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[Bug] L'auto respawn ne marche pas


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Posté(e)

Bonjour j'ai un bug...

il y a une varible force respawn the victim mais elle ne marche pas :/ j'ai tous les addons requis pour faire fonctionne cette varible :://

Posté(e)
Montre-nous ton code, je vais voir sa, @MrForoche et aussi là.

 

re bonjour apres un peut de temp j'est trouvé :

 

on death of player:
   if {hikabrainarena} is false:
       if name of player is "%{lainebleu}%":
           heal the victim
           wait 5 ticks
           teleport {lainebleu} to {spawn1hika}

Posté(e)
re bonjour apres un peut de temp j'est trouvé :

 

on death of player:
   if {hikabrainarena} is false:
       if name of player is "%{lainebleu}%":
           heal the victim
           wait 5 ticks
           teleport {lainebleu} to {spawn1hika}

Je vois pas , donne nous le contenue de t'es variable :)

Posté(e)
Je vois pas , donne nous le contenue de t'es variable :)

 

command /hikabrain [<text>] [<player>]:
   trigger:
       if arg-1 is not set:
           message "&4/hikabrain duel <player> &e- &4Demander en duel un joueur"
           message "&b---------------------------------------------------------"
           message "&4/hikabrain setspawn1 &e- &4Set le spawn du premier joueur"
           message "&b---------------------------------------------------------"
           message "&4/hikabrain setspawn2 &e- &4Set le spawn du dexieme joueur"
           message "&b---------------------------------------------------------"
           message "&4/hikabrain accept &e- &4accepter le duel du joueur"
       if arg-1 is "duel":
           if arg-2 is set:
               if {hikabrainarena} is true:
                   message "&4%executor% vous a invitez en duel &e(/hikabrain accept)" to arg-2
                   set {hikabrainexecutor} to player
                   set {hikabrainarg2} to arg-2
                   set {invitehb.%arg-2%} to true
               else:
                   message "&4L'arene et deja prise !"
       if arg-1 is "accept":
           if {hikabrainarena} is true:
               if {invitehb.%player%} is true:
                   set {hikabrainarena} to false
                   set {invitehb.%arg-2%} to false
                   teleport {hikabrainexecutor} to {spawn1hika}
                   teleport {hikabrainarg2} to {spawn2hika}
                   set {lainebleu} to {hikabrainexecutor}
                   set {lainerouge} to {hikabrainarg2}
                   set {score.%{lainebleu}%} to 0
                   set {score.%{lainerouge}%} to 0
                   set {lainerouge} to {hikabrainarg2}
                   equip {hikabrainarg2} with all leather armour of Protection 1 #Armure joueur 1
                   equip {hikabrainexecutor} with all leather armour of Protection 1 #Armure joueur 2
                   #Stuff joueur 1
                   set slot 0 of {hikabrainarg2} to 1 iron sword of Sharpness 1
                   set slot 2 of {hikabrainarg2} to 64 322
                   set slot 1 of {hikabrainarg2} to 1 iron pickaxe of efficiency 2
                   set slot 3 of {hikabrainarg2} to 64 sandstone of Knockback 1
                   set slot 4 of {hikabrainarg2} to 64 sandstone of Knockback 1
                   set slot 5 of {hikabrainarg2} to 64 sandstone of Knockback 1
                   set slot 6 of {hikabrainarg2} to 64 sandstone of Knockback 1
                   set slot 7 of {hikabrainarg2} to 64 sandstone of Knockback 1
                   set slot 8 of {hikabrainarg2} to 64 sandstone of Knockback 1
                   #Stuff joueur 2
                   set slot 0 of {hikabrainexecutor} to 1 iron sword of Sharpness 1
                   set slot 2 of {hikabrainarg2} to 64 322
                   set slot 1 of {hikabrainexecutor} to 1 iron pickaxe of efficiency 2
                   set slot 3 of {hikabrainexecutor} to 64 sandstone of Knockback 1
                   set slot 4 of {hikabrainexecutor} to 64 sandstone of Knockback 1
                   set slot 5 of {hikabrainexecutor} to 64 sandstone of Knockback 1
                   set slot 6 of {hikabrainexecutor} to 64 sandstone of Knockback 1
                   set slot 7 of {hikabrainexecutor} to 64 sandstone of Knockback 1
                   set slot 8 of {hikabrainexecutor} to 64 sandstone of Knockback 1


               else:
                   message "Tu n'a pas d'invitation en attente !"
           else:
               message "&4L'arene et deja prise !"
       if arg-1 is "setspawn1":
           set {spawn1hika} to location of player
       if arg-1 is "setspawn2":
           set {spawn2hika} to location of player

on walk on a glass:
   world is "Hikabrain"
   kill the player

on break a glass:
   world is "Hikabrain"
   cancel event

on break a obsidian:
   world is "Hikabrain"
   cancel event

on break a 95:11:
   world is "Hikabrain"
   cancel event

on break a 95:14:
   world is "Hikabrain"
   cancel event

on break a wool:   
   world is "Hikabrain"
   cancel event

on walk on a 35:11:
   if {hikabrainarena} is false:
       if name of player is "%{lainerouge}%":   
           add 1 to {score.%{lainerouge}%}
           teleport {hikabrainexecutor} to {spawn1hika}
           teleport {hikabrainarg2} to {spawn2hika}
           make server execute command "regen"
           set slot 3 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 4 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 5 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 6 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 7 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 8 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 3 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 4 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 5 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 6 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 7 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 8 of {hikabrainarg2} to 64 sandstone of Knockback 1


on walk on a 35:14:
   if {hikabrainarena} is false:
       if name of player is "%{lainebleu}%":   
           add 1 to {score.%{lainebleu}%}
           teleport {hikabrainarg2} to {spawn2hika}
           teleport {hikabrainexecutor} to {spawn1hika}
           make server execute command "regen"
           set slot 3 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 4 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 5 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 6 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 7 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 8 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 3 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 4 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 5 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 6 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 7 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 8 of {hikabrainarg2} to 64 sandstone of Knockback 1

every 1 seconds:
   if {hikabrainarena} is false:
       if {score.%{lainebleu}%} is 5:
           message "&4Partie termine gg" to {lainebleu}
           teleport {hikabrainexecutor} to {hub}
           teleport {hikabrainarg2} to {hub}
           make server execute command "regen"
           set {score.%{lainerouge}%} to 0
           set {score.%{lainebleu}%} to 0
           make console execute command "clear %{hikabrainexecutor}%"
           make console execute command "clear %{hikabrainarg2}%"
           remove Leggings from {hikabrainarg2}
           remove boots from {hikabrainarg2}
           remove Helmet from {hikabrainarg2}
           remove chestplate from {hikabrainarg2}
           remove Leggings from {hikabrainexecutor}
           remove boots from {hikabrainexecutor}
           remove Helmet from {hikabrainexecutor}
           remove chestplate from {hikabrainexecutor}
           set {hikabrainarena} to true


every 1 seconds:
   if {hikabrainarena} is false:
       if {score.%{lainerouge}%} is 5:
           message "&4Partie termine gg" to {lainerouge}
           teleport {hikabrainarg2} to {hub}
           teleport {hikabrainexecutor} to {hub}
           make server execute command "regen"
           set {score.%{lainerouge}%} to 0
           set {score.%{lainebleu}%} to 0
           make console execute command "clear %{hikabrainexecutor}%"
           make console execute command "clear %{hikabrainarg2}%"
           remove Leggings from {hikabrainarg2}
           remove boots from {hikabrainarg2}
           remove Helmet from {hikabrainarg2}
           remove chestplate from {hikabrainarg2}
           remove Leggings from {hikabrainexecutor}
           remove boots from {hikabrainexecutor}
           remove Helmet from {hikabrainexecutor}
           remove chestplate from {hikabrainexecutor}
           set {hikabrainarena} to true




on death of player:
   if {hikabrainarena} is false:
       if name of player is "%{lainebleu}%":
           heal the victim
           wait 5 ticks
           teleport {lainebleu} to {spawn1hika}
           equip {hikabrainexecutor} with all leather armour of Protection 1 #Armure joueur 2
           set slot 0 of {hikabrainexecutor} to 1 iron sword of Sharpness 1
           set slot 1 of {hikabrainexecutor} to 1 iron pickaxe of efficiency 2
           set slot 2 of {hikabrainarg2} to 64 322
           set slot 3 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 4 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 5 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 6 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 7 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           set slot 8 of {hikabrainexecutor} to 64 sandstone of Knockback 1
           make server execute command "clearlag"

on death of player:
   if {hikabrainarena} is false:
       if name of player is "%{lainerouge}%":
           heal the victim
           wait 5 ticks
           teleport {lainerouge} to {spawn2hika}
           equip {hikabrainarg2} with all leather armour of Protection 1 #Armure joueur 2
           set slot 0 of {hikabrainarg2} to 1 iron sword of Sharpness 1
           set slot 1 of {hikabrainarg2} to 1 iron pickaxe of efficiency 2
           set slot 2 of {hikabrainarg2} to 64 322
           set slot 3 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 4 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 5 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 6 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 7 of {hikabrainarg2} to 64 sandstone of Knockback 1
           set slot 8 of {hikabrainarg2} to 64 sandstone of Knockback 1
           make server execute command "clearlag"

on death of player:
   if {hikabrainarena} is false:
       if name of player is "%{lainerouge}%" or "%{lainebleu}%":
           clear drops
           set death message to ""

on place:
   if block below block is glass:
       world is "Hikabrain"
       cancel event

on place:
   if block below block is wool:
       world is "Hikabrain"
       cancel event






on disconnect:
   if name of player is "%{hikabrainarg2}%" or "%{hikabrainexecutor}%":
       teleport {hikabrainexecutor} to {hub}
       teleport {hikabrainarg2} to {hub}
       set {hikabrainarena} to true
       make console execute command "clear %{hikabrainexecutor}%"
       make console execute command "clear %{hikabrainarg2}%"
       remove Leggings from {hikabrainarg2}
       remove boots from {hikabrainarg2}
       remove Helmet from {hikabrainarg2}
       remove chestplate from {hikabrainarg2}
       remove Leggings from {hikabrainexecutor}
       remove boots from {hikabrainexecutor}
       remove Helmet from {hikabrainexecutor}
       remove chestplate from {hikabrainexecutor}
       make server execute command "regen"



on break:
   world is "Hikabrain"
   add location of block to {broken.blocks::*}
   add type of block to {broken.type::*}
   set {ignore.locations::%location of event-block%} to true
on place:
   world is "Hikabrain"
   add location of block to {placed.blocks::*}
   set {ignore.locations::%location of event-block%} to true


command /regen:
   trigger:
       loop {broken.blocks::*}:
           set {_loc} to loop-value
           set block at {_loc} to {broken.type::%loop-index%}
       loop {placed.blocks::*}:
           set {_loc} to loop-value
           set block at {_loc} to air
       delete {broken.blocks::*}
       delete {placed.blocks::*}
       delete {broken.type::*}
       delete {ignore.locations::*} 





command /arenaboyhika:
   permission : admin
   trigger:
       set {hikabrainarena} to true
       clear {InReset}






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