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  1. J'utilise group manager
  2. Bonjour, J'aurai besoin de votre aide pour compléter un skript, ci dessous. Je voudrais que, par exemple, quand un joueur achète un grade qu'il est des objets supplémentaires par exemple des pommes d'ors et le cooldown des objets réduit. Merci d'avance #0.0.1 options: bungeecord: true #counted in minutes. change-map-time: 15 #counted in seconds. speed-cooldown: 15 #counted in seconds. jump-cooldown: 15 #counted in seconds. bow-cooldown: 20 chat-format: &7%player's displayname% &8» &7%message% kill-message: &7%{_p}'s displayname% &3was killed by &7%{_killer}'s displayname% death-message: &7%{_p}'s displayname% &3died. map-change-message: &a» &7Map changed to &e%{_map}% function deleteBoard(p: player): loop "KFFA" and "SOMESB": if stylish scoreboard "%loop-value-1%-%{_p}%" exists: loop 15 times: delete the id based score "%{_p}%Slot%loop-number-2%" in stylish scoreboard "%loop-value-1%-%{_p}%" delete stylish scoreboard "%loop-value-1%-%{_p}%" function setSlot(p: player, board: text, slot: integer, t: text): add "&a", "&b", "&c", "&d", "&e", "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9" and "&f" to {_d::*} if {_slot} is between 1 and 15: set text of id "%{_p}%Slot%{_slot}%" to "%{_d::%{_slot}%}%%{_t}%" function createBoard(p: player, t: text, size: integer = 15): set {_uuid} to uuid of {_p} deleteBoard({_p}) add "&a", "&b", "&c", "&d", "&e", "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9" and "&f" to {_d::*} if stylish scoreboard "%{_t}%-%{_p}%" does not exist: create new stylish scoreboard named "%{_t}%-%{_p}%" loop {_size} times: create a new id based score "%{_p}%Slot%loop-number%" with text "%{_d::%loop-number%}%" slot loop-number for stylish scoreboard "%{_t}%-%{_p}%" wait a tick set stylish scoreboard of {_p} to "%{_t}%-%{_p}%" if {_t} is "KFFA": set title of stylish scoreboard "KFFA-%{_p}%" to "&aKNOCKBACK &eFFA" while {kffa.player::%{_uuid}%} is set: if stylish scoreboard "KFFA-%{_p}%" exists: setSlot({_p}, "KFFA", 15, "&7%now%") setSlot({_p}, "KFFA", 14, "") setSlot({_p}, "KFFA", 13, "&b➦ &cPseudo:") setSlot({_p}, "KFFA", 12, "&3➥ &f%{_p}'s displayname%") setSlot({_p}, "KFFA", 11, "&c") setSlot({_p}, "KFFA", 10, "&b➦ &cMap:") setSlot({_p}, "KFFA", 9, "&3➥ &f%{kffa.current.map}%") setSlot({_p}, "KFFA", 8, "") setSlot({_p}, "KFFA", 7, "&b➦ &cKills:") setSlot({_p}, "KFFA", 6, "&3➥ &f%{kffa.stats::%{_uuid}%.kills}%") setSlot({_p}, "KFFA", 5, "") setSlot({_p}, "KFFA", 4, "&b➦ &cMort:") setSlot({_p}, "KFFA", 3, "&3➥ &f%{kffa.stats::%{_uuid}%.deaths}%") setSlot({_p}, "KFFA", 2, "&c") setSlot({_p}, "KFFA", 1, "&cIP: &fNeriziagames.fr") else: stop wait a second function kffa_join(p: player): set {_uuid} to uuid of {_p} set {kffa.player::%{_uuid}%} to "INGAME" loop "kills" and "deaths": if {kffa.stats::%{_uuid}%.%loop-value%} is not set: set {kffa.stats::%{_uuid}%.%loop-value%} to 0 teleport {_p} to {kffa.%{kffa.current.map}%.spawn} createBoard({_p}, "KFFA", 15) kffa_equip({_p}) wait a tick teleport {_p} to {kffa.%{kffa.current.map}%.spawn} function kffa_leave(p: player): set {_uuid} to uuid of {_p} delete {kffa.player::%{_uuid}%} teleport {_p} to {kffa.leave} kffa_clear({_p}) deleteBoard({_p}) function kffa_clear(p: player): clear {_p}'s inventory clear {_p}'s level heal {_p} set {_p}'s hunger to 20 extinguish {_p} remove all effects from {_p} delete metadata value "LAST-HIT" of {_p} delete metadata value "SPEED-COOLDOWN" of {_p} delete metadata value "JUMP-COOLDOWN" of {_p} delete metadata value "BOW-COOLDOWN" of {_p} function kffa_equip(p: player): kffa_clear({_p}) set slot 0 of {_p} to unbreakable stick of sharpness 1 and knockback 2 named "&3Puncher" set slot 1 of {_p} to unbreakable bow named "&7︻デ═一" set slot 2 of {_p} to 64 sandstone set slot 4 of {_p} to gold_pressure_plate named "&eSuper Jump" set slot 7 of {_p} to feather named "&3Speed" set slot 8 of {_p} to ender_pearl set slot 9 of {_p} to arrow on right click with feather or gold_pressure_plate: if {kffa.player::%uuid of player%} is "INGAME": if name of event-item is "&3Speed": set metadata value "SPEED-COOLDOWN" of player to "SET" apply speed 3 to player for 5 seconds set {_int} to {@speed-cooldown} loop {_int} times: metadata value "SPEED-COOLDOWN" of player is set set slot 7 of player to {_int} of feather of sharpness 1 named "&c%{_int}% &3Speed" remove 1 from {_int} if {_int} is 0: set slot 7 of player to feather named "&3Speed" stop wait a second if name of event-item is "&eSuper Jump": set metadata value "JUMP-COOLDOWN" of player to "SET" set {_int} to {@jump-cooldown} loop {_int} times: metadata value "JUMP-COOLDOWN" of player is set set slot 4 of player to {_int} of clock of sharpness 1 named "&c%{_int}% &eSuper Jump" remove 1 from {_int} if {_int} is 0: set slot 4 of player to gold_pressure_plate named "&eSuper Jump" stop wait a second on join: {@bungeecord} is true kffa_join(player) on inventory click: if {kffa.player::%uuid of player%} is "INGAME": if name of event-item contains "&3Speed" or "&eSuper Jump" or "&7︻デ═一": cancel event on drop: if {kffa.player::%uuid of player%} is "INGAME": cancel event on chat: if {kffa.player::%uuid of player%} is "INGAME": cancel event loop all players: {kffa.player::%uuid of loop-player%} is "INGAME" send "{@chat-format}" to loop-player function kffa_death(p: player): set {_v-uuid} to uuid of {_p} if metadata value "LAST-HIT" of {_p} is set: set {_killer} to metadata value "LAST-HIT" of {_p} set {_uuid} to uuid of {_killer} add 1 to {kffa.stats::%{_uuid}%.kills} give 1 ender_pearl to {_killer} play sound "ORB_PICKUP" to {_killer} with volume 50 and pitch 60 loop all players: {kffa.player::%uuid of loop-player%} is "INGAME" send "{@kill-message}" to loop-player else: loop all players: {kffa.player::%uuid of loop-player%} is "INGAME" send "{@death-message}" to loop-player add 1 to {kffa.stats::%{_v-uuid}%.deaths} teleport {_p} to {kffa.%{kffa.current.map}%.spawn} kffa_equip({_p}) on damage: if {kffa.player::%uuid of victim%} is "INGAME": set metadata value "LAST-HIT" of victim to attacker if damage cause is fall: cancel event if damage cause is void: cancel event kffa_death(victim) if damage is greater than or equal to health of victim: cancel event kffa_death(victim) function kffa_choose_map(map: text = random): {_map} is "random": set {_map} to a random element out of {kffa.maps::*} set {kffa.current.map} to {_map} loop all players: {kffa.player::%uuid of loop-player%} is set teleport loop-value to {kffa.%{kffa.current.map}%.spawn} kffa_equip(loop-player) size of {kffa.maps::*} > 0 set {_time} to {@change-map-time}*60 loop all players: {kffa.player::%uuid of loop-player%} is "INGAME" send "{@map-change-message}" to loop-player loop {_time} times: remove 1 from {_time} wait a second {_time} = 1 kffa_choose_map() command kffa [<text>] [<text>]: aliases: knockbackffa trigger: if arg-1 is not set: make player execute command "kffa help" if arg-1 is "join": if size of {kffa.maps::*} > 0: if {kffa.player::%uuid of player%} is not set: kffa_join(player) else: send "&cAlready ingame." else: send "&cNo maps added!" if arg-1 is "leave": if {kffa.player::%uuid of player%} is set: if {@bungeecord} is true: if player has permission "kffa.admin": kffa_leave(player) else: kffa_leave(player) else: send "&cNot ingame." if arg-1 is "addmap" or "setleave" or "addmap" or "removemap" or "resetstats": if player has permission "kffa.admin": if arg-1 is "addmap": if arg-2 is set: add arg-2 to {kffa.maps::*} set {kffa.%arg-2%.spawn} to player's location send "&a» &eMap added!" else: send "&cSpecify name!" if arg-1 is "removemap": if arg-2 is set: remove arg-2 from {kffa.maps::*} delete {kffa.%arg-2%.spawn} send "&a» &cMap removed!" else: send "&cSpecify name!" if arg-1 is "setleave": set {kffa.leave} to player's location send "&a» &eLeave set!" if arg-1 is "setcurrentmap": if arg-2 is set: kffa_choose_map(arg-2) send "&a» &eDone!" else: send "&cSpecify name!" if arg-1 is "resetstats": if arg-2 is set: set {_p} to arg-2 parsed as player set {_uuid} to uuid of {_p} loop "kills" and "deaths": set {kffa.stats::%{_uuid}%.%loop-value%} to 0 else: send "&cSpecify name!" if arg-1 is "help": send "&8&m---------------------" send "&7» &a/kffa join" send "&7» &a/kffa leave" if player has permission "kffa.admin": send "&7» &c/kffa setcurrentmap" send "&7» &c/kffa addmap" send "&7» &c/kffa removemap" send "&7» &c/kffa setleave" send "&7» &c/kffa resetstats <player>" send "&8&m---------------------" on pressure plate: if {kffa.player::%uuid of player%} is "INGAME": cancel event play sound "PISTON_RETRACT" to player with volume 100 and pitch 100 push the player upwards at speed 1.0 push the player forwards at speed 0.8 show mob spawner flames at event-block on shoot: if {kffa.player::%uuid of shooter%} is "INGAME": projectile is arrow set metadata value "KFFA" of projectile to "SET" set metadata value "BOW-COOLDOWN" of shooter to "SET" set {_int} to {@bow-cooldown} loop {_int} times: metadata value "BOW-COOLDOWN" of shooter is set set slot 1 of shooter to {_int} of bow of sharpness 1 named "&c%{_int}% &7︻デ═一" remove 1 from {_int} if {_int} is 0: set slot 1 of shooter to unbreakable bow named "&7︻デ═一" stop wait a second on projectile hit: metadata value "KFFA" of projectile is set delete projectile on hunger bar change: if {kffa.player::%uuid of player%} is "INGAME": cancel event set player's hunger to 20 on place: if {kffa.player::%uuid of player%} is "INGAME": if event-block is sandstone or gold_pressure_plate: set {kffa.blocks::%location of event-block%} to location of event-block if event-block is sandstone: wait 10 seconds set block at event-block to white clay wait a second set block at event-block to orange clay wait a second set block at event-block to red clay wait a second set block at event-block to air delete {kffa.blocks::%location of event-block%} if event-block is gold_pressure_plate: wait 5 second set block at event-block to air delete {kffa.blocks::%location of event-block%} else: cancel event on break: if {kffa.player::%uuid of player%} is "INGAME": cancel event on load: delete {kffa.player::*} loop {kffa.blocks::*}: set block at loop-value to air kffa_choose_map()
  3. iPvPZaK

    [FFA] Skript FreeForAll

    Je viens de le test et c'est nickel merci beaucoup !!!:)
  4. iPvPZaK

    [FFA] Skript FreeForAll

    Re, je viens de test le skript, quand je fais /setspawn 1 ça m'affiche rien, la plume n’apparaît pas dans l'inventaire aussi :'( EDIT ; Je n'avais pas vue ton dernier message autant pour moi
  5. iPvPZaK

    [FFA] Skript FreeForAll

    Je vais tout de suite l’essayer
  6. iPvPZaK

    [FFA] Skript FreeForAll

    Merci beaucoup :)
  7. iPvPZaK

    [FFA] Skript FreeForAll

    * Skript : FFA Bien le bonjour communauté de Skript-mc, je souhaiterais un skript FFA Contenant ses caractéristique : -Au Lobby du FFA, tu apparais avec une plume, quand tu clic droit sur cette plume, tu te fais téléporter sur une map, le pvp est déjà actif du coup pour éviter le spawnkill j'aimerai pouvoir mettre plusieurs point de spawn. Bien sur quand on clic sur la plume elle nous téléporte et nous donne un stuff diams par exemple. Mais je voudrais que les VIP quand eux ils clics sur la plume, qu'ils aient un stuff diams Protection 1 * Version du Skript / serveur : 1.8.9 Commandes et permission : * Pour les VIP : FFA.vip donnant accès au Stuff diams P1 Pour information j'utilise : SkQuery, Umbaska (et groupe manager pour les perms) Pour les commandes : * Pour mettre plusieurs point de spawn /setspawn 1 /setspawn 2 ... * Pour mettre un Lobby FFA /setlobby Voilà ça serra tout j’espère que vous pourrez m'aider, bonne journée et merci. (désolé pour les fautes d'orthographes)
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