Salut , alors j'ai :
loop 31 times:
wait 1 second
if {murdr.players.%arg 2%} >= {murdr.maxplayers.%arg 2%}:
remove 1 from {murdr.chrono.%arg 2%}
if {murdr.players.%arg 2%} is 30, 20, 10, 5, 4, 3, 2 or 1:
loop {murdr.playerslist.%arg 2%::*}:
send "&aLa partie commence dans &e%{murdr.chrono.%arg 2%}% &asecondes !" to loop-value
else if {murdr.players.%arg 2%} is 0:
loop {murdr.playerslist.%arg 2%::*}:
teleport loop-value-2 {murdr.playerslist.%arg 2%::*} to {murdr.spawn.%arg 2%}
send "&aLa partie a commencée !" to loop-value
Et j'ai des erreurs :
Si je met :
send "&aLa partie a commencée !" to loop-value-1
ou
send "&aLa partie a commencée !" to loop-value-1
etc ...
J'ai :
Que faire ? :(