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SriKill

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  1. SriKill

    Skript de block

    Tu peut pas pour qu'il quand il casse le block le block respawn et donne 2 block au joueur?
  2. SriKill

    Skript de block

    Oui mes sa fesais 3 jours, que personne m'aider ausssi..
  3. SriKill

    Skript de block

    Ok demain , a quel heure? :'( prc, un dev me dit que ses inpossible se que je demande prc ya des variable java ext.. :'(
  4. SriKill

    Skript de block

    @Lezed01 Pourait tu m'aider? Tu peut me le faire se soir stp jent et besoin :/ :'(
  5. SriKill

    Skript de block

    Je veut en gros, 1 skript de Block - et 1 skript de /aide mes j'veut pas que les deux skript sois dans le message fichier pls up @eaglezlpha Aide moi pls UPP UPPPPPPP
  6. SriKill

    Skript de block

    Titre du sujet : Skript de block. Sujet : Version de minecraft / skript : 1.7.10 modé Type du skript : Skript de block Description du script : Bonjour, Je voudrait enfaite Quand ont marque sur un block ( métait un block aléatoire je changerais ) Sa nous donne un papier avec ecrit dessus > &4Journal ( Commande > /ABDHS ) et sa lui mais ( &aVous avez reçu votre journal ) Et image quand il marche sur le block et qu'il a déja le journal ba sa lui donne pas et sa lui mes pas le message --------------------------- un autre block aussi quand ont marche sur un block ( métait un block aléatoire je changerais ) si il et brigadier sa lui mes &aBonjour, Brigadier et si il et pas brigadier sa le tp au /warp retourbrigadier perm brigadier > Brigadier.all ------------------------------------------ aussi je voudrait que vous crée une commande : Perm > Mod.aide Quand un joueur fait /aide message Sa envoi un ptit son genre dig au modo et sa lui envoi comme message dans le t'chat > &4[AIDE] &aJoueur qui envoi le /aide &8> &cMessage d'aide ---------------------------------------------------- Et un skript quand ont casse un block de stone le block réaparer et il donne 2 block de stone au joueur ---------------------------------------------------- Probleme avec mon skript d'atm quand je clic sur le block ou je fait/atm sa marche pas > aliases: atm = 496 money = 498 billet5 = 6695 billet10 = 6472 billet20 = 6542 billet50 = 6553 billet100 = 6689 billet10000 = 4194 billet100000 = 4195 on join: if {money.%player%} is not set: set {money.%player%} to 0 command /atm [<text> <number>] [<number>]: trigger: if arg 1 is not set: if {lore.carte.%player%} is set: wait 2 tick set {atmopen.%player%} to true open chest with 6 rows named "&6CrystalRP-ATM" to player wait 1 tick format slot 1 of player with billet5 named "&3Retirer 5$" to run [make player execute command "/atm retirer 5"] format slot 2 of player with billet10 named "&3Retirer 10$" to run [make player execute command "/atm retirer 10"] format slot 3 of player with billet20 named "&3Retirer 20$" to run [make player execute command "/atm retirer 20"] format slot 4 of player with billet50 named "&3Retirer 50$" to run [make player execute command "/atm retirer 50"] format slot 5 of player with billet100 named "&3Retirer 100$" to run [make player execute command "/atm retirer 100"] format slot 6 of player with billet10000 named "&3Retirer 10.000$" to run [make player execute command "/atm retirer 10000"] format slot 7 of player with billet100000 named "&3Retirer 100.000$" to run [make player execute command "/atm retirer 100000"] format slot 10 of player with 16 of billet5 named "&3Retirer 80$" to run [make player execute command "/atm retirer 5 16"] format slot 11 of player with 16 of billet10 named "&3Retirer 160$" to run [make player execute command "/atm retirer 10 16"] format slot 12 of player with 16 of billet20 named "&3Retirer 320$" to run [make player execute command "/atm retirer 20 16"] format slot 13 of player with 16 of billet50 named "&3Retirer 800$" to run [make player execute command "/atm retirer 50 16"] format slot 14 of player with 16 of billet100 named "&3Retirer 1600$" to run [make player execute command "/atm retirer 100 16"] format slot 15 of player with 16 of billet10000 named "&3Retirer 160.000$" to run [make player execute command "/atm retirer 10000 16"] format slot 16 of player with 16 of billet100000 named "&3Retirer 1.600.000$" to run [make player execute command "/atm retirer 100000 16"] format slot 46 of player with billet5 named "&3Deposer 5$" to run [make player execute command "/atm deposer 5"] format slot 47 of player with billet10 named "&3Deposer 10$" to run [make player execute command "/atm deposer 10"] format slot 48 of player with billet20 named "&3Deposer 20$" to run [make player execute command "/atm deposer 20"] format slot 49 of player with billet50 named "&3Deposer 50$" to run [make player execute command "/atm deposer 50"] format slot 50 of player with billet100 named "&3Deposer 100$" to run [make player execute command "/atm deposer 100"] format slot 51 of player with billet10000 named "&3Deposer 10.000$" to run [make player execute command "/atm deposer 10000"] format slot 52 of player with billet100000 named "&3Deposer 100.000$" to run [make player execute command "/atm deposer 100000"] format slot 37 of player with 16 of billet5 named "&3Deposer 80$" to run [make player execute command "/atm deposer 5 16"] format slot 38 of player with 16 of billet10 named "&3Deposer 160$" to run [make player execute command "/atm deposer 10 16"] format slot 39 of player with 16 of billet20 named "&3Deposer 320$" to run [make player execute command "/atm deposer 20 16"] format slot 40 of player with 16 of billet50 named "&3Deposer 800$" to run [make player execute command "/atm deposer 50 16"] format slot 41 of player with 16 of billet100 named "&3Deposer 1600$" to run [make player execute command "/atm deposer 100 16"] format slot 42 of player with 16 of billet10000 named "&3Deposer 160.000$" to run [make player execute command "/atm deposer 10000 16"] format slot 43 of player with 16 of billet100000 named "&3Deposer 1.600.000$" to run [make player execute command "/atm deposer 100000 16"] format slot 0 of player with purple glass named " " to be unstealable format slot 8 of player with purple glass named " " to be unstealable format slot 17 of player with purple glass named " " to be unstealable format slot 19 of player with purple glass named " " to be unstealable format slot 20 of player with purple glass named " " to be unstealable format slot 21 of player with purple glass named " " to be unstealable format slot 22 of player with purple glass named " " to be unstealable format slot 23 of player with purple glass named " " to be unstealable format slot 24 of player with purple glass named " " to be unstealable format slot 25 of player with purple glass named " " to be unstealable format slot 26 of player with purple glass named " " to be unstealable format slot 28 of player with purple glass named " " to be unstealable format slot 29 of player with purple glass named " " to be unstealable format slot 30 of player with purple glass named " " to be unstealable format slot 31 of player with purple glass named " " to be unstealable format slot 32 of player with purple glass named " " to be unstealable format slot 33 of player with purple glass named " " to be unstealable format slot 34 of player with purple glass named " " to be unstealable format slot 35 of player with purple glass named " " to be unstealable format slot 36 of player with purple glass named " " to be unstealable format slot 44 of player with purple glass named " " to be unstealable format slot 53 of player with purple glass named " " to be unstealable format slot 9 of player with purple glass named " " to be unstealable format slot 18 of player with purple glass named " " to be unstealable format slot 27 of player with purple glass named " " to be unstealable format slot 45 of player with purple glass named " " to be unstealable else if arg 1 is "retirer": if arg 3 is equal to 16: set {_b} to 16 else: set {_b} to 1 if {money.%{lore.carte.%player%}%} is smaller than arg 2*{_b}: send "&4Tu n'as pas assez d'argent" to player else: if arg 2 is 5: give player {_b} of billet5 else if arg 2 is 10: give player {_b} of billet10 else if arg 2 is 20: give player {_b} of billet20 else if arg 2 is 50: give player {_b} of billet50 else if arg 2 is 100: give player {_b} of billet100 else if arg 2 is 10000: give player {_b} of billet10000 else if arg 2 is 100000: give player {_b} of billet100000 remove {_b}*arg 2 from {money.%{lore.carte.%player%}%} format slot 22 of player with money named "&3&lMoney : %{money.%{lore.carte.%player%}%}%$" to be unstealable format slot 31 of player with money named "&3&lMoney : %{money.%{lore.carte.%player%}%}%$" to be unstealable else if arg 1 is "deposer": if arg 3 is equal to 16: set {_b} to 16 else: set {_b} to 1 if arg 2 is 5: if player's inventory contains {_b} of billet5: remove {_b} of billet5 from player's inventory loop {_b} times: add 5 to {money.%{lore.carte.%player%}%} else: send "&4Tu n'as pas assez d'argent" to player else if arg 2 is 10: if player's inventory contains {_b} of billet10: remove {_b} of billet10 from player's inventory loop {_b} times: add 10 to {money.%{lore.carte.%player%}%} else: send "&4Tu n'as pas assez d'argent" to player else if arg 2 is 20: if player's inventory contains {_b} of billet20: remove {_b} of billet20 from player's inventory loop {_b} times: add 20 to {money.%{lore.carte.%player%}%} else: send "&4Tu n'as pas assez d'argent" to player else if arg 2 is 50: if player's inventory contains {_b} of billet50: remove {_b} of billet50 from player's inventory loop {_b} times: add 50 to {money.%{lore.carte.%player%}%} else: send "&4Tu n'as pas assez d'argent" to player else if arg 2 is 100: if player's inventory contains {_b} of billet100: remove {_b} of billet100 from player's inventory loop {_b} times: add 100 to {money.%{lore.carte.%player%}%} else: send "&4Tu n'as pas assez d'argent" to player else if arg 2 is 10000: if player's inventory contains {_b} of billet10000: remove {_b} of billet10000 from player's inventory loop {_b} times: add 10000 to {money.%{lore.carte.%player%}%} else: send "&4Tu n'as pas assez d'argent" to player else if arg 2 is 100000: if player's inventory contains {_b} of billet100000: remove {_b} of billet100000 from player's inventory loop {_b} times: add 100000 to {money.%{lore.carte.%player%}%} else: send "&4Tu n'as pas assez d'argent" to player format slot 22 of player with money named "&3&lMoney : %{money.%{lore.carte.%player%}%}%$" to be unstealable format slot 31 of player with money named "&3&lMoney : %{money.%{lore.carte.%player%}%}%$" to be unstealable Voilà Merci de m'aider
  7. SriKill

    Skrip Rush

    , voilà la video vien pas de moi elle vien d'un youtubeur 6moon Voilà^^
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