variables:
{booster.stuff.mail.%player%} = false
every 2 second in world "World":
loop all players:
if helmet of loop-players is chain helmet named "&4Rubis Helmet":
if chestplate of loop-players is chain chestplate named "&4Rubis Chestplate":
if leggings of loop-players is chain leggings named "&4Rubis Leggings":
if boots of loop-players is chain boots named "&4Rubis Boots":
wait 1 seconds
set {booster.stuff.mail.%loop-players%} to true
apply potion of resistance 2 to the loop-players for 9999 seconds
apply potion of strength 2 to the loop-players for 9999 seconds
apply potion of speed 1 to the loop-players for 9999 seconds
exit
if {booster.stuff.mail.%loop-players%} is true:
make console execute command "/effect %loop-players% clear"
set {booster.stuff.mail.%loop-players%} to false
command /amgive:
permission: byezoleplusbo
trigger:
give a chain helmet named "&4Rubis Helmet" to player
give a chain chestplate named "&4Rubis Chestplate" to player
give a chain leggings named "&4Rubis Leggings" to player
give a chain boots named "&4Rubis Boots" to player
give a red dye named "&4Rubis" to player
Bonjour, Aujourd'hui j'ai petit bug assez bizzard je trouve , en gros j'ai un skript pour mettre des effets sur une armure renomer. quand un joueur mais cette armure il a les effets mais si un autre mais larmure comme lui il naura pas les effets. voici le skript: