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AzixDev_

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Tout ce qui a été posté par AzixDev_

  1. Et aussi coppent je pourais maitre les arene en false quand les joueurs meurt stp ;)
  2. Ok je vais essayer sa deque je peut merci.
  3. Bonjours, en ce moment je travaille sur un skript qui refait les ranked et unranked builduhc. Mon problème est que j'aimerais faire un petit système de "Out of arena". Ce que je veut dire par la c'est que a chaque 1v1 une arene est prise et que si toutes les arenes sont prisent et bien sa va envoyez un message au jouer du style "Il n'y a plus d'arene disponible attend encore un peut!", de plus bien sure quand un 1v1 est finit sa mais l'arene en "Accessible" . Merci d'avance c'est vraiment urgent ;) . Voici le code en plus: #LE SYSTEM D'ARENE: command /createarena <text>: permission: practice.admin permission message: &cTu n'as pas la permission. usage: &7/createarena &l<&barena&e&l> trigger: if {arenas::%arg 1%} is set: message "&e&lArena already exists" else: set {arenas::%arg 1%} to arg 1 message "&e&lArena &b%arg 1% &e&lCreated!" set {arena.%arg-1%.option} to false command /setspawnpoint <text> <integer>: permission: practice.admin permission message: &cTu n'as pas la permission. usage: &7/setspawnpoint &l<&barena&e&l> <&bplayer&e&l> trigger: if {arenas::%arg 1%} is set: if arg-2 = 1: set {arena.%arg 1%.spawn.1} to location of player send "&e&lArena &b&l%arg 1% &e&lFirst spawn set to %location of player%" to player if arg-2 = 2: set {arena.%arg 1%.spawn.2} to location of player send "&e&lArena &b&l%arg 1% &e&lSecond spawn set to %location of player%" to player if arg-2 > 2: send "&e&lInvalid Spawnpoint." if arg-2 < 1: send "&e&lInvalid Spawnpoint." else: send "&e&lArena &b&l%arg 1% &e&ldoesn't exist" to player command /setlobbyarena: permission: practice.admin permission message: &cTu n'as pas la permission. trigger: if player is "PalletsJr": set {lobby.arena} to location of player message "&e&lLobby was successfully created." stop else: message "Deso mais non" command /cleararena <text>: permission: practice.admin permission message: &cTu n'as pas la permission. usage: &7/cleararena &l<&barena&e&l> trigger: if size of {arenas::*} > 0: loop {arenas::*}: if {arenas::%arg-1%} is set: delete {arenas::%arg 1%} remove arg 1 from {arenas::*} clear {arena.%arg 1%.spawn.1} clear {arena.%arg 1%.spawn.2} send "&e&lArena &b&l%arg 1% &e&lcleared" to player stop else: send "&e&lArena &b&l%arg 1% &e&ldoesn't exist" to player stop else: message "&e&lYou haven't created any arenas" to player command /listarena: permission: practice.admin permission message: &cTu n'as pas la permission. trigger: loop {arenas::*}: if size of {arenas::*} > 0: message "&e&lArena - &b%loop-value%" if size of {arenas::*} = 0: message "&e&lYou haven't created any arenas." command /tparena <text> <integer>: permission: practice.admin permission message: &cTu n'as pas la permission. usage: &7/tparena &l<&barena&e&l> <&bplayer&e&l> trigger: if {arenas::%arg 1%} is set: if arg-2 = 1: if {arena.%arg 1%.spawn.1} is not set: message "&e&lThat spawn has not been set." if {arena.%arg 1%.spawn.1} is set: teleport player to {arena.%arg 1%.spawn.1} send "&e&lYou have been teleported to &b&lArena %arg 1% &e&lto &b&lPlayer %arg 2% &e&lspawn" to player if arg-2 = 2: if {arena.%arg 1%.spawn.2} is not set: message "&e&lThat spawn has not been set." if {arena.%arg 1%.spawn.2} is set: teleport player to {arena.%arg 1%.spawn.2} send "&e&lYou have been teleported to &b&lArena %arg 1% &e&lto &e&lbPlayer %arg 2% &e&lspawn" to player else: send "&e&lArena &b&l%arg 1% &e&ldoesn't exist" to player #LE SYSTEM DE JOIN: command /RandomndUHC: aliases: m executable by: player trigger: if {1vs1.RandomUHC.PlayersList::*} contains player: send "&cVous ètes déja dans la liste !" send " &8> &cAttendez que le serveur trouve un autre joueur !" stop if {1v1.dueling.%player%} is true: send "&cVous ètes déja en duel !" send "&cAttendez de finir votre duel !" stop else: if (size of {1vs1.RandomUHC.PlayersList::*}) is less than 1: send "&aVous ètes dans la liste des 1vs1 aléatoires !" clear player's inventory set slot 8 of player to redstone named "&cQuiter la Queue" set slot 0 of player to 160:5 named "&aTu es dans une Queue" set slot 1 of player to 160:5 named "&aTu es dans une Queue" set slot 2 of player to 160:5 named "&aTu es dans une Queue" set slot 3 of player to 160:5 named "&aTu es dans une Queue" set slot 4 of player to 160:5 named "&aTu es dans une Queue" set slot 5 of player to 160:5 named "&aTu es dans une Queue" set slot 6 of player to 160:5 named "&aTu es dans une Queue" set slot 7 of player to 160:5 named "&aTu es dans une Queue" add player to {1vs1.RandomUHC.PlayersList::*} stop else: set {option.%player%} to random element of {arenas::*} wait 1 tick if {arena.%{option.%player%}%.option} is false: delete {1v1.dueling.%player%} add player to {1vs1.RandomUHC.PlayersList::*} set {_Player2} to a random element of {1vs1.RandomUHC.PlayersList::*} wait 1 tick while {_Player2} is player: set {_Player2} to a random element of {1vs1.RandomUHC.PlayersList::*} wait 1 tick send "&6%player% &aest votre adversaire ! &cN'ayez aucune pitié !" to {_Player2} send "&6%{_Player2}% &aest votre adversaire ! &cSoyez impitoyable ! !" set {1v1.dueling.%player%} to true set {1v1.dueling.%{_Player2}%} to true set {Adversaire.%player%} to {_Player2} set {Adversaire.%{_Player2}%} to player set {duel.%player%.ingame} to true set {duel.%{_Player2}%.ingame} to true remove {_Player2} from {1vs1.RandomUHC.PlayersList::*} remove player from {1vs1.RandomUHC.PlayersList::*} set {arena.%{option.%player%}%.option} to true set {arena.%{option.%{_Player2}%}%.option} to true teleport player to {arena.%{option.%player%}%.spawn.1} teleport {_Player2} to {arena.%{option.%player%}%.spawn.2} clear player's inventory clear {_Player2}'s inventory make player execute command "/!$$azerty123456789123kitsbuhc" make {_Player2} execute command "/!$$azerty123456789123kitsbuhc" send "&bLe duel commence dans &33 secondes ..." to {_player1} wait 1 seconds send "&bLe duel commence dans &32 secondes ..." to {_player1} wait 1 seconds send "&bLe duel commence dans &31 secondes ..." to {_player1} send "&bGo &3..." to {_player1} send "&bLe duel commence dans &33 secondes ..." to {_player2} wait 1 seconds send "&bLe duel commence dans &32 secondes ..." to {_player2} wait 1 seconds send "&bLe duel commence dans &31 secondes ..." to {_player2} send "&bGo &3..." to {_player2} wait 2 ticks command "/playsound mob.wither.spawn %player% ~ ~ ~ 4 4 4" command "/playsound mob.wither.spawn %{_Player2}% ~ ~ ~ 4 4 4"
  4. Bonjours es-tu la ?
  5. Bonjours a tous j'aimerais savoir comment téléporter tous les joueur a des position donnez mais je ne veut pas sa: /settp: trigger: set {tpall} at location of player Mois je voudrait un truc dans ce styll la: teleport all player at 0 100 0
  6. Bonjours j'ai fait skript de McPvPKit mais quand je prend les kit dans le menu sa ne marche pas (je veut fair un skript de McPvP Tournois automathique comme MjKits) Go sur le TS: skript-mc.fr pour que vous donne ls skript.
  7. Bonjours je suis le project de faire un skript qui refait tout les fonctionaliter du serveur mjkits mais pour l'instant dite moi si ce que j'ai fait pour l'instant est bon:
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