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MasterTom013

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  1. MasterTom013 submitted a new resource: [plain][AutoUpdate] PickPocket[/plain] - [plain]Volez l'inventaire de vos ennemis ![/plain] Read more about this resource...
  2. C est bon j ai su corriger mon probleme ! Merci de ta présence
  3. Je les ai mis c est juste un bug
  4. voila le tout !
  5. loop all players in "uhc1": execute console command "/clear %loop-player% greenwool" set {countdown} to 61 loop 61 times: wait 1 seconds add -1 to {countdown} set {starting} to 1 loop all players in "uhc1": set level of loop-player to {countdown} if {countdown} is 60 , 30 , 20 , 15 , 10 , 5 , 4 , 3 , 2 or 1: broadcast "{@logo} La partie demarre dans &e%{countdown}% seconde(s) &6!" in "uhc1" loop all players in "uhc1": execute console command "/execute %loop-player% ~ ~ ~ playsound note.harp %loop-player% ~ ~ ~ 1 1" while {countdown} is equal to 1: set {starting} to 0 wait 1 seconds set {countdown} to -1 loop all players in "uhc1": execute console command "/execute %loop-player-1% ~ ~ ~ gamerule sendCommandFeedback false" execute console command "/execute %loop-player-1% ~ ~ ~ gamerule logAdminCommands false" wait 0.25 seconds execute console command "/time set 12:00 uhc1" execute console command "/spreadplayers 0 0 750 751 true %loop-player%" execute console command "/tp %loop-player% ~ 130 ~" execute console command "/execute %loop-player% ~ ~ ~ worldborder set 2000" loop all players in "uhc1": execute console command "/execute %loop-player-1% ~ ~ ~ gamerule naturalRegeneration false" execute console command "/execute %loop-player-1% ~ ~ ~ gamerule doDaylightCycle false" execute console command "/execute %loop-player-1% ~ ~ ~ gamerule commandBlockOutput false" execute console command "/execute @a ~ ~ ~ effect %loop-player-1% saturation 60 0 true" execute console command "/execute @a ~ ~ ~ effect %loop-player-1% regeneration 5 200 true" set {damages} to 0 set {pvp} to 0 set {enjeu} to 1 broadcast "{@logo} Demarrage de la partie ! Tu es insensible aux degats pendant 60 secondes !" in "uhc1" wait 60 seconds set {damages} to 1 broadcast "{@logo} Degats actifs, faites attention !" in "uhc1" broadcast "{@logo} Degats actifs, faites attention !" in "uhc1_nether" loop 1140 times: wait 1 seconds add -1 to {pvptime} if {pvptime} is 600 , 300 , 120 , 60 , 10 , 5 , 4 , 3 , 2 or 1: broadcast "{@logo} PvP actif dans &e%{pvptime}% seconde(s) &6!" in "uhc1" broadcast "{@logo} PvP actif dans &e%{pvptime}% seconde(s) &6!" in "uhc1_nether" loop all players in "uhc1": execute console command "/execute @a ~ ~ ~ playsound note.bass %loop-player-1% ~ ~ ~ 1 1" loop all players in "uhc1_nether": execute console command "/execute @a ~ ~ ~ playsound note.bass %loop-player-1% ~ ~ ~ 1 1" while {pvptime} is equal to 1: wait 1 seconds set {pvptime} to -1 set {pvp} to 1 broadcast "{@logo} PvP active, preparez votre epee !" in "uhc1" broadcast "{@logo} PvP active, preparez votre epee !" in "uhc1_nether" loop 2400 times: wait 1 seconds add -1 to {borduretime} if {borduretime} is 1800 , 900 , 600 , 300 , 60 , 5 , 4 , 3 , 2 or 1: broadcast "{@logo} La bordure sera en mouvement dans &e%{borduretime}% seconde(s) &6!" in "uhc1" broadcast "{@logo} La bordure sera en mouvement dans &e%{borduretime}% seconde(s) &6!" in "uhc1_nether" loop all players in "uhc1": execute console command "/execute @a ~ ~ ~ playsound note.bass %loop-player-1% ~ ~ ~ 1 1" loop all players in "uhc1_nether": execute console command "/execute @a ~ ~ ~ playsound note.bass %loop-player-1% ~ ~ ~ 1 1" while {borduretime} is equal to 1: wait 1 seconds set {borduretime} to -1 loop all players in "uhc1": execute console command "/execute %loop-player-1% ~ ~ ~ worldborder set 100 1000" broadcast "{@logo} La bordure est des maintenant en mouvement !" in "uhc1" broadcast "{@logo} Le Nether est des maintenant desactive ! Teleportation des joueurs dans l'overworld !" loop all players in "uhc1_nether": execute console command "/execute @a ~ ~ ~ mv tp %loop-player-1% uhc1" wait 0.25 seconds execute console command "/execute @a ~ ~ ~ spreadplayers 0 0 75 76 true %loop-player-1%" set {nether} to 0 if arg 1 is "restart": broadcast "&8[&4Alerte&8] &6La regeneration du monde uhc peut causer des lags pendant 5 seconds environ !" loop all players in "uhc1": execute console command "/mv tp %loop-player% Hub" execute console command "/gamemode 0 %loop-player%" loop all players in "uhc1_nether": execute console command "/mv tp %loop-player% Hub" execute console command "/gamemode 0 %loop-player%" execute console command "/mv regen uhc1 -s" wait 1 seconds execute console command "/mv confirm" wait 11 seconds execute console command "/mv regen uhc1_nether" wait 1 seconds execute console command "/mv confirm" wait 11 seconds execute console command "/resettimer" set {starting} to 0 set {enjeu} to 0 set {spawn} to 0 set {players} to 0 set {pvp} to 0 set {borduretime} to 2400 set {damages} to 0 set {pvptime} to 1140 set {countdown} to 61 execute console command "/sk reload uhc" execute console command "/minecraft:worldborder set 2000" set {nether} to 1 if arg 1 is "quit": if {ingame.%player-arg%} is equal to 1: add -1 to {players} broadcast "{@logo} &e%player-arg% &6a quitte la partie &a(%{players}%/10)" in "uhc1" broadcast "{@logo} &e%player-arg% &6a quitte la partie &a(%{players}%/10)" in "uhc1" broadcast "{@logo} &e%player-arg% &6a quitte la partie &a(%{players}%/10)" in "uhc1_nether" execute console command "/mv tp %player-arg% hub" set {ingame.%player-arg%} to 0 on player portal: if {nether} is equal to 1: if {ingame.%player%} is equal to 1: loop all players in "uhc1_nether": execute console command "/execute %loop-player-1% ~ ~ ~ gamerule logAdminCommands false" execute console command "/execute %loop-player-1% ~ ~ ~ gamerule sendCommandFeedback false" execute console command "/execute %loop-player-1% ~ ~ ~ gamerule naturalRegeneration false" execute console command "/execute %loop-player-1% ~ ~ ~ gamerule doDaylightCycle false" execute console command "/execute %loop-player-1% ~ ~ ~ gamerule commandBlockOutput false" if {nether} is equal to 0: cancel event message "{@logo} Le nether est desactive !" if {players} is equal to 1: if {enjeu} is equal to 1: loop all players in "uhc1": broadcast "{@logo} %loop-player% gagne la partie !" set {winner} to loop-player set {ingame.%loop-player%} to 0 execute console command "/money give %loop-player% 500" wait 5 seconds execute console command "/game restart" command /revive [<player=%player%>]: permission: admin trigger: if {ingame.%player-arg%} is equal to 0: execute console command "/mv tp %player-arg% uhc1" execute console command "/gamemode 0 %player-arg%" execute console command "/minecraft:clear %player-arg%" add 1 to {players} set {ingame.%player-arg%} to 1 broadcast "{@logo} &e%player-arg% &6a ete ressucite !" in "uhc1" on break leaves: if player is in world "uhc1": chance of 10% drop 1 apple command /pvp on: permission: admin trigger: broadcast "{@logo} Forced enable of pvp !" in "uhc1" broadcast "{@logo} Forced enable of pvp !" in "uhc1_nether" set {pvp} to 1 on drop: if {enjeu} is equal to 0: if player is in world "uhc1": cancel event command /resettimer: permission: admin trigger: set {starting} to 0 set {countdown} to 61 set {enjeu} to 0 message "{@logo} Timer reset !"
  6. #Please don't copy this skript ! variables: {players} = 0 {ingame.%player%} = 0 {countdown} = 0 {damages} = 0 {pvp} = 0 {pvptime} = 1140 {died.%player%} = 0 {enjeu} = 0 {nether} = 1 {borduretime} = 2400 {starting} = 0 {winner} = "None" {kills.%player%} = 0 {spawn} = 0 options: logo: &9[uHC]&6 on load: set {players} to 0 on place: if player is in world "uhc1": cancel event on break: if player is in world "uhc1": cancel event on rightclick with a wooden door: if player is in world "uhc1": wait 0.25 seconds make player execute command "/hub" on rightclick with a green wool: if player is in world "uhc1": make player execute command "/game start" wait 1 seconds set {starting} to 1 loop all players in "uhc1": execute console command "/execute @a ~ ~ ~ clear %loop-player% green_wool" on command "/hub": execute console command "/gamemode 0 %player%" on quit: if {ingame.%player%} is equal to 1: broadcast "{@logo} &e%player% &6a quitte la partie &a(%{players}%/10)" in "uhc1" broadcast "{@logo} &e%player% &6a quitte la partie &a(%{players}%/10)" in "uhc1" broadcast "{@logo} &e%player% &6a quitte la partie &a(%{players}%/10)" in "uhc1_nether" add -1 to {players} set {ingame.%player%} to 0 on command "/hub": make player execute command "/game quit" on command "/lobby": make player execute command "/game quit" on command "/warp": make player execute command "/game quit" on command "/home": make player execute command "/game quit" on damage of player: if {damages} is equal to 0: if {ingame.%victim%} is equal to 1: cancel event on damage of player: if {pvp} is equal to 0: if {ingame.%victim%} is equal to 1: if attacker is a player: cancel event on death of player: if {ingame.%player%} is equal to 1: set {died.%player%} to 1 add -1 to {players} set {ingame.%player%} to 0 if attacker is a player: broadcast "{@logo} &e%victim% &6was rekt by &e%attacker% &6!" in "uhc1" broadcast "{@logo} &e%victim% &6was rekt by &e%attacker% &6!" in "uhc1_nether" else: broadcast "{@logo} &e%victim% &6est mort !" in "uhc1" broadcast "{@logo} &e%victim% &6est mort !" in "uhc1_nether" loop all players in "uhc1": execute console command "/execute %loop-player% ~ ~ ~ playsound mob.wither.spawn %loop-player% ~ ~ ~ 1 1" loop all players in "uhc1_nether": execute console command "/execute %loop-player% ~ ~ ~ playsound mob.wither.spawn %loop-player% ~ ~ ~ 1 1" if {players} is equal to 1: if {enjeu} is equal to 1: loop all players in "uhc1": if {ingame.%loop-player%} is equal to 1: broadcast "{@logo} %loop-player% gagne la partie !" set {ingame.%loop-player%} to 0 set {winner} to loop-player execute console command "/money give %loop-player% 500" wait 5 seconds execute console command "/game restart" if {players} is equal to 1: if {enjeu} is equal to 1: broadcast "{@logo} Il faut retourner dans l'overworld pour gagner la partie !" in "uhc1_nether" if {players} is equal to 0: if {enjeu} is equal to 1: broadcast "{@logo} Fin de la partie ! Il n'y a pas de gagnant !" in "uhc1" broadcast "{@logo} Fin de la partie ! Il n'y a pas de gagnant !" in "uhc1_nether" wait 5 seconds execute console command "/game restart" on respawn: if {died.%player%} is equal to 1: set {died.%player%} to 0 set {ingame.%player%} to 0 wait 0.10 seconds execute console command "/gamemode 3 %player%" message "{@logo} Faites /hub pour revenir au hub !" command /game <text> [<player=%player%>]: trigger: if {ingame.%player%} is equal to 0: if arg 1 is "join": if {players} is smaller than 10: if {enjeu} is equal to 0: heal player-arg set food bar to 20 apply saturation 2 to player-arg for 999999 seconds execute console command "/mv tp %player-arg% uhc1" add 1 to {players} set {ingame.%player-arg%} to 1 broadcast "{@logo} &e%player-arg% &6a rejoint la partie &a(%{players}%/10)" in "uhc1" execute console command "/minecraft:clear %player-arg%" set slot 0 of player-arg to green wool named "&2&lForceStart &5&l(Admin)" set slot 8 of player-arg to wood door named "&4&lQuitter la Partie" if {player} is equal to 1: execute console command "/game startwaitroom" if {spawn} is equal to 0: loop all players in "uhc1": execute console command "/execute %loop-player-1% ~ ~ ~ fill 20 150 20 -20 150 -20 minecraft:glass" execute console command "/execute %loop-player-1% ~ ~ ~ fill 20 150 20 20 170 -20 minecraft:glass" execute console command "/execute %loop-player-1% ~ ~ ~ fill 20 150 -20 -20 170 -20 minecraft:glass" execute console command "/execute %loop-player-1% ~ ~ ~ fill -20 150 -20 -20 170 20 minecraft:glass" execute console command "/execute %loop-player-1% ~ ~ ~ fill -20 150 20 20 170 20 minecraft:glass" execute console command "/tp %loop-player-1% 0 152 0" execute console command "/execute %loop-player-1% ~ ~ ~ mv setspawn" set {spawn} to 1 if {enjeu} is equal to 1: message "&aStarting spectating uhc1 !" execute console command "/mv tp %player-arg% uhc1" execute console command "/gamemode 3 %player-arg%" message "{@logo} Faites /hub pour quitter !" if arg 1 is "startwaitroom": loop 200000 times: wait 15 seconds if {players} is equal to 5: execute console command "/game start" exit loop else if {players} is equal to 0: exit loop else: broadcast "{@logo} Il manque &e%4 - {players}% joueurs &6pour commencer" in "uhc1" wait 15 seconds if arg 1 is "start": if {starting} is equal to 0:
  7. Marche pas trop de caracteres
  8. Comment fait on une balise de code ? Mon code fait plus que 1k de caractères !
  9. Oui je vais essayer de le faire le plus vite possible je n'ai pas actuellement mon pc
  10. Bonjour, J'ai codé entièrement un skript uhc qui fonctionne mais j'ai juste 1 problème : Le tp des joueurs ! Alors en fait je vais vous mettre le code pour que vous voyez : loop all players in "uhclobby": execute console command "/spreadplayers 0 0 75 76 false %loop-player%" Mais il me dis : There are multiple loop thats ... Pouvez vous m'aider ? (Desolé pour les balise de code je suis sur mobile)
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