Bonjour / Bonsoir, je suis en train de faire un Shop pour un serveur PvP/Faction.
Je me suis rendu compte d'un problème c'est que quand je clique sur vendre ça marche même sans avoir l'item dans sont inventaire.
Donc en gros j'aimerais qu'on puisse pas vendre sans avoir l'item dans l'inventaire.
command /Melon:
trigger:
open chest with 1 rows named "&5Melon" to player
wait 3 ticks
format slot 4 of player with 16 melon named "&5Achat : 5$ &cVente : 0.2$" to be unstealable
format slot 0 of player with green stained glass pane named "&5Acheter : 5$" to close then run [make player execute command "/AchatMelon"]
format slot 1 of player with green stained glass pane named "&5Acheter : 5$" to close then run [make player execute command "/AchatMelon"]
format slot 2 of player with green stained glass pane named "&5Acheter : 5$" to close then run [make player execute command "/AchatMelon"]
format slot 3 of player with green stained glass pane named "&5Acheter : 5$" to close then run [make player execute command "/AchatMelon"]
format slot 5 of player with red stained glass pane named "&cVendre : 0.20$" to close then run [make player execute command "/VenteMelon"]
format slot 6 of player with red stained glass pane named "&cVendre : 0.20$" to close then run [make player execute command "/VenteMelon"]
format slot 7 of player with red stained glass pane named "&cVendre : 0.20$" to close then run [make player execute command "/VenteMelon"]
format slot 8 of player with red stained glass pane named "&cVendre : 0.20$" to close then run [make player execute command "/VenteMelon"]
command /AchatMelon:
trigger:
give 16 melon to player
make player execute command "/eco take %player% 5"
command /VenteMelon:
trigger:
remove 16 melon from player's inventory
make player execute command "/eco give %player% 0.20"
command /shop:
trigger:
open chest with 1 rows named "&5Shop" to player
wait 3 ticks
format slot 1 of player with 16 melon named "&c&lUn message sera afficher dans le chat clique dessus !" to close then run [make player execute command "/JsonMelon"]
format slot 0 of player with gray stained glass pane named " " to be unstealable
format slot 3 of player with 16 Sugar named " &c&lUn message sera afficher dans le chat clique dessus !" to close then run [make player execute command "/JsonSucre"]
format slot 2 of player with gray stained glass pane named " " to be unstealable
format slot 4 of player with gray stained glass pane named " " to be unstealable
format slot 5 of player with 16 cactus named " &c&lUn message sera afficher dans le chat clique dessus !" to close then run [make player execute command "/JsonCactus"]
format slot 6 of player with gray stained glass pane named " " to be unstealable
command /JsonMelon:
trigger:
send json " &cClique ici pour acceder au Shop des Melons ! " styled gray tooltip "Clique ici" run "/Melon" to player
command /JsonSucre:
trigger:
send json "&cClique ici pour acceder au Shop des Cannes a sucres !" styled gray tooltip "Clique ici" run "/Sucre" to player
command /JsonCactus:
trigger:
send json "&cClique ici pour acceder au Shop des Cactus !" styled gray tooltip "Clique ici" run "/Cactus" to player
command /Sucre:
trigger:
open chest with 1 rows named "&5Canne a sucre" to player
wait 3 ticks
format slot 4 of player with 16 Sugar canes named "&5Achat : 5$ &cVente : 0.05$" to be unstealable
format slot 0 of player with green stained glass pane named "&5Acheter : 10$" to close then run [make player execute command "/AchatSucre"]
format slot 1 of player with green stained glass pane named "&5Acheter : 10$" to close then run [make player execute command "/AchatSucre"]
format slot 2 of player with green stained glass pane named "&5Acheter : 10$" to close then run [make player execute command "/AchatSucre"]
format slot 3 of player with green stained glass pane named "&5Acheter : 10$" to close then run [make player execute command "/AchatSucre"]
format slot 5 of player with red stained glass pane named "&cVendre : 0.05$" to close then run [make player execute command "/VenteSucre"]
format slot 6 of player with red stained glass pane named "&cVendre : 0.05$" to close then run [make player execute command "/VenteSucre"]
format slot 7 of player with red stained glass pane named "&cVendre : 0.05$" to close then run [make player execute command "/VenteSucre"]
format slot 8 of player with red stained glass pane named "&cVendre : 0.05$" to close then run [make player execute command "/VenteSucre"]
command /AchatSucre:
trigger:
give 16 Sugar canes to player
make player execute command "/eco take %player% 10"
command /VenteSucre:
trigger:
remove 16 sugar canes from player's inventory
make player execute command "/eco give %player% 0.05"
command /Cactus:
trigger:
open chest with 1 rows named "&5Canne a sucre" to player
wait 3 ticks
format slot 4 of player with 16 cactus named "&5Achat : 10$ &cVente : 0.15$" to be unstealable
format slot 0 of player with green stained glass pane named "&5Acheter : 10$" to close then run [make player execute command "/AchatCactus"]
format slot 1 of player with green stained glass pane named "&5Acheter : 10$" to close then run [make player execute command "/AchatCactus"]
format slot 2 of player with green stained glass pane named "&5Acheter : 10$" to close then run [make player execute command "/AchatCactus"]
format slot 3 of player with green stained glass pane named "&5Acheter : 10$" to close then run [make player execute command "/AchatCactus"]
format slot 5 of player with red stained glass pane named "&cVendre : 0.15$" to close then run [make player execute command "/VenteCactus"]
format slot 6 of player with red stained glass pane named "&cVendre : 0.15$" to close then run [make player execute command "/VenteCactus"]
format slot 7 of player with red stained glass pane named "&cVendre : 0.15$" to close then run [make player execute command "/VenteCactus"]
format slot 8 of player with red stained glass pane named "&cVendre : 0.15$" to close then run [make player execute command "/VenteCactus"]
command /AchatCactus:
trigger:
give 16 cactus to player
make player execute command "/eco take %player% 10"
command /VenteCactus:
trigger:
remove 16 cactus from player's inventory
make player execute command "/eco give %player% 0.15"
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Question
iZerKowYT
Bonjour / Bonsoir, je suis en train de faire un Shop pour un serveur PvP/Faction.
Je me suis rendu compte d'un problème c'est que quand je clique sur vendre ça marche même sans avoir l'item dans sont inventaire.
Donc en gros j'aimerais qu'on puisse pas vendre sans avoir l'item dans l'inventaire.
Si je n'ai pas été assez claire , veuillez laisser un message .
Merci
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