Description
Vérifie si les joueurs donnés peuvent voir les hologrammes donnés. Utilisez l'effet Visibilité de l'Hologramme pour masquer/afficher les hologrammes.
if holo {_variable} is hidden from the player:
if all players can see holograms {_list::*}:
if hologram {_holo} is not visible for {_player}:
if the player can see the holo {holograms::1}:
Description
Crée un nouvel hologramme.
create a new hologram with line "test" and store in {test}
create new holo with lines "line 1", "line 2" and "line 3"
create new hologram with line "test" that follows player offset by direction 2.3 meters above
spawn a holo with click-able line "Click" that follows the spawned entity with offset (1.75 meters above and 1 meter infront)
create a hologram with lines "&bDiamond Armor" and every diamond armor and store it in {holograms::1}
spawn hologram with touchable line stone at {_location}
(create|spawn) [a] [new] holo[gram] [with [((click|touch|interact)[-]able|interactive)] line[s] %strings/itemtypes%] [%direction% %location%] [and store [it] in [[the] variable] %objects%]
(create|spawn) [a] [new] holo[gram] [with [((click|touch|interact)[-]able|interactive)] line[s] %strings/itemtypes%] that follows %entity% [[with] offset [(of|by|in|to)] [[the] direction] %directions%] [and store [it] in [[the] variable] %objects%]
Description
Supprime un hologramme.
Veuillez noter la différence entre "delete {_holo}" et "delete hologram {_holo}". Le premier supprimer la variable contenant l'hologramme, et non l'hologramme, alors que le deuxième supprime l'hologramme contenu dans la variable.
Quand vous supprimez un hologramme qui est stocké dans une variable, l'objet hologramme existera toujours dans la variable mais ne sera pas utilisable. Dans ce cas, vous devez également supprimer la variable.
delete holo {_var}
remove holograms {_holograms::*}
(delete|remove|clear) holo[gram][s] %holograms%
Description
Renvoie l'entité suivie d'un hologramme.
kill the followed entity of last hologram
set {_entities::*} to the entities followed by holograms {_list::*}
Description
Fait qu'un hologramme commence/arrête de suivre une entité
set {_directions::*} to 1.5 meters horizontally infront, 1 meter above and 0.5 meters right
make the last created hologram follow player with offset {_directions::*}
make all holograms stop following
let hologram {variable} start following event-entity
(make|let) [holo[gram][s]] %holograms% (start following|follow) %entity% [[with] offset [(of|by|in|to)] [[the] direction] %directions%]
(make|let) [holo[gram][s]] %holograms% (stop following|unfollow)
Description
Renvoie un décalage (direction) d'un hologramme suiveur. Le décalage peut aussi être changé/défini.
delete offset of last holo
set following offset of {_hologram} to 0.5 meters east and 2.5 meters above
Description
Renvoie l'hologramme qui suit une entité.
delete the following holograms of targeted entity
set {_holograms::*} to all holograms that follows the player
Description
Vérifie si l'hologramme donné autorise ou non les placeholders
if event-hologram allows placeholders:
if placeholders in event-hologram are enabled:
if hologram {_variable} disallows placeholders:
if {_holo} doesn't allow placeholders:
if placeholders for {_holograms::*} are disabled:
[holo[gram][s]] %holograms% (allow|disallow)[s] placeholders
placeholders (in|for) [holo[gram][s]] %holograms% are (enabled|disabled)
[holo[gram][s]] %holograms% (doesn't|does not|don't|do not) (allow|disallow) placeholders
placeholders (in|for) [holo[gram][s]] %holograms% (aren't|are not) (enabled|disabled)
Description
Renvoie la date de création d'un hologramme
if difference between creation date of event-hologram and now is greater than a hour:
Description
Renvoie la hauteur physique d'un hologramme.
set {_height} to height of holo {_hologram}