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Compteur de contenus
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Palos a gagné pour la dernière fois le 10 juin 2018
Palos a eu le contenu le plus aimé !
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Version de Minecraft : 1.12.2 Version de Skript : 2.2 Type du skript : Skript modération Description du script : Bonjour, j'aimerais un menu ou on vois tout les joueur de mon serveur et quand on clique sur sa tête on peut lui ajouter via un menu un grade du genre (Policier, pompier,gign ect...) j'utilise groupmanager voici ce que j'ai réussi a faire. command /grade: trigger: open chest with 6 rows named "&a&lJoueurs en ligne" to player wait 1 tick set {_slot} to 0 loop all players: wait 1 tick set {_p} to loop-player format slot {_slot} of player with {_p}'s skull named "&7%{_p}%" to be unstealable add 1 to {_slot} Merci beaucoup de votre aide
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Bonjour j'ai de nombreuses erreurs mais je ne sais pas comment les corrigés 😕
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Version de Minecraft : 1.12.2 Version de Skript : 2.2.2 Addons utilisés: WildSkript 1.12, TuSKe, SkWaze,SKQuery,Skellett Type du skript : Achat de Porte Description du script : Bonjour, j'avais un skript qui fonctionné en 1.7.10 que j'aimerais passé en 1.12.2, qui fonctionne avec la couleurs d'une laine posé sous un porte pour différencié les prix voici la base: #=============================Options==========================================================================# options: PermMSG: &4Vous n'avez pas la permission ! #'Message permission Prefix: &6[&8NeoHouse&6] # Prefix des message aliases: cle = 262 wool1 = 35:0 wool2 = 35:8 wool3 = 35:7 on left click on a wooden door: loop blocks in radius 2 around targeted block: if loop-block is a wooden door: if player is not sneaking: if {lock::%location of targeted block%} is not set: if {lock::%location of block above targeted block%} is not set: if {lock::%location of block below targeted block%} is not set: cancel event open chest with 1 rows named "&c&lNoelife &f&lHouses" to player wait 1 tick loop blocks in radius 5 around targeted block: if loop-block-2 is a wool1: if player's money is greater or equal to 20000: format slot 4 of player with an 160:5 named "&a&lAcheter" with lore "||&3&oAchetable: &a&lOUI||||&7&m----------------------||&3&oPrix de la maison: &220.000$||&7&m----------------------" to close then run [make player execute command "/lock"] else: format slot 4 of player with an green stained glass named "&a&lAcheter" with lore "||&3&oAchetable: &4&lNON||&7&m----------------------||&3&oPrix de la maison: &210.000$||&7&m----------------------" to close then run [make player execute command "/lock"] format slot 0 of player with skull of {_player} named "&cOwner: &cS&6a&em&a1&b3&97&10" to be unstealable format slot 3 of player with a black stained glass named "&cClose" to close format slot 0 of player with a black stained glass named "&cClose" to close format slot 1 of player with a black stained glass named "&cClose" to close format slot 2 of player with a black stained glass named "&cClose" to close format slot 6 of player with a black stained glass named "&cClose" to close format slot 7 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close if loop-block-2 is a wool2: if player's money is greater or equal to 100000: format slot 4 of player with an green stained glass named "&a&lAcheter" with lore "||&3&oAchetable: &a&lOUI||||&7&m----------------------||&3&oPrix de la maison: &2100.000$||&7&m----------------------" to close then run [make player execute command "/lock"] else: format slot 4 of player with an green stained glass named "&a&lAcheter" with lore "||&3&oAchetable: &4&lNON||&7&m----------------------||&3&oPrix de la maison: &2100.000$||&7&m----------------------" to close then run [make player execute command "/lock"] format slot 5 of player with a black stained glass named "&cClose" to close format slot 3 of player with a black stained glass named "&cClose" to close format slot 0 of player with a black stained glass named "&cClose" to close format slot 1 of player with a black stained glass named "&cClose" to close format slot 2 of player with a black stained glass named "&cClose" to close format slot 6 of player with a black stained glass named "&cClose" to close format slot 7 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close if loop-block-2 is a wool3: if player's money is greater or equal to 250000: format slot 4 of player with an green stained glass named "&a&lAcheter" with lore "||&3&oAchetable: &a&lOUI||||&7&m----------------------||&3&oPrix de la maison: &2250.000$||&7&m----------------------" to close then run [make player execute command "/lock"] else: format slot 4 of player with an green stained glass named "&a&lAcheter" with lore "||&3&oAchetable: &4&lNON||&7&m----------------------||&3&oPrix de la maison: &2250.000$||&7&m----------------------" to close then run [make player execute command "/lock"] format slot 5 of player with a black stained glass named "&cClose" to close format slot 3 of player with a black stained glass named "&cClose" to close format slot 0 of player with a black stained glass named "&cClose" to close format slot 1 of player with a black stained glass named "&cClose" to close format slot 2 of player with a black stained glass named "&cClose" to close format slot 6 of player with a black stained glass named "&cClose" to close format slot 7 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close else: if {lock::%location of targeted block%} is not "%player%": if {lock::%location of block above targeted block%} is not "%player%": if {lock::%location of block below targeted block%} is not "%player%": cancel event send "{@Prefix} &4Cette Maison est déjà Acheté !" stop if {lock::%location of targeted block%} is "%player%": if {lock::%location of block above targeted block%} is "%player%": if {lock::%location of block below targeted block%} is "%player%": cancel event open chest with 1 rows named "&c&lNoelife &f&lHouses" to player wait 1 tick format slot 4 of player with an green stained glass named "&c&lVendre" with lore "||&7&m----------------------||&3&oPrix de la vente: &2250.000$||&7&m----------------------" to close then run [make player execute command "/vendre"] format slot 5 of player with a black stained glass named "&cClose" to close format slot 3 of player with a black stained glass named "&cClose" to close format slot 0 of player with a black stained glass named "&cClose" to close format slot 1 of player with a black stained glass named "&cClose" to close format slot 2 of player with a black stained glass named "&cClose" to close format slot 6 of player with a black stained glass named "&cClose" to close format slot 7 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close command /lock: trigger: if targeted block is a wooden door: if {lock::%location of targeted block%} is not set: if {lock::%location of block above targeted block%} is not set: if {lock::%location of block below targeted block%} is not set: loop blocks in radius 5 around targeted block: if loop-block is a wool1: if player's money is greater or equal to 20000: set {_loc} to location of targeted block set {_loc.1} to location of block above targeted block set {_loc.2} to location of block Below targeted block set {lock::%location of block above targeted block%} to "%player%" set {lock::%location of block below targeted block%} to "%player%" set {lock::%location of targeted block%} to "%player%" make console execute command "/eco take %player% 20000" send "{@Prefix} &aVous venez d'acheter cette Maison !" give player a cle named "&6Clé" with lore "&7&m----------------------||&k%{_loc}%||&k%{_loc.1}%||&k%{_loc.2}%||&7&m----------------------" if loop-block is a wool2: if player's money is greater or equal to 100000: set {_loc} to location of targeted block set {_loc.1} to location of block above targeted block set {_loc.2} to location of block Below targeted block set {lock::%location of block above targeted block%} to "%player%" set {lock::%location of block below targeted block%} to "%player%" set {lock::%location of targeted block%} to "%player%" make console execute command "/eco take %player% 100000" send "{@Prefix} &aVous venez d'acheter cette Maison !" give player a cle named "&6Clé" with lore "&7&m----------------------||&k%{_loc}%||&k%{_loc.1}%||&k%{_loc.2}%||&7&m----------------------" if loop-block is a wool3: if player's money is greater or equal to 250000: set {_loc} to location of targeted block set {_loc.1} to location of block above targeted block set {_loc.2} to location of block Below targeted block set {lock::%location of block above targeted block%} to "%player%" set {lock::%location of block below targeted block%} to "%player%" set {lock::%location of targeted block%} to "%player%" make console execute command "/eco take %player% 250000" send "{@Prefix} &aVous venez d'acheter cette Maison !" give player a cle named "&6Clé" with lore "&7&m----------------------||&k%{_loc}%||&k%{_loc.1}%||&k%{_loc.2}%||&7&m----------------------" else: send "{@Prefix} &4Cette Maison est déjà Acheté." stop command /vendre: trigger: if targeted block is a wooden door: if {lock::%location of targeted block%} is "%player%": if {lock::%location of block above targeted block%} is "%player%": if {lock::%location of block below targeted block%} is "%player%": set {_loc} to location of targeted block set {_loc.1} to location of block above targeted block set {_loc.2} to location of block Below targeted block loop all items in player's inventory: if loop-item is cle named "&6Clé" with lore "&7&m----------------------||&k%{_loc}%||&k%{_loc.1}%||&k%{_loc.2}%||&7&m----------------------": remove loop-item from player delete {lock::%location of block above targeted block%} delete {lock::%location of block below targeted block%} delete {lock::%location of targeted block%} remove {lock::%location of targeted block%} from player loop blocks in radius 5 around targeted block: if loop-block is a wool1: make console execute command "/eco give %player% 10000" send "{@Prefix} &4Vous avez Vendu votre Maison." stop if loop-block is a wool2: make console execute command "/eco give %player% 50000" send "{@Prefix} &4Vous avez Vendu votre Maison." stop if loop-block is a wool3: make console execute command "/eco give %player% 125000" send "{@Prefix} &4Vous avez Vendu votre Maison." stop on left click on a wooden door: if player is sneaking: if player has permission "lock.admin": delete {lock::%location of block above targeted block%} delete {lock::%location of block below targeted block%} delete {lock::%location of targeted block%} set targeted block to air send "{@Prefix} &4Vous avez Cassé cette Porte !" else: send "{@Prefix} &4Vous n'avez pas la Permission pour Casser cette Porte !" on rightclick on a wooden door with a cle: loop blocks in radius 2 around targeted block: if loop-block is a wooden door: if name of player's tool contains "&6Clé": if lore of player's tool contains "%location of target block%": stop else: cancel event send "{@Prefix} &4Ce n'est pas la Bonne Clé pour cette Porte !" stop on rightclick on a wooden door: if player is not holding a cle: if {lock::%location of targeted block%} is not set: if {lock::%location of block above targeted block%} is not set: if {lock::%location of block below targeted block%} is not set: cancel event send "{@Prefix} &aCette Maison est Libre, clique Gauche pour l'Acheter." else: cancel event send "{@Prefix} &4Cette Porte est Fermé, utilise tes Clés pour l'ouvrir !"
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Re @Zorg j'aimerais juste savoir comment faire pour que quand on click sur la tête du gars ça nous ouvres un menu ou toutes les commandes son lié avec le jouer jai vais un "menu" avec un coffre: dans cette exemple chaque commande interagis avec Hugo_0. Merci beaucoup !
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Super merci sa fonctionne !!
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Bonjour! Version de Minecraft : 1.7.10 Version de Skript : 2.2 Type du skript : Menu tête de joueurs Description du script : J'aimerais que via une commande sa ouvre un GUI avec la liste de tout les joueur mais avec leur tête, et que si je click sur la tête du joueur X cela exécute une commande. J’espère avoir était clair dans ma demande 😅 Merci !
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Palos a modifié sa photo de profil
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@Zykan As tu abandonnée le projet ?
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Merci pour t rep rapide ! Le bénéficiaire a le droit de déposer seulement de largent et voir le compte en banque 😉
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Le PDG avec la commande, /ent add [nom de l'entreprise] [amount] rajoute de l'argent, avec /ent remove [nom de l'entreprise] [amount] enlève de l'argent sur le compte /ent add [pseudo] ajoute un bénéficiaire et /ent remove [pseudo] supprime le bénéficiaire . Seulement ca 🙂
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Bonjour, Version de Minecraft : 1.7.10 Version de Skript : 2.2 Type du skript : Banque Description du script : Je voudrais un skript de banque qui soit possible d'ajouter des "adhérents" sa serais un skript de banque entreprise ou le PDG met met en banque son argent et peut ajouter des membres. Cordialement 🙂
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Yo ! Version de Minecraft : 1.7.10 Version de Skript : 2.2 Addons utilisés: WildSkript, SkQuery Type du skript : Skript personnalisé Description du script : J'aimerais que quand le joueur appuis sur le block '736' qui est proche de '35' ca exécute la commande 1, mais si le block '736' est proche de '35:1' alors quand le joueur click sa execute la commande 2. J'espérée mettre fait compris ^^ Merci 🙂
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Yo ! Version de Minecraft : 1.7.10 Version de Skript : 2.2 Addons utilisés: WildSkript, SkQuery Type du skript : Skript personnalisé Description du script : J'aimerais que quand le joueur appuis sur le block '736' qui est proche de '35' ca exécute la commande 1, mais si le block est proche de '35:1' alors quand le joueur click sur '736' sa execute la commande 2. J'espérée mettre fait compris ^^ on place on wool: if player has permission "neo.copper": loop blocks in radius 2 around targeted block: if loop-block is a 736: wait 1 tick loop blocks in radius 2 around targeted block: if loop-block-2 is a 35:1: execute console command "chestcommands open traitementcuivre.yml %player%" else: loop blocks in radius 2 around targeted block: if loop-block is a 736: if {lock::%location of targeted block%} is not set: if {lock::%location of block above targeted block%} is not set: if {lock::%location of block below targeted block%} is not set: wait 1 tick loop blocks in radius 2 around targeted block: if loop-block-2 is a orange wool: send "&cVous n'avez pas la licence de Cuivre" Merci 🙂
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Re @Maat J'ai vue que quand j'ouvrais un coffre ca ne me laissais pas placer des items tu aurais pas une autre solution ? Surement avec ( if inventory name of current inventory of player = "Settings": ) mais je sais pas ou le mettre Merci.
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Merci beaucoup !