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Angelt9Game

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  1. Si l'erreur ne s'affiche pas:

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    18-12-1-1521481338-screenshot-13.png

     

    Addons j'en ai beaucoup et des customs, version 2.2 DEV 30d et Spigot


  2. Bonjour,

     

    Je souhaite créer une commande qui permet de poser un block pendant un temps défini a des coordonnées définie, mais il me met une erreur.

    Voici le skript:

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    Et l'erreur:

    2018-12-1-1521481338-screenshot-13.png

     

    Merci d'avance de vos avis expérimenté :(

    A toute les SSKKRRIIPPTTEEUURSS ! :)


  3. Là, tu ne m'as montré que les avertissements qui ne sont pas des erreurs, remonte un peu la liste pour me montrer les réelles erreurs =D

     

    Non c'est normal je ne sais pas comment il a fait mais j'ai réussi à aller sur le site pour voir les images, bref les voilà:

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    Hey! Merci de la réponse, les images c'est totalement normal car j'utilise un site sécurisé :) Voila TOUTE les erreurs:

    [spoiler=Erreur HubTools :)]

    [17:51:05] [server thread/INFO]: [skript] Reloading ht.sk...

    [17:51:36] [server thread/ERROR]: A command with the name /sethub is already defined in Hub.sk (ht.sk, line 688: command /sethub:')

    [17:51:36] [server thread/ERROR]: undefined option {@Version} (ht.sk, line 713: make player execute command "/sk reload Hubtools v{@Version}"#Reload de Hubtools avec le temps de chargement')

    [17:51:36] [server thread/ERROR]: undefined option {@Version} (ht.sk, line 719: if text from "

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    isn't "{@Version}":')

    [17:51:36] [server thread/ERROR]: undefined option {@Version} (ht.sk, line 721: set {_ver2} to "{@Version}"')

    [17:51:37] [server thread/WARN]: Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please replace '409' with e.g. 'prismarine shard'. (ht.sk, line 802: format slot 7 of player with 409 named "&9Geometry" to close then run [make player execute command "/ptc 8"]')

    [17:51:37] [server thread/ERROR]: Can't understand this condition/effect: disguise player as spider (ht.sk, line 982: disguise player as spider')

    [17:51:37] [server thread/ERROR]: Can't understand this condition/effect: disguise player as zombie (ht.sk, line 986: disguise player as zombie')

    [17:51:37] [server thread/ERROR]: Can't understand this condition/effect: disguise player as pig (ht.sk, line 990: disguise player as pig')

    [17:51:37] [server thread/ERROR]: Can't understand this condition/effect: disguise player as cow (ht.sk, line 994: disguise player as cow')

    [17:51:37] [server thread/ERROR]: Can't understand this condition/effect: undisguise player (ht.sk, line 1000: undisguise player')

    [17:51:37] [server thread/WARN]: an entity cannot be saved, i.e. the contents of the variable {pets.%the UUID of the player%::*} will be lost when the server stops. (ht.sk, line 1014: add spawned entity to {pets.%UUID of player%::*}')

    [17:51:37] [server thread/WARN]: an entity cannot be saved, i.e. the contents of the variable {pets::*} will be lost when the server stops. (ht.sk, line 1015: add spawned entity to {pets::*}')

    [17:51:37] [server thread/WARN]: an entity cannot be saved, i.e. the contents of the variable {pets.%the UUID of the player%::*} will be lost when the server stops. (ht.sk, line 1025: add spawned entity to {pets.%UUID of player%::*}')

    [17:51:37] [server thread/WARN]: an entity cannot be saved, i.e. the contents of the variable {pets::*} will be lost when the server stops. (ht.sk, line 1026: add spawned entity to {pets::*}')

    [17:51:38] [server thread/WARN]: an entity cannot be saved, i.e. the contents of the variable {pets.%the UUID of the player%::*} will be lost when the server stops. (ht.sk, line 1036: add spawned entity to {pets.%UUID of player%::*}')

    [17:51:38] [server thread/WARN]: an entity cannot be saved, i.e. the contents of the variable {pets::*} will be lost when the server stops. (ht.sk, line 1037: add spawned entity to {pets::*}')

    [17:51:38] [server thread/WARN]: an entity cannot be saved, i.e. the contents of the variable {pets.%the UUID of the player%::*} will be lost when the server stops. (ht.sk, line 1047: add spawned entity to {pets.%UUID of player%::*}')

    [17:51:38] [server thread/WARN]: an entity cannot be saved, i.e. the contents of the variable {pets::*} will be lost when the server stops. (ht.sk, line 1048: add spawned entity to {pets::*}')

    [17:51:38] [server thread/INFO]: [skript] Encountered 9 errors while reloading ht.sk!

     

     

     

     

     

    Merci ! :)


  4. Bonjour,

    Je suis en création de mes menus GUI pour mon hub.

    Je vous contact aujourd'hui car j'ai un problème avec mes items:

    Le lit (Voir Screen) ne s'affiche pas a chaque ouverture, je dirais même qu'il apparait aléatoirement. . .

    Il faut ouvrir le menu plusieurs fois de suite pour que le lit apparaisse.

    Aussi un autre bug, quand le lit n'est pas visible et qu'on clic a l'endroit ou il devrait être, il nous téléporte tout de même au hub!

     

    Merci Beaucoup Skripteurs et Skripteuses !

     

    [spoiler=Skript (Privé)]

    options:

    menuprincipal: &3✦ &bMenu Principal &3✦

    command /menuprincipal:

    trigger:

    open chest with 5 rows named "{@menuprincipal}" to player

    wait 1 tick

    #CADRE Ligne du haut

    format slot 0 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 1 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 2 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 3 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 4 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 5 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 6 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 7 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 8 of player with 1 of cyan window glass named "&0" to be unstealable

    #CADRE Ligne coté Gauche

    format slot 10 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 19 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 28 of player with 1 of cyan window glass named "&0" to be unstealable

    #CADRE Ligne coté Droit

    format slot 16 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 25 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 34 of player with 1 of cyan window glass named "&0" to be unstealable

    #CADRE Ligne bas

    format slot 36 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 37 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 38 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 39 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 40 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 41 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 42 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 43 of player with 1 of cyan window glass named "&0" to be unstealable

    format slot 44 of player with 1 of cyan window glass named "&0" to be unstealable

    #CADRE Items Coté Gauche

    format slot 9 of player with 1 of bed named "&4✦ &cHub &4✦" with lore "&cTéléportation au centre du Hub|&cClic !" to close then run [make player execute command "/hub"]

    format slot 18 of player with 1 of feather named "&f✦ &7Jump &f✦" to be unstealable

    format slot 27 of player with 1 of 351:11 named "&6✦ &eSalle VIP &6✦" to be unstealable

     

     

     

    Et les images (Screen);

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