: /f , /fac

description: Commande principale du jeu

trigger:

if world of player isn't {@worlds}:

message "Unknown command. Type ""/help"" for help."

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# CREATE/REMOVE

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

else if argument 1 is "create":

set {_l} to length of argument 2

if {f.fac.name.%player%} is set:

message "{@logo} &cVous êtes déjà dans une faction !"

else if player doesn't have permission "faction.create":

message "{@logo} &cVous n'avez pas la permission de creer une faction !"

else if arg-2 isn't set:

message "{@logo} &cVous devez précisez un nom après 'create' !"

else if {_l} is greater than 10:

message "{@logo} &cCe nom de faction est trop grand (3 < x < 10) !"

else if {_l} is less than 3:

message "{@logo} &cCe nom de faction est trop petit (3 < x < 10) !"

else if "%{f.list.factions::*}% , SAFE , WARZONE" contains "%arg-2%":

message "{@logo} &cCe nom est déjà pris! Essay '%arg-2%%random integer between 1 and 9%%random integer between 1 and 9%' !"

else:

add arg-2 to {f.list.factions::*}

set {f.fac.name.%player%} to arg-2

set {f.fac.grade.%player%} to 3

set {f.fac.tag.%arg-2%} to ""

set {f.fac.chunksclaims.%arg-2%} to 0

set {f.fac.lastconnection.%arg-2%} to now

set {f.fac.invitation.%arg-2%} to true

loop all players:

if world of loop-player is {@worlds}:

message "{@logo} &7La faction &b%arg-2% &7vient d'être créé par &e%player% &7!" to loop-player

else if argument 1 is "remove" or "disband":

if command sender is a player:

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

stop

else if {f.fac.grade.%player%} isn't 3:

message "{@logo} &cVous n'avez pas le grade requis !"

stop

else:

set {_faction} to "%{f.fac.name.%player%}%"

else:

if arg-2 isn't set:

stop

set {_faction} to "%arg-2%"

if command sender is a player:

BroadCast(player, true, "La Faction a été supprimé !")

loop {f.list.factions::*}:

if "%{_faction}%" is "%loop-value%":

remove loop-value from {f.list.factions::*}

delete {f.fac.desc.%{_faction}%}

delete {f.fac.powerboost.%{_faction}%}

delete {f.fac.tag.%{_faction}%}

delete {f.fac.lastconnection.%{_faction}%}

delete {f.fac.home.%{_faction}%}

delete {f.fac.invitation.%{_faction}%}

delete {f.fac.chunksclaims.%{_faction}%}

clear {f.fac.ennemy.%{_faction}%::*}

loop {f.fac.ally.%{_faction}%::*}:

loop {f.fac.ally.%loop-value-1%::*}:

if "%loop-value-2%" is "%{_faction}%":

remove loop-value-2 from {f.fac.ennemy.%loop-value-1%::*}

clear {f.fac.ally.%{_faction}%::*}

loop {f.chunk::*}:

if "%loop-value-1%" is "%{_faction}%":

remove loop-value-1 from {f.chunk::*}

loop {f.list.players::*}:

if {f.fac.name.%loop-value-1%} is {_faction}:

delete {f.fac.name.%loop-value-1%}

delete {f.fac.grade.%loop-value-1%}

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# ALLIANCE/ENNEMI

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

else if argument 1 is "ally":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if arg-2 isn't set:

message "{@logo} &cVous devez préciser un nom après '%arg-1%' !"

else if arg-2 is {f.fac.name.%player%}:

message "{@logo} &cVous ne pouvez pas rajouter votre propre faction !"

else if "%{f.list.factions::*}%" doesn't contain "%arg-2%":

message "{@logo} &c%arg-2% n'est pas une faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if "%{f.fac.ally.%{f.fac.name.%player%}%::*}%" contains "%arg-2%":

message "{@logo} &cCette Faction est déjà Allié !"

else:

loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}:

if "%loop-value%" is "%arg-2%":

remove loop-value from {f.fac.ennemy.%{f.fac.name.%player%}%::*}

set {_c} to 0

loop all players:

if world of loop-player is {@worlds}:

if "%{f.fac.name.%loop-player%}%" is "%arg-2%":

if {f.fac.grade.%loop-player%} > 1:

add 1 to {_c}

message "{@logo} &b%{f.fac.name.%player%}% &7vous invite à devenir allié !" to loop-player

message "{@logo} &a&lOUI &7: /f accept %{f.fac.name.%player%}%" to loop-player

message "{@logo} &c&lNON &7: /f decline %{f.fac.name.%player%}%" to loop-player

if {_c} is 0:

message "{@logo} &7Demande &cAnnulé&7! Aucun Chef/Sous-Chef n'est connecté !"

else:

message "{@logo} &7Demande envoyé... &e%{_c}% Chef/Sous-Chef&7 ont reçu l'invitation..."

set {f.fac.in-inviting-ally.%{f.fac.name.%player%}%} to arg-2

wait 60 seconds

delete {f.fac.in-inviting-ally.%{f.fac.name.%player%}%}

else if argument 1 is "accept":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if arg-2 isn't set:

message "{@logo} &cVous devez préciser un nom après '%arg-1%' !"

else if "%{f.list.factions::*}%" doesn't contain "%arg-2%":

message "{@logo} &c%arg-2% n'est pas une faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if "%{f.fac.ally.%{f.fac.name.%player%}%::*}%" contains "%arg-2%":

message "{@logo} &cCette Faction est déjà Allié !"

else if "%{f.fac.in-inviting-ally.%arg-2%}%" isn't "%{f.fac.name.%player%}%":

message "{@logo} &cCette faction ne vous as pas demandé en alliance !"

else:

loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}:

if "%loop-value%" is "%arg-2%":

remove loop-value from {f.fac.ennemy.%{f.fac.name.%player%}%::*}

loop {f.fac.ennemy.%arg-2%::*}:

if "%loop-value%" is "%{f.fac.name.%player%}%":

remove loop-value from {f.fac.ennemy.%arg-2%::*}

add arg-2 to {f.fac.ally.%{f.fac.name.%player%}%::*}

add {f.fac.name.%player%} to {f.fac.ally.%arg-2%::*}

BroadCast(player,true,"&b%arg-2% &7devient une faction allié !")

loop all players:

if world of loop-player is {@worlds}:

if "%{f.fac.name.%loop-player%}%" is "%arg-2%":

message "{@logo} &b%{f.fac.name.%player%}% &7devient une faction allié !" to loop-player

delete {f.fac.in-inviting-ally.%arg-2%}

else if argument 1 is "decline":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if arg-2 isn't set:

message "{@logo} &cVous devez préciser un nom après '%arg-1%' !"

else if "%{f.list.factions::*}%" doesn't contain "%arg-2%":

message "{@logo} &c%arg-2% n'est pas une faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if "%{f.fac.ally.%{f.fac.name.%player%}%::*}%" contains "%arg-2%":

message "{@logo} &cCette Faction est déjà Allié !"

else if "%{f.fac.in-inviting-ally.%arg-2%}%" isn't "%{f.fac.name.%player%}%":

message "{@logo} &cCette faction ne vous as pas demandé en alliance !"

else:

delete {f.fac.in-inviting-ally.%arg-2%}

BroadCast(player,false,"&7Invitation refusé !")

loop all players:

if "%{f.fac.name.%loop-player%}%" is "%arg-2%":

message "{@logo} &b%{f.fac.name.%player%}% &7refuse votre invitation d'alliance !" to loop-player

else if argument 1 is "neutral":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if arg-2 isn't set:

message "{@logo} &cVous devez préciser un nom après '%arg-1%' !"

else if arg-2 is {f.fac.name.%player%}:

message "{@logo} &cVous ne pouvez pas rajouter votre propre faction !"

else if "%{f.list.factions::*}%" doesn't contain "%arg-2%":

message "{@logo} &c%arg-2% n'est pas une faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else:

loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}:

if "%loop-value%" is "%arg-2%":

remove loop-value from {f.fac.ennemy.%{f.fac.name.%player%}%::*}

loop {f.fac.ally.%{f.fac.name.%player%}%::*}:

if "%loop-value%" is "%arg-2%":

remove loop-value from {f.fac.ally.%{f.fac.name.%player%}%::*}

BroadCast(player,true,"&e%arg-2% &7devient une faction neutre !")

else if argument 1 is "ennemy":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if arg-2 isn't set:

message "{@logo} &cVous devez préciser un nom après '%arg-1%' !"

else if arg-2 is {f.fac.name.%player%}:

message "{@logo} &cVous ne pouvez pas rajouter votre propre faction !"

else if "%{f.list.factions::*}%" doesn't contain "%arg-2%":

message "{@logo} &c%arg-2% n'est pas une faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if "%{f.fac.ennemy.%{f.fac.name.%player%}%::*}%" contains "%arg-2%":

message "{@logo} &cCette Faction est déjà ennemie !"

else:

loop {f.fac.ally.%{f.fac.name.%player%}%::*}:

if "%loop-value%" is "%arg-2%":

remove loop-value from {f.fac.ally.%{f.fac.name.%player%}%::*}

loop {f.fac.ally.%arg-2%::*}:

if "%loop-value%" is "%{f.fac.name.%player%}%":

remove loop-value from {f.fac.ally.%arg-2%::*}

add arg-2 to {f.fac.ennemy.%{f.fac.name.%player%}%::*}

BroadCast(player,true,"&e%arg-2% &7devient une faction ennemie !")

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# CLAIMS/CHUNK

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

else if argument 1 is "surclaim":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if "%{f.chunk::%chunk at player%}%" is "%{f.fac.name.%player%}%":

message "{@logo} &cCe Chunk vous appartient !"

else if "%{f.chunk::%chunk at player%}%" is "<none>":

message "{@logo} &cCe Chunk n'est pas occupé, dans ce cas la faite: &f/f surclaim %{f.fac.name.%player%}%"

else if FactionPower("%{f.chunk::%chunk at player%}%") >= {f.fac.chunksclaims.%{f.chunk::%chunk at player%}%}:

message "{@logo} &cLa faction a assez de power pour garder ses chunks !"

else if FactionPower("%{f.fac.name.%player%}%") <= {f.fac.chunksclaims.%{f.fac.name.%player%}%}:

message "{@logo} &cIl vous faut %{f.fac.chunksclaims.%{f.fac.name.%player%}%} + 1% powers pour claim un autre chunk !"

else:

add 1 to {f.fac.chunksclaims.%{f.fac.name.%player%}%}

subtract 1 from {f.fac.chunksclaims.%{f.chunk::%chunk at player%}%}

set {f.chunk::%chunk at player%} to {f.fac.name.%player%}

BroadCast(player, true, "&e%player% &7a claim le chunk &9%chunk at player% &7&o(&3&oSurClaim&7&o)")

else if argument 1 is "claim":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if {f.chunk::%chunk at player%} is set:

message "{@logo} &cLe Chunk est déjà pris (%{f.chunk::%chunk at player%}%)!"

else if FactionPower("%{f.fac.name.%player%}%") <= {f.fac.chunksclaims.%{f.fac.name.%player%}%}:

message "{@logo} &cIl vous faut %{f.fac.chunksclaims.%{f.fac.name.%player%}%} + 1% power(s) pour claim un autre chunk !"

else:

add 1 to {f.fac.chunksclaims.%{f.fac.name.%player%}%}

set {f.chunk::%chunk at player%} to {f.fac.name.%player%}

BroadCast(player, true, "&e%player% &7a claim le chunk &9%chunk at player% &7!")

else if argument 1 is "unclaim":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if {f.chunk::%chunk at player%} isn't set:

message "{@logo} &cIl ne s'agit pas d'un de vos chunk !"

else if {f.chunk::%chunk at player%} isn't {f.fac.name.%player%}:

message "{@logo} &cIl ne s'agit pas d'un de vos chunk !"

else:

subtract 1 from {f.fac.chunksclaims.%{f.fac.name.%player%}%}

delete {f.chunk::%chunk at player%}

BroadCast(player, true, "&e%player% &7a unclaim le chunk &9%chunk at player% &7!")

else if argument 1 is "unclaimall":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else:

loop {f.chunk::*}:

if "%loop-value%" is "%{f.fac.name.%player%}%":

remove loop-value from {f.chunk::*}

set {f.fac.chunksclaims.%{f.fac.name.%player%}%} to 0

BroadCast(player, true, "&e%player% &7a unclaim tous les chunks !")

else if argument 1 is "setsafe":

if player doesn't have permission "faction.setclaim":

message "{@logo} &cVous n'avez pas la permission requise !"

else if {f.chunk::%chunk at player%} is set:

message "{@logo} &cCe Chunk est déjà pris !"

else:

message "{@logo} &7Le Chunk est Désormais SAFE !"

set {f.chunk::%chunk at player%} to "SAFE"

else if argument 1 is "remsafe":

if player doesn't have permission "faction.setclaim":

message "{@logo} &cVous n'avez pas la permission requise !"

else if {f.chunk::%chunk at player%} isn't "SAFE":

message "{@logo} &cCe Chunk n'est pas safe !"

else:

message "{@logo} &7Le Chunk est Désormais libre !"

delete {f.chunk::%chunk at player%}

else if argument 1 is "setwarzone":

if player doesn't have permission "faction.setclaim":

message "{@logo} &cVous n'avez pas la permission requise !"

else if {f.chunk::%chunk at player%} is set:

message "{@logo} &cCe Chunk est déjà pris !"

else:

message "{@logo} &7Le Chunk est désormais une zone de Guerre !"

set {f.chunk::%chunk at player%} to "WARZONE"

else if argument 1 is "remwarzone":

if player doesn't have permission "faction.setclaim":

message "{@logo} &cVous n'avez pas la permission requise !"

else if {f.chunk::%chunk at player%} isn't "WARZONE":

message "{@logo} &cCe Chunk n'est pas WarZone !"

else:

message "{@logo} &7Le Chunk est Désormais libre !"

delete {f.chunk::%chunk at player%}

 

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

# HOME/SETHOME

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

else if argument 1 is "sethome":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.grade.%player%} < 1:

message "{@logo} &cVous n'avez pas le grade requis !"

else if {f.chunk::%chunk at player%} isn't set:

message "{@logo} &cVous devez vous positionner sur un ckunk de votre faction !"

else if {f.chunk::%chunk at player%} isn't {f.fac.name.%player%}:

message "{@logo} &cVous devez vous positionner sur un ckunk de votre faction !"

else:

set {f.fac.home.%{f.fac.name.%player%}%} to location of player

BroadCast(player, true, "&e%player% &7a sethome la faction a &e%location of player% &7!")

else if argument 1 is "home":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.home.%{f.fac.name.%player%}%} isn't set:

message "{@logo} &cLa position Home n'est pas encore réglé !"

else:

teleport player to {f.fac.home.%{f.fac.name.%player%}%}

message "{@logo} &7Téléportation..."

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# INVITATION/MEMBRE

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

else if argument 1 is "invitation" or "invitations":

if arg-2 isn't set:

if {f.fac.name.%player%} isn't set:

set {_objet} to "me"

else:

set {_objet} to "faction"

else if arg-2 isn't "me" or "faction":

message "{@logo} &cVous devez spécifiez 'me' ou 'faction' après '%arg-1%' !"

stop

else:

set {_objet} to "%arg-2%"

if {_objet} is "me":

open chest with 6 rows named "&0Invitations Personnels" to player

else:

open chest with 6 rows named "&0Invitations de la Faction" to player

wait 2 tick

set {_case} to 0

if {_objet} is "me":

loop {f.list.factions::*}:

loop {f.fac.invitations.%loop-value-1%::*}:

if "%loop-value-2%" is "%player%":

format slot {_case} of player with 1 of paper named "&fLa Faction %loop-value-1%" with lore " ||&7Invitation en cours...|| ||&7Pour Accepter: &a/f yes %loop-value-1%||&7Pour Décliner: &c/f no %loop-value-1%" to be unstealable

add 1 to {_case}

else:

loop {f.fac.invitations.%{f.fac.name.%player%}%::*}:

format slot {_case} of player with 1 of loop-value's skull named "&f%loop-value%" with lore " ||&7Invitation en cours...|| ||&c&nCliquez pour supprimer l'invitation" to run "faction reminvitation|%loop-value% %player%"

add 1 to {_case}

else if argument 1 contains "reminvitation":

if command sender isn't console:

stop

else:

set {_a} to "%arg-1%"

set {_a::*} to {_a} split at "|"

loop {f.fac.invitations.%{f.fac.name.%arg-2%}%::*}:

if "%loop-value%" is "%{_a::2}%":

remove loop-value from {f.fac.invitations.%{f.fac.name.%arg-2%}%::*}

message "{@logo} &7Suppression de l'invitation de &f%{_a::2}%&7..." to (arg-2 parsed as player)

execute (arg-2 parsed as player) command "/faction invitations"

else if argument 1 is "toggleinvitation" or "toggleinvite":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if {f.fac.invitation.%{f.fac.name.%player%}%} is true:

delete {f.fac.invitation.%{f.fac.name.%player%}%}

clear {f.fac.invitations.%{f.fac.name.%player%}%::*}

message "{@logo} &7Il est désormais plus possible d'inviter des joueurs ! La liste des invitations a été néttoyé !"

else if {f.fac.invitation.%{f.fac.name.%player%}%} isn't set:

set {f.fac.invitation.%{f.fac.name.%player%}%} to true

BroadCast(player, true, "&7Il est désormais possible d'inviter des joueurs &7!")

else if argument 1 is "add" or "invite":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.invitation.%{f.fac.name.%player%}%} isn't set:

message "{@logo} &cIl est impossible d'inviter des joueurs (&f/f toggleinvite&c) !"

else if arg-2 isn't set:

message "{@logo} &cMettez un pseudo après '%arg-1%'"

else if {f.fac.name.%arg-2%} is set:

message "{@logo} &c%arg-2% a déjà une faction !"

else if "%{f.fac.invitations.%{f.fac.name.%player%}%::*}%" contains "%arg-2%":

message "{@logo} &cUne invitation est déjà en cours pour %arg-2% !"

else:

set {_p} to (arg-2 parsed as player)

add {_p} to {f.fac.invitations.%{f.fac.name.%player%}%::*}

message "{@logo} &7Demande envoyé à &e%{_p}%&7..."

message "{@logo} &e%player% &7vous invite à rejoindre sa faction (&b%{f.fac.name.%player%}%&7) !" to {_p}

message "{@logo} &a&lOUI &7: &o/f yes %{f.fac.name.%player%}%" to {_p}

message "{@logo} &c&lNON &7: &o/f no %{f.fac.name.%player%}%" to {_p}

else if argument 1 is "yes":

if {f.fac.name.%player%} is set:

message "{@logo} &cVous êtes déjà dans une faction !"

else if arg-2 isn't set:

message "{@logo} &cVous devez préciser une faction après '%arg-1%' !"

else if "%{f.fac.invitations.%arg-2%::*}%" doesn't contain "%player%":

message "{@logo} &cVous n'avez pas de demande de la part de cette faction !"

else:

set {f.fac.name.%player%} to "%arg-2%"

set {f.fac.grade.%player%} to 1

loop {f.fac.invitations.%arg-2%::*}:

if "%loop-value%" is "%player%":

remove loop-value from {f.fac.invitations.%arg-2%::*}

message "{@logo} &7Vous venez de rejoindre la faction &b%arg-2% &7!"

BroadCast(player, true, "&e%player% &7vient de rejoindre votre faction &7!")

else if argument 1 is "no":

if {f.fac.name.%player%} is set:

message "{@logo} &cVous êtes déjà dans une faction !"

else if arg-2 isn't set:

message "{@logo} &cVous devez préciser une faction après '%arg-1%' !"

else if "%{f.fac.invitations.%arg-2%::*}%" doesn't contain "%player%":

message "{@logo} &cVous n'avez pas de demande de la part de cette faction !"

else:

message "{@logo} &7Vous venez de refuser la demande de faction &b%arg-2% &7!"

loop {f.fac.invitations.%arg-2%::*}:

if "%loop-value%" is "%player%":

remove loop-value from {f.fac.invitations.%arg-2%::*}

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# QUIT/KICK/PROMOTE

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

else if argument 1 is "kick":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if arg-2 isn't set:

message "{@logo} &cMettez un pseudo après '%arg-1%'"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if {f.fac.name.%arg-2%} isn't {f.fac.name.%player%}:

message "{@logo} &c%arg-2% n'est pas dans votre faction!"

else if {f.fac.grade.%arg-2%} isn't 1:

message "{@logo} &cVous devez rabaisser le rang de ce joueur avant de le kick !"

else:

delete {f.fac.name.%arg-2%}

delete {f.fac.grade.%arg-2%}

BroadCast(player, true, "&e%player% &7a éjecté &c%arg-2% &7de la faction !")

else if argument 1 is "promote":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if arg-2 isn't set:

message "{@logo} &cMettez un pseudo après '%arg-1%'"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if {f.fac.grade.%arg-2%} >= 3:

message "{@logo} &cCe Joueur est déjà au grade maximum (Chef)!"

else:

if {f.fac.grade.%arg-2%} is 1:

set {f.fac.grade.%arg-2%} to 2

BroadCast(player, true, "&e%arg-2% &7a été promu au rang de &5Sous-Chef &7!")

else if {f.fac.grade.%arg-2%} is 2:

set {f.fac.grade.%arg-2%} to 3

set {f.fac.grade.%player%} to 2

BroadCast(player, true, "&e%arg-2% &7a été promu au rang de &cChef &7!")

message "{@logo} &e%arg-2%&7&o(Auto) &7vous a déchu au rang de &5Sous-Chef &7!" to player

else if argument 1 is "demote":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if arg-2 isn't set:

message "{@logo} &cMettez un pseudo après '%arg-1%'"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if {f.fac.grade.%arg-2%} is 1 or 3:

message "{@logo} &cCe joueur est déjà au rang minimum ou il est Chef !"

else:

set {f.fac.grade.%arg-2%} to 1

message "{@logo} &e%player% &7vous a déchu au rang de &dMembre &7!" to (arg-2 parsed as player)

BroadCast((arg-2 parsed as player), false, "&e%player% &7vous a déchu au rang de &dMembre &7!")

else if argument 1 is "quit" or "leave":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.grade.%player%} > 2:

message "{@logo} &cPour quitter votre faction, vous devez la supprimer !"

else:

BroadCast(player, true, "&e%player% &7a quitté la Faction !")

delete {f.fac.name.%player%}

delete {f.fac.grade.%player%}

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# DESCRIPTION/TAG/INFO/POWERBOOST

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

else if argument 1 is "desc":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if arg-2 isn't set:

message "{@logo} &cMettez une description après 'desc'"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else:

set {f.fac.desc.%{f.fac.name.%player%}%} to arg-2

BroadCast(player, true, "&7La Description est maintenant &6%arg-2% &7!")

else if argument 1 is "info" or "who" or "show" or "f":

if arg-2 is set:

if player is op:

if {f.fac.chunksclaims.%arg-2%} isn't set:

if {f.fac.name.%arg-2%} isn't set:

message "{@logo} &cLa faction %arg-2% n'existe pas ! Le joueur %arg-2% n'a pas de faction !"

stop

else:

set {_faction} to "%{f.fac.name.%arg-2%}%"

else:

set {_faction} to "%arg-2%"

else:

message "{@logo} &cVous n'avez pas de permission !"

stop

else:

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous devez avoir une faction pour cela !"

stop

else:

set {_faction} to "%{f.fac.name.%player%}%"

if {_faction} isn't set:

message "{@logo} &4ERREUR !"

stop

message "----------------- {@logo} &f-----------------"

# Informations

if {f.fac.invitation.%{_faction}%} is true:

message "&7Nom: &f%{_faction}% &8- &aOuvert aux invitations"

else:

message "&7Nom: &f%{_faction}% &7- &cFermé aux invitations"

set {_dif} to difference between now and {f.fac.lastconnection.%{_faction}%}

if {f.fac.lastconnection.%{_faction}%} is set:

set {_dif_D} to "%difference between {@timeautodelete} and {_dif}%"

replace all " hours" with "&6h&e" in {_dif_D}

replace all " hour" with "&6h&e" in {_dif_D}

replace all " days" with "&6j&e" in {_dif_D}

replace all " day" with "&6j&e" in {_dif_D}

replace all " minutes" with "&6m&e" in {_dif_D}

replace all " minute" with "&6m&e" in {_dif_D}

replace all " seconds" with "&6s&e" in {_dif_D}

replace all " second" with "&6s&e" in {_dif_D}

replace all " and " with " " in {_dif_D}

message "&7Suppression Auto dans: &e%{_dif_D}%"

set {_p} to FactionPower("%{_faction}%")

message "&7Power: &d%{_p}% powers &8- &7Chunks Claims: &6%{f.fac.chunksclaims.%{_faction}%}%"

# connecté et membres

set {_c} to 0

set {_nbchefs} to 0

loop all players:

if "%{f.fac.name.%loop-player%}%" is "%{_faction}%":

add 1 to {_c}

if {f.fac.grade.%loop-player%} is 3:

if {_m} is set:

set {_m} to "%{_m}%&7, &c%loop-player%"

else:

set {_m} to "&c%loop-player%"

add 1 to {_nbchefs}

else if {f.fac.grade.%loop-player%} is 2:

if {_m} is set:

set {_m} to "%{_m}%&7, &5%loop-player%"

else:

set {_m} to "&5%loop-player%"

add 1 to {_nbchefs}

else:

if {_m} is set:

set {_m} to "%{_m}%&7, &d%loop-player%"

else:

set {_m} to "&d%loop-player%"

if {_m} isn't set:

set {_m} to "&fAucun Joueurs connectés"

loop {f.list.players::*}:

if {f.fac.name.%loop-value%} is {_faction}:

if {_mem} is set:

set {_mem} to "%{_mem}%, %loop-value%"

else:

set {_mem} to "%loop-value%"

if {_mem} isn't set:

set {_mem} to "&fFaction Vide !"

message "&7Membres: &f%{_mem}%"

 

message "&7Joueurs connectés: &a%{_c}% &8- &7Chefs connectés: &c%{_nbchefs}%"

message "&7Liste des connectés: %{_m}%"

 

# Allié et Ennemis

loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}:

if {_e} is set:

set {_e} to "%{_e}%&7, &c%loop-value%"

else:

set {_e} to "&c%loop-value%"

loop {f.fac.ally.%{f.fac.name.%player%}%::*}:

if {_a} is set:

set {_a} to "%{_a}%&7, &a%loop-value%"

else:

set {_a} to "&a%loop-value%"

if {_e} isn't set:

set {_e} to "&fAucun Ennemis"

if {_a} isn't set:

set {_a} to "&fAucun Alliés"

message "&7Factions alliés: %{_a}%"

message "&7Factions ennemies: %{_e}%"

message "----------------- {@logo} &f-----------------"

else if argument 1 is "tag":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if arg-2 isn't set:

message "{@logo} &cMettez un surnom (=tag) après '%arg-1%'"

else if length of arg-2 > 10:

message "{@logo} &cVotre tag est trop long !"

else:

set {f.fac.tag.%{f.fac.name.%player%}%} to "%arg-2%"

BroadCast(player, true, "&7Tag changé à: &f%{f.fac.tag.%{f.fac.name.%player%}%}% !")

else if argument 1 is "powerboost":

if {f.fac.name.%player%} isn't set:

message "{@logo} &cVous n'avez pas de Faction !"

else if {f.fac.grade.%player%} < 2:

message "{@logo} &cVous n'avez pas le grade requis !"

else if {f.fac.powerboost.%{f.fac.name.%player%}%} is true:

delete {f.fac.powerboost.%{f.fac.name.%player%}%}

message "{@logo} &7Vous venez de désactiver le &5&lPower&d&lBoost &7!"

else:

set {f.fac.powerboost.%{f.fac.name.%player%}%} to true

BroadCast(player, true, "&7Le &5&lPower&d&lBoost &7vient d'être activé !")

else if argument 1 is "setpower":

if player doesn't have permission "faction.setpower":

message "{@logo} &cVous n'avez pas la permission requise !"

else if arg-2 isn't set:

message "{@logo} &cMettez un nom de faction après ""%arg-1%"" !"

else if {f.fac.chunksclaims.%arg-2%} isn't set:

message "{@logo} &cLa faction %arg-2% n'existe pas !"

else:

set {_n} to 0

loop {f.list.players::*}:

if "%{f.fac.name.%loop-value-1%}%" is "%arg-2%":

add 1 to {_n}

set {_part} to arg-3 / {_n}

set {_p} to random integer between {_part} and ({_part} + 1)

loop {f.list.players::*}:

if "%{f.fac.name.%loop-value-1%}%" is "%arg-2%":

set {f.power.%loop-value-1%} to {_p}

message "{@logo} &7Ton Power a été mis a &d%{_p}% &7!" to loop-value-1

else if argument 1 is "access":

if player doesn't have permission "faction.access":

message "{@logo} &cVous n'avez pas la permission requise !"

else if {f.access.%player%} isn't set:

set {f.access.%player%} to true

message "{@logo} &7Tu as acces a TOUS les chunks ! Attention !"

else:

delete {f.access.%player%}

message "{@logo} &7Tu n'as plus accès à tous les chunks !"

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# CHAT/LIST/MAP

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

else if argument 1 is "chat":

if {f.chat.%player%} is "faction":

message "{@logo} Votre chat est passé sur le mode &aAllié &7!"

set {f.chat.%player%} to "ally"

else if {f.chat.%player%} is "ally":

message "{@logo} Votre chat est passé sur le mode &dGlobal &7!"

set {f.chat.%player%} to "global"

else:

message "{@logo} Votre chat est passé sur le mode &bFaction &7!"

set {f.chat.%player%} to "faction"

else if argument 1 is "list":

if size of {f.list.factions::*} is 0:

message "{@logo} &cAucune Factions créé !"

else:

loop {f.list.factions::*}:

set {_c} to 0

set {_nbchefs} to 0

loop all players:

if "%{f.fac.name.%loop-player%}%" is "%loop-value-1%":

add 1 to {_c}

if {f.fac.grade.%loop-player%} >= 2:

add 1 to {_nbchefs}

if {f.fac.invitation.%loop-value%} is true:

message "{@logo} &b%loop-value-1% &8- &7Co: &a%{_c}%&7(&2%{_nbchefs}% &7chefs) &8- &6%{f.fac.chunksclaims.%loop-value-1%}% █ &8- &7Status: &aOuvert"

else:

message "{@logo} &b%loop-value-1% &8- &7Co: &a%{_c}%&7(&2%{_nbchefs}% &7chefs) &8- &6%{f.fac.chunksclaims.%loop-value-1%}% █ &8- &7Status: &cFermé"

else if argument 1 is "map":

if argument 2 is "off":

delete {f.fac.bouclemap::%player%}

loop 150 times:

message " "

message "{@logo} &7La Map n'est plus permanente."

else if argument 2 is "on":

set {f.fac.bouclemap::%player%} to true

message "{@logo} &7La Map est désormais permanente."

else if argument 2 isn't "auto":

message "{@logo} &7Faites &f/f map on|off &7pour la rendre permanente."

else:

set {_mapX} to 11

set {_mapY} to 6

set {_m} to ""

loop 13 times:

loop 23 times:

set {_x} to {_mapX} * 16

set {_y} to {_mapY} * 16

set {_chunk} to chunk at block {_y} blocks north {_x} blocks west of player

if {f.chunk::%{_chunk}%} isn't set:

set {_result} to ""

else:

set {_result} to {f.chunk::%{_chunk}%}

if {_chunk} is chunk at player:

set {_m} to "%{_m}%&2█"

else if {_result} is {f.fac.name.%player%}:

set {_m} to "%{_m}%&a█"

else if {_result} is "SAFE":

set {_m} to "%{_m}%&b█"

else if {_result} is "WARZONE":

set {_m} to "%{_m}%&e█"

else if {_result} is "":

set {_m} to "%{_m}%&7█"

else:

set {_m} to "%{_m}%&c█"

add -1 to {_mapX}

message "%{_m}%" to player

set {_m} to ""

add -1 to {_mapY}

set {_mapX} to 11

if arg-2 isn't "auto":

message " "

message "&a█&7: &aTa Faction &2█&7: &2Ta Position &c█&7: &cEnnemis"

message "&b█&7: &bZone sécurisé &7█: Zone Libre &e█&7: &eWarZone"

else if arg-2 isn't set:

message " "

message "&a█&7: &aTa Faction &2█&7: &2Ta Position &c█&7: &cEnnemis"

message "&b█&7: &bZone sécurisé &7█: Zone Libre &e█&7: &eWarZone"

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

# AIDE

#-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#

else if argument 1 is "help5" or "5" or "?5" or "help-5" or "?-5":

message "-----------------------------------------------------"

message "/f sethome &9> &7Pour régler la position spawn de la faction"

message "/f home &9> &7Pour se téléporter à la faction"

message "/f setpower &9> &7Pour régler le power d'une faction"

message "/f access &9> &7Pour accèder à tous les chunks"

message "&o/historic &9> &7Pour voir les ajouts de la dernière version"

message "-----------------------------------------------------"

else if argument 1 is "help4" or "4" or "?4" or "help-4" or "?-4":

message "-----------------------------------------------------"

message "/f info &9> &7Pour voir les infos de la faction"

message "/f chat &9> &7Pour modifier le chat (Faction/Global)"

message "/f list &9> &7Pour voir la liste des factions"

message "/f setsafe &9> &7Pour set un claim Safe"

message "/f remsafe &9> &7Pour supprimer un claim Safe"

message "/f setwarzone &9> &7Pour set un claim WarZone"

message "/f remwarzone &9> &7Pour supprimer un claim WarZone"

message "/f invitations me|faction &9> &7Pour voir les invitations"

message "&e&n&lPAGE 5&e&l >>> &f/f 5"

message "-----------------------------------------------------"

else if argument 1 is "help3" or "3" or "?3" or "help-3" or "?-3":

message "-----------------------------------------------------"

message "/f map [on|off] &9> &7Pour voir les chunks aux alentours"

message "/f surclaim &9> &7Pour claim un chunk d'une faction ennemi"

message "/f ally &9> &7Pour ajouter une faction allié"

message "/f ennemy &9> &7Pour ajouter une faction ennemi"

message "/f neutral &9> &7Pour ajouter une faction neutre"

message "/f allies &9> &7Pour voir les factions allié/ennemis"

message "/f accept &9> &7Pour accepter une demande d'alliance"

message "/f decline &9> &7Pour refuser une demande d'alliance"

message "&e&n&lPAGE 4&e&l >>> &f/f 4"

message "-----------------------------------------------------"

else if argument 1 is "help2" or "2" or "?2" or "help-2" or "?-2":

message "-----------------------------------------------------"

message "/f invite &9> &7Pour inviter un joueur dans sa faction"

message "/f toggleinvite &9> &7Pour ouvrir/fermer les invitations"

message "/f yes &9> &7Pour accepter une demande d'invitation"

message "/f no &9> &7Pour refuser une demande d'invitation"

message "/f kick &9> &7Pour kicker un joueur de sa faction"

message "/f promote &9> &7Pour promouvoir un joueur de sa faction"

message "/f demote &9> &7Pour rabaisser le rang d'un joueur de sa faction"

message "/f powerboost &9> &7Pour activer le PowerBoost"

message "&e&n&lPAGE 3&e&l >>> &f/f 3"

message "-----------------------------------------------------"

else:

message "-----------------------------------------------------"

message "/f create &9> &7Pour créer ta faction"

message "/f disband &9> &7Pour supprimer ta faction"

message "/f quit &9> &7Pour quitter sa faction"

message "/f claim &9> &7Pour claim un chunk"

message "/f unclaim &9> &7Pour unclaim un chunk"

message "/f unclaimall &9> &7Pour unclaim tout les chunks"

message "/f desc &9> &7Pour changer la description"

message "/f tag &9> &7Pour changer la tag du chat de la faction"

message "&e&n&lPAGE 2&e&l >>> &f/f 2"

message "-----------------------------------------------------"

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Salut !

On l'a déjà dit plein de fois merci d'utiliser LES BALISES DE CODES afin que les codes soient lisibles et que l on ne masse pas 2h à aller en bas de la page !:mad:

 

Ensuite ben..... dans les options il y a "world: world":p:D

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Bonsoir,

 

Contenu masqué

    Réagissez ou répondez à ce message afin de consulter le contenu masqué.

 

Remplace l'option par ceci, si tu n'y arrive pas, et oui utilise les balises codes la prochaine fois ;).

 

Cordialement.

Twinuts.

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