
AxBlade
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Tout ce qui a été posté par AxBlade
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Merci mais comment je fais pour ajouter des fonctions ? Enfin quand il clique sur un item dans le menu une commande ce fais ? Fais juste un exemple sur un slots, et aussi ils peuvents toujours bougé etc non ?
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Titre > Menu | Gui Version > 1.9.x Skript > Bonsoir, je possède actuellement un skript qui me donne une map à chaque connexion,en cliquant sur cette map un menu s'ouvre, le problème, c'est que je sais pas comment faire pas changer la map en étoile du nether, et comment ajouter des fonctions dans le menu, genre /shop etc, aussi les joueurs peuvent drop la map et peuvent aussi la déplacé dans l'inventaire et à chaque reco la map ce stack, je vous montres le code et des screens. Screen > * Et le code > on join: # Pour give l'item quand il spawn wait 3 ticks give empty map named "&8>> &6Menu &8<<" to slot 0 of player on click with empty map: if name of player's tool is "&8>> &6Menu &8<<": cancel event open virtual chest inventory with size 5 named "&8>> &6Menu &8<<" to player wait 1 ticks make a gui slot 0 of player with stained glass pane named " " to do nothing make a gui slot 1 of player with stained glass pane named " " to do nothing make a gui slot 2 of player with stained glass pane named " " to do nothing make a gui slot 3 of player with stained glass pane named " " to do nothing make a gui slot 5 of player with stained glass pane named " " to do nothing make a gui slot 6 of player with stained glass pane named " " to do nothing make a gui slot 7 of player with stained glass pane named " " to do nothing make a gui slot 8 of player with stained glass pane named " " to do nothing make a gui slot 9 of player with stained glass pane named " " to do nothing make a gui slot 17 of player with stained glass pane named " " to do nothing make a gui slot 18 of player with stained glass pane named " " to do nothing make a gui slot 26 of player with stained glass pane named " " to do nothing make a gui slot 27 of player with stained glass pane named " " to do nothing make a gui slot 35 of player with stained glass pane named " " to do nothing make a gui slot 36 of player with stained glass pane named " " to do nothing make a gui slot 37 of player with stained glass pane named " " to do nothing make a gui slot 38 of player with stained glass pane named " " to do nothing make a gui slot 39 of player with stained glass pane named " " to do nothing make a gui slot 41 of player with stained glass pane named " " to do nothing make a gui slot 42 of player with stained glass pane named " " to do nothing make a gui slot 43 of player with stained glass pane named " " to do nothing make a gui slot 44 of player with stained glass pane named " " to do nothing make a gui slot 4 of player with barrier named "&7Revenir en arrière" to close make a gui slot 40 of player with barrier named "&7Revenir en arrière" to close
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RESOLU
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Toujours le même problème...
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J'ai plus que une erreur! "unknown type 'text' (hika.sk line 11: command /hika [<Text>] [<Text>] [<Text>] [<Text>]:')" L'autre n'est plus là!
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Aidez moi, sa fonctionne pas:
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Il répond pas, je pense que cela viens d'un addons, le problème c'est que je ne sais pas lequel installer!
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Titre > Problème Unknown Type Version[/b] > 1.9.x Détail du problème[/b] > Le Skript fonctionne pas et contient deux erreurs, je cite: "Can't understand the type 'player' (Hika.sk, line 10: {hika.ig%player%}: false') "[/b] et "unknown type 'text' (hika.sk line 11: command /hika [<Text>] [<Text>] [<Text>] [<Text>]:')" Le skript > # Perms: hika.create.sk, hika.delete.sk, hika.setkit.sk, hika.setspawn.sk, hika.sethub.sk, hika.seekit.sk # Skript by iReyZe -> YT : iReyZe # Petite "PUB" -> Abonne toi si c'est déjà pas fait, ça fait tjrs plez de voir de nouveaux abonnés. # Fin du skript le 10/06/2017 # Si vous avez un probleme de give quand vous rejoignez go -> 274 Je Clear le joueur puis lui give options: hika: &b&lHika &7» server: &8[&b&lHy&7&lperia&8] variables: {hika.ig.%player%} = false command /hika [<text>] [<text>] [<text>] [<text>]: trigger: if arg 1 is set: if arg 1 is "arena": if arg 2 is set: if arg 2 is "create": if arg 3 is set: if {hika::%arg 3%} is not set: if player has permission "hika.create.sk": set {hika::%arg 3%} to arg 3 message "{@hika} &7Vous venez de créer l'arène &a%arg 3%" else: message "{@server} &cVous n'avez pas la permission de &acréer &cune arène" else: message "{@hika} &cL'arène &a%arg 3% &cexiste déjà" else: message "{@hika} &cArg 3: &fNom De L'arène" if arg 2 is "delete": if arg 3 is set: if {hika::%arg 3%} is set: if player has permission "hika.delete.sk": delete {hika::%arg 3%} message "{@hika} &7Vous venez de &csuprimer &7l'arène &a%arg 3%" else: message "{@server} &cVous n'avez pas la permission de &4Suprimer &cune arène" else: message "{@hika} &cL'arène &a%arg 3% &cn'existe pas" else: message "{@hika} &e/hika <list>" if arg 2 is "setkit": if arg 3 is set: if arg 3 is "bleu" or "orange": if player has permission "hika.setkit.sk": set {_count} to 0 loop 36 times: set {inv.%{_count}%.%arg 3%} to slot {_count} of player's inventory add 1 to {_count} set {inv.%arg 3%.helmet} to player's helmet set {inv.%arg 3%.chestplate} to player's chestplate set {inv.%arg 3%.leggings} to player's leggings set {inv.%arg 3%.boots} to player's boots else: message "{@server} &cVous n'avez pas la permission d'éditer les kits" else: message "{@hika} &cArg 3: &b&lBLEU &cOU &6&lORANGE" else: message "{@hika} &6Usage: &e/hika <arena> <setkit> <BLEU/ORANGE>" if arg 2 is "setspawn": if arg 3 is set: if arg 3 is "bleu" or "orange": if arg 4 is set: if {hika::%arg 4%} is set: if player has permission "hika.setspawn.sk": set {hika.%arg 4%.%arg 3%} to location of player if arg 3 is "bleu": message "{@hika} &7Vous venez de définir le spawn &b&lBLEU" if arg 3 is "orange": message "{@hika} &7Vous venez de définir le spawn &6&lORANGE" else: message "{@server} &cVous n'avez pas la permission de set les spawn" else: message "{@hika} &cL'arène &a%arg 4% &cn'existe pas" else: message "{@hika} &6Usage: &e/hika <arena> <setspawn> <BLEU/ORANGE> <arene>" else: message "{@hika} &cArg 3: &b&lBLEU &cOU &6&lORANGE" else: message "{@hika} &6Usage: &e/hika <arena> <setspawn> <BLEU/ORANGE> <arene>" if arg 2 is "sethub": if arg 3 is set: if {hika::%arg 3%} is set: if player has permission "hika.sethub.sk": set {hika.%arg 3%.hub} to location of player message "{@hika} &7Vous venez de set le &b&lHUB &7de l'arène &a%arg 3%" else: message "{@server} &cVous n'avez pas la permission de set le hub" else: message "{@hika} &cL'arène &a%arg 3% &cn'existe pas" else: message "{@hika} &6Usage: &e/hika <arena> <sethub> <arene>" if arg 2 is "setleave": set {hika.leave} to location of player message "{@hika} &7Vous venez de set le &e/hika leave" else: make player execute command "/hika help" if arg 1 is "§givekit": if arg 2 is set: if arg 2 is "bleu" or "orange": set {_count} to 0 loop 36 times: give 1 of {inv.%{_count}%.%arg 2%} to slot {_count} of player if {inv.%{_count}%.%arg 2%} is sandstone: give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player if {inv.%{_count}%.%arg 2%} is golden apple:0: give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player add 1 to {_count} equip player with 1 of {inv.%arg 2%.helmet} equip player with 1 of {inv.%arg 2%.chestplate} equip player with 1 of {inv.%arg 2%.leggings} equip player with 1 of {inv.%arg 2%.boots} else: message "{@hika} &cArg 2: &b&lBLEU &cOU &6&lORANGE" else: message "{@hika} &6Usage: &e/hika <seekit> <bleu/orange>" if arg 1 is "seekit": if arg 2 is set: if arg 2 is "bleu" or "orange": if player has permission "hika.seekit.sk": set {_count} to 0 loop 36 times: give 1 of {inv.%{_count}%.%arg 2%} to slot {_count} of player if {inv.%{_count}%.%arg 2%} is sandstone: give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player if {inv.%{_count}%.%arg 2%} is golden apple:0: give 63 of {inv.%{_count}%.%arg 2%} to slot {_count} of player add 1 to {_count} equip player with 1 of {inv.%arg 2%.helmet} equip player with 1 of {inv.%arg 2%.chestplate} equip player with 1 of {inv.%arg 2%.leggings} equip player with 1 of {inv.%arg 2%.boots} else: message "{@server} &cVous n'avez pas la permission de voir les kits" else: message "{@hika} &cArg 2: &b&lBLEU &cOU &6&lORANGE" else: message "{@hika} &6Usage: &e/hika <seekit> <bleu/orange>" if arg 1 is "§scoreboard": wipe player sidebar set name of sidebar of player to "&7« &b&lHika &7»" set score " " in sidebar of player to 3 set score "&7- &bBleu&7: &a%{hika.bleu.%{hika.arene.%player%}%}%&8/&c5" in sidebar of player to 2 set score "&7- &6Orange&7: &a%{hika.orange.%{hika.arene.%player%}%}%&8/&c5" in sidebar of player to 1 if {hika.bleu.%{hika.arene.%player%}%} = 5: delete player sidebar if {hika.orange.%{hika.arene.%player%}%} = 5: delete player sidebar if arg 1 is "help": if player has permission "hika.help.sk": message "&9&m===[&r &7« &b&lHika &7» &9&m]===&r" message "&6- &e/hika <arena> <create> <arene> &f> Créer une nouvelle arène" message "&6- &e/hika <arena> <delete> <arene> &f> Suprimer une arène" message "&6- &e/hika <arena> <setkit> <bleu/orange> &f> Définir les kits" message "&6- &e/hika <arena> <setspawn> <bleu/orange> <arene> &f> Définir les spawn" message "&6- &e/hika <arena> <sethub> <arene> &f> Définir le hub d'une arene" message "&6- &e/hika <arena> <setleave> &f> Définir le /hika leave" message "&6- &e/hika <seekit> <bleu/orange> &f> Voir les kits éditer" message "&6- &e/hika <leave> &f> Quiter une game" message "&6- &e/hika <join> <arene> &f> Rejoindre une game" message "&9&m===[&r &7« &b&lHika &7» &9&m]===&r" if arg 1 is "leave": if {hika.ig.%player%} is true: if {hika.leave} is set: if {hika.player.%{hika.arene.%player%}%::2} is set: if {hika.player.%{hika.arene.%player%}%::1} is "%player%": message "{@hika} &aVous avez win l'hika !" to {hika.player.%{hika.arene.%player%}%::2} if {hika.player.%{hika.arene.%player%}%::2} is "%player%": message "{@hika} &aVous avez win l'hika !" to {hika.player.%{hika.arene.%player%}%::1} delete {hika.player.%{hika.arene.%player%}%::1} sidebar delete {hika.player.%{hika.arene.%player%}%::2} sidebar teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.leave} teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.leave} wait 3 ticks make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::1}%" make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::2}%" make console execute command "effect %{hika.player.%{hika.arene.%player%}%::1}% clear" make console execute command "effect %{hika.player.%{hika.arene.%player%}%::2}% clear" give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::1} give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::2} set {hika.ig.%{hika.player.%{hika.arene.%player%}%::1}%} to false set {hika.ig.%{hika.player.%{hika.arene.%player%}%::2}%} to false remove {hika.player.%{hika.arene.%player%}%::1} from {hika.player.%{hika.arene.%player%}%::*} remove {hika.player.%{hika.arene.%player%}%::2} from {hika.player.%{hika.arene.%player%}%::*} clear {hika.number.%{hika.arene.%player%}%} loop all players: if {hika.ig.%loop-player%} is true: delete {hika.arene.%loop-player%} else: teleport player to {hika.leave} set {hika.ig.%player%} to false clear inventory of the player remove player from {hika.player.%{hika.arene.%player%}%::*} remove 1 from {hika.number.%{hika.arene.%player%}%} delete {hika.arene.%player%} wait 3 ticks give empty map named "&7» &b&lHika &7«" to slot 4 of player else: message "{@hika} &cLe leave n'a pas été définis" else: message "{@hika} &cVous n'êtes pas en game !" if arg 1 is "join": if arg 2 is set: if {hika::%arg 2%} is set: if {hika.%arg 2%.hub} is set: if {hika.player.%arg 2%::2} is not set: if {hika.ig.%player%} is false: set {hika.ig.%player%} to true set gamemode of player to survival teleport player to {hika.%arg 2%.hub} clear inventory of the player give bed named "&c&lLEAVE" to slot 4 of player set {hika.arene.%player%} to arg 2 add player to {hika.player.%arg 2%::*} add 1 to {hika.number.%arg 2%} message "{@hika} &a%executor% &7à rejoint la partie &6(&a%{hika.number.%arg 2%}%&8/&a2&6)" to {hika.player.%arg 2%::*} if {hika.player.%arg 2%::2} is set: set {_tp} to 1 set {color} to "bleu" if {color} is "bleu": set {hika.player.%arg 2%::%{_tp}%} tab name to "&b%{hika.player.%arg 2%::%{_tp}%}%" make console execute command "/clear %{hika.player.%arg 2%::%{_tp}%}%" set {hika.ig.bleu.%arg 2%} to "%{hika.player.%arg 2%::%{_tp}%}%" teleport {hika.player.%arg 2%::%{_tp}%} to {hika.%arg 2%.bleu} set {hika.bleu.%arg 2%} to 0 message "{@hika} &7Vous venez de rejoindre la team &b&lBLEU" to {hika.player.%arg 2%::%{_tp}%} make {hika.player.%arg 2%::%{_tp}%} execute command "/hika §givekit bleu" add 1 to {_tp} set {color} to "orange" if {color} is "orange": set {hika.player.%arg 2%::%{_tp}%} tab name to "&6%{hika.player.%arg 2%::%{_tp}%}%" make console execute command "/clear %{hika.player.%arg 2%::%{_tp}%}%" set {hika.ig.orange.%arg 2%} to "%{hika.player.%arg 2%::%{_tp}%}%" teleport {hika.player.%arg 2%::%{_tp}%} to {hika.%arg 2%.orange} set {hika.orange.%arg 2%} to 0 message "{@hika} &7Vous venez de rejoindre la team &6&lORANGE" to {hika.player.%arg 2%::%{_tp}%} make {hika.player.%arg 2%::%{_tp}%} execute command "/hika §givekit orange" set {_count} to 5 set {hika.%{hika.player.%arg 2%::1}%.nojump} to true set {hika.%{hika.player.%arg 2%::2}%.nojump} to true make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% jump_boost 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true" loop 5 times: wait a second set action bar of {hika.player.%{hika.arene.%player%}%::*} to "&a%{_count}% &eSeconde(s)" if {_count} = 1: run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::2}%" as op else: run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::2}%" as op remove 1 from {_count} set {hika.%{hika.player.%arg 2%::1}%.nojump} to false set {hika.%{hika.player.%arg 2%::2}%.nojump} to false else: message "{@hika} &6Menque 1 joueur pour débuté la game !" else: message "{@hika} &cVous êtes déjà en game !" else: message "{@hika} &cArène pleine choisisez une autre !" else: message "{@hika} &cLe hub de l'arène &a%arg 2% &cn'a pas été définis" else: message "{@hika} &cL'arène &a%arg 2% &cn'existe pas" else: message "{@hika} &6Usage: &e/hika <join> <arene>" if arg 1 is not "join" or "leave" or "help" or "§scoreboard" or "seekit" or "§givekit" or "arena": if player has permission "hika.help.sk": make player execute command "/hika help" else: message "{@hika} &cCommande iconnu !" on join: # Pour give l'item quand il spawn wait 3 ticks clear inventory of the player wait 3 ticks give empty map named "&7» &b&lHika &7«" to slot 4 of player on click with empty map: if name of player's tool is "&7» &b&lHika &7«": cancel event open virtual chest inventory with size 5 named "&7» &b&lHika" to player wait 1 ticks make a gui slot 0 of player with stained glass pane named " " to do nothing make a gui slot 1 of player with stained glass pane named " " to do nothing make a gui slot 2 of player with stained glass pane named " " to do nothing make a gui slot 3 of player with stained glass pane named " " to do nothing make a gui slot 5 of player with stained glass pane named " " to do nothing make a gui slot 6 of player with stained glass pane named " " to do nothing make a gui slot 7 of player with stained glass pane named " " to do nothing make a gui slot 8 of player with stained glass pane named " " to do nothing make a gui slot 9 of player with stained glass pane named " " to do nothing make a gui slot 17 of player with stained glass pane named " " to do nothing make a gui slot 18 of player with stained glass pane named " " to do nothing make a gui slot 26 of player with stained glass pane named " " to do nothing make a gui slot 27 of player with stained glass pane named " " to do nothing make a gui slot 35 of player with stained glass pane named " " to do nothing make a gui slot 36 of player with stained glass pane named " " to do nothing make a gui slot 37 of player with stained glass pane named " " to do nothing make a gui slot 38 of player with stained glass pane named " " to do nothing make a gui slot 39 of player with stained glass pane named " " to do nothing make a gui slot 41 of player with stained glass pane named " " to do nothing make a gui slot 42 of player with stained glass pane named " " to do nothing make a gui slot 43 of player with stained glass pane named " " to do nothing make a gui slot 44 of player with stained glass pane named " " to do nothing make a gui slot 4 of player with barrier named "&7Revenir en arrière" to close make a gui slot 40 of player with barrier named "&7Revenir en arrière" to close set {_slot} to 10 loop {hika::*}: make a gui slot {_slot} of player with empty map named "&7Map: &e%{hika::%loop-value%}%" to close then run player command "/hika join %{hika::%loop-value%}%" if {_slot} = 16: add 2 to {_slot} if {_slot} = 24: add 2 to {_slot} if {_slot} = 34: stop else: add 2 to {_slot} on chat: if {hika.ig.%player%} is true: cancel event if "%player%" is {hika.ig.orange.%{hika.arene.%player%}%}: message "&b&lHika&7&lChat: &6%name of player%: &r%message%" to {hika.player.%{hika.arene.%player%}%::*} if "%player%" is {hika.ig.bleu.%{hika.arene.%player%}%}: message "&b&lHika&7&lChat: &b%name of player%: &r%message%" to {hika.player.%{hika.arene.%player%}%::*} on place of sandstone: if {hika.ig.%player%} is true: give event-block to player's inventory on break: if {hika.ig.%player%} is true: if event-block is not sandstone: cancel event on click: if name of player's tool is "&c&lLEAVE": make player execute command "/hika leave" on place: if {hika.ig.%player%} is true: add event-block to {hika.block.%{hika.arene.%player%}%::*} on damage: if damage was caused by fall: if {hika.ig.%victim%} is true: cancel event on death: if attacker is a player: if victim is a player: if {hika.ig.%attacker%} is true: if {hika.ig.%victim%} is true: clear drops force respawn victim wait 3 ticks if "%victim%" is {hika.ig.orange.%{hika.arene.%victim%}%}: make victim execute command "/hika §givekit orange" teleport victim to {hika.%{hika.arene.%victim%}%.orange} if "%victim%" is {hika.ig.bleu.%{hika.arene.%victim%}%}: make victim execute command "/hika §givekit orange" teleport victim to {hika.%{hika.arene.%victim%}%.bleu} set death message to " " message "{@hika} &e%victim% &7est mort(e)" to {hika.player.%{hika.arene.%player%}%::*} on walk on barrier: if {hika.ig.%player%} is true: if "%player%" is {hika.ig.orange.%{hika.arene.%player%}%}: teleport player to {hika.%{hika.arene.%player%}%.orange} if "%player%" is {hika.ig.bleu.%{hika.arene.%player%}%}: teleport player to {hika.%{hika.arene.%player%}%.bleu} on place: if {hika.ig.%player%} is true: if block under event-block is barrier: cancel event message "{@hika} &cVous ne pouvez pas placer de block ici" if block under event-block is bed: cancel event message "{@hika} &cVous ne pouvez pas placer de block ici" on quit: if {hika.ig.%player%} is true: message "{@hika} &7Le joueur &a%player% &7à quiter la game !" to {hika.player.%{hika.arene.%player%}%::*} make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika leave" make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika leave" on walk on bed: if {hika.ig.%player%} is true: if block under event-block is blue wool block: if "%player%" is {hika.ig.orange.%{hika.arene.%player%}%}: teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.%{hika.arene.%player%}%.bleu} teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.%{hika.arene.%player%}%.orange} heal {hika.player.%{hika.arene.%player%}%::*} add 1 to {hika.orange.%{hika.arene.%player%}%} make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika §scoreboard" make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika §scoreboard" if {hika.orange.%{hika.arene.%player%}%} = 5: loop {hika.block.%{hika.arene.%player%}%::*}: set {_loc} to location of loop-value set block at {_loc} to air clear {hika.block.%{hika.arene.%player%}%::*} set {hika.player.%{hika.arene.%player%}%::1} tab name to "&r%{hika.player.%{hika.arene.%player%}%::1}%" set {hika.player.%{hika.arene.%player%}%::2} tab name to "&r%{hika.player.%{hika.arene.%player%}%::2}%" set {hika.ig.%{hika.player.%{hika.arene.%player%}%::1}%} to false set {hika.ig.%{hika.player.%{hika.arene.%player%}%::2}%} to false clear {hika.ig.bleu.%{hika.arene.%player%}%} clear {hika.ig.orange.%{hika.arene.%player%}%} make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::1}%" make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::2}%" clear {hika.number.%{hika.arene.%player%}%} teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.leave} teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.leave} give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::1} give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::2} message "{@hika} &7Le joueur &6%player% &7à gagné l'hika" to {hika.player.%{hika.arene.%player%}%::*} remove {hika.player.%{hika.arene.%player%}%::1} from {hika.player.%{hika.arene.%player%}%::*} remove {hika.player.%{hika.arene.%player%}%::2} from {hika.player.%{hika.arene.%player%}%::*} else: loop {hika.block.%{hika.arene.%player%}%::*}: set {_loc} to location of loop-value set block at {_loc} to air clear {hika.block.%{hika.arene.%player%}%::*} set {_count} to 5 set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to true set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to true make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% jump_boost 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true" loop 5 times: wait a second set action bar of {hika.player.%{hika.arene.%player%}%::*} to "&a%{_count}% &eSeconde(s)" if {_count} = 1: run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::2}%" as op else: run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::2}%" as op remove 1 from {_count} set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to false set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to false else: message "{@hika} &a&lCoquin va" else: if "%player%" is {hika.ig.bleu.%{hika.arene.%player%}%}: teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.%{hika.arene.%player%}%.bleu} teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.%{hika.arene.%player%}%.orange} heal {hika.player.%{hika.arene.%player%}%::*} add 1 to {hika.bleu.%{hika.arene.%player%}%} make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika §scoreboard" make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika §scoreboard" if {hika.bleu.%{hika.arene.%player%}%} = 5: loop {hika.block.%{hika.arene.%player%}%::*}: set {_loc} to location of loop-value set block at {_loc} to air clear {hika.block.%{hika.arene.%player%}%::*} set {hika.player.%{hika.arene.%player%}%::1} tab name to "&r%{hika.player.%{hika.arene.%player%}%::1}%" set {hika.player.%{hika.arene.%player%}%::2} tab name to "&r%{hika.player.%{hika.arene.%player%}%::2}%" set {hika.ig.%{hika.player.%{hika.arene.%player%}%::1}%} to false set {hika.ig.%{hika.player.%{hika.arene.%player%}%::2}%} to false make {hika.player.%{hika.arene.%player%}%::2} execute command "/hika §scoreboard" make {hika.player.%{hika.arene.%player%}%::1} execute command "/hika §scoreboard" clear {hika.ig.bleu.%{hika.arene.%player%}%} clear {hika.ig.orange.%{hika.arene.%player%}%} make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::1}%" make console execute command "/clear %{hika.player.%{hika.arene.%player%}%::2}%" clear {hika.number.%{hika.arene.%player%}%} teleport {hika.player.%{hika.arene.%player%}%::1} to {hika.leave} teleport {hika.player.%{hika.arene.%player%}%::2} to {hika.leave} give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::1} give empty map named "&7» &b&lHika &7«" to slot 4 of {hika.player.%{hika.arene.%player%}%::2} message "{@hika} &7Le joueur &b%player% &7à gagné l'hika" to {hika.player.%{hika.arene.%player%}%::*} remove {hika.player.%{hika.arene.%player%}%::1} from {hika.player.%{hika.arene.%player%}%::*} remove {hika.player.%{hika.arene.%player%}%::2} from {hika.player.%{hika.arene.%player%}%::*} else: loop {hika.block.%{hika.arene.%player%}%::*}: set {_loc} to location of loop-value set block at {_loc} to air clear {hika.block.%{hika.arene.%player%}%::*} set {_count} to 5 set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to true set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to true make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% slowness 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::1}% jump_boost 6 200 true" make console execute command "/effect %{hika.player.%{hika.arene.%player%}%::2}% jump_boost 6 200 true" loop 5 times: wait a second set action bar of {hika.player.%{hika.arene.%player%}%::*} to "&a%{_count}% &eSeconde(s)" if {_count} = 1: run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.pling player %{hika.player.%{hika.arene.%player%}%::2}%" as op else: run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::1}%" as op run player command "/playsound block.note.bass player %{hika.player.%{hika.arene.%player%}%::2}%" as op remove 1 from {_count} set {hika.%{hika.player.%{hika.arene.%player%}%::1}%.nojump} to false set {hika.%{hika.player.%{hika.arene.%player%}%::2}%.nojump} to false else: message "{@hika} &a&lCoquin va"
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Oula, y'a du monde ici, merci beaucoup pour tout vos message, je vais tester tout cela!
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Titre > Système de gloire. Version > 1.8/1.11. Type de skript > Mini Jeux Détails du skript > Bonjour, je sais que le skrip que je vais vous demandez vas vous semblez simple mais je n'y connais rien dans tout cela, je souhaiterais avoir un skript qui permet de donne des gloires, je m'explique, quand un joueur tue un autre joueur il gagne 50 Gloires, quand il gagne un game il gagne 200 gloire, et au final tout regroupe dans un scoreboard! Comme funcraft au final, et la vous allez dire plagia, non je voudrais avoir la base pour modifier à ma façon. Blade.
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Je comprend Bonne continuation merci d'avoir pris le temps de lire tout cela...
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J'ai deux chaîne, une de 1k et l'autre de 2k sur la 1k je live, bref tien l'officiel: www.youtube.com/c/BladeOfficiel
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Déjà testé, et j'ai besoin de plus de chose, merci quand même
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Ma communauté Youtube et une communauté minecraft, puisque la chaîne est basé sur le rush en particulier ou du moin minecraft
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Enfaite actuellement j'ai une communauté de 3000 personnes qui attendent le serveur rush, le problème c'est que j'avais un skrip tout cela et... notre codeur à tout suprime et est partie avec tous, et je ne sais pas du tout faire de skript, s'il vois plaît ! Je serais près à vous pub en échange...
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Je doute que quelqu'un feras cela gratuitement...
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Titre du skript > Rush Skrip. Version du skript > 1.8/1.11. Type de skript > Commandes, Scoreboard. Détails du skript > Bonjour, je souhaiterais me procurer un skript avec plusieurs fonction Fonction 1 > Quand le joueur cliquera sur le mod de jeux dans la boussole automatiquement il sera rediriger vers une partie qui n'as pas commencé, et si les autres joueurs clique sur ceux mod de jeux en même temps ils seront rédigé vers là même partie dans une salle d'attente jusqu'à temps qu'il n'y est plus de place dans cette partie pour qu'elle commence, il pourra aussi choisir un kit dans un menu qu'il pourra ouvrir dans son inventaire. Fonction 2 > Une fois le joueur dans la partie,le kit qui a choisi lui sera automatique donné, il n'aura que 5 vies, je m'explique. Si le joueur morts 5 fois dans la partie il sera mis en game mode 3 (Spectateur), en revanche la personne ayant tué l'autre sera récompense dune vie supplémentaire, en game mode 3 il n'auras donc plus la permission de parler en tant que spectateur et un message dans le chat global du genre "Blade à était tue 5 fois, il a donc était éliminé!" (Si vous pouvez mettre la fin de la partie au bout de 20 minutes) Fonction 3 > Un scoreboard avec le nombre de vie restant, de kill et le temps restant avant la partie Fonction 4 > Une fois la partie fini, tout les joueurs décédé, ils auront tous le droit de parler et au bout de 1 minutes tous les joueurs seront rédigé vers un lobby. J'espère avoir de l'aide merci, celui qui réalise tous cela sera récompensé (À voir su skype) Coordialement Blade.
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J'arrive discord desuite!
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Possible de parler par skype ? Enfaite de base quand tu fais /f ya un message qui dis "Help faction page 1, f clair... etc" et j'aimerais que cette commande soie supprimer et que je recrée un commande grâce à un skrip et quand tu fais /f ya un message que j'ai choisis, mais le problème c'est que après codage bah le message de base reste, je t'envoie le code de suite,
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Faction est très compliqué à coder, voir imposible à mon level, impossible de mettre une commande prioritaire d'une façon ou d'un autre ?
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Bonjour, je vous contact car j'ai un petit problème, je possède le plugin faction sur mon serveur, quand je fais /f de base dans le chat des messages d'aides sont present, j'aimerais que quand le joueur utilise la commande /f un message personnalisé sois présent, après avoir codé tout cela, quand le joueur fais /f le message de base s'affiche, j'ai l'impression que le message de base es prioritaire, le skrip est bien code, je l'ai testé avec le /help et sa fonctionne sauf avec le /f, aidez moi s'il vous plaît. Blade.