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  1. TheProToTiPe

    Problème de calcul

    Bonjour bonsoir me voilà en problème . Mon Mc me dit (indentation error: expected 12 spaces, but found 3 tabs (NOM DU SKRIPT) line 42: set {_CPS} to {clicks.%arg 1%} /15). Voici le code de mon skript : #===========================================================# # # # SKRIPT DE MODÉRATION COMPLET (V1.5) # # Non Fonctionel # # (BY TheProDu) # # # #===========================================================# #===========================================================# # # # SECTION BAN # # # #===========================================================# command /banned [<offline player>] [<text>]: permission: ban.ban trigger: ban argument 1 because "&c%arg 2% %nl% %nl% &cConnection lost for BANNED" kick arg 1 because "&fYou are banned form this server ! %nl% &c%arg 2% %nl% %nl% &cConnection lost for BANNED" #===========================================================# # # # SECTION INVSEE # # # #===========================================================# command /inv [<player>]: trigger: open the arg-1's inventory for the player #===========================================================# # # # SECTION CPS # # # #===========================================================# command /cpstester [<player>]: permission: cps.test.use trigger: if arg 1 is set: set {clicks.%arg 1%} to 0 set {click.%arg 1%} to true wait 15 seconds set {_calc} to {clicks.%arg 1%} / 15 message "&9%arg 1% &6 à fait &c%{_calc}% CPS" set {click.%arg 1%} to false if arg 1 is not set: message "&cMets un joueur" on leftclick: if {click.%player%} is true: add 1 to {clicks.%player%} #===========================================================# # # # SECTION FREEZE # # # #===========================================================# command /freeze [<player>] [<text>]: permission: freeze.use trigger: if arg 1 is set: if arg 2 is set: if arg 2 is "on": set {freeze.%arg 1%} to true if arg 2 is "off": set {freeze.%arg 1%} to false if arg 2 is not set: message "&6[&9Freeze&6] &cMets un états : On/off " if arg 1 is not set: message "&6[&9Freeze&6] &cMets un pseudo !" on any move: if {freeze.%player%} is true: cancel event on join: set {freeze.%player%} to false #===========================================================# # # # SECTION /SS © # # # #===========================================================# on join: set {asFreeze.%player%} to 0 command /ss [<offline player>]: permission: ss.open trigger: if arg 1 is set: wait 2 ticks open chest with 4 row named "&8SS %arg 1%" to player wait 3 ticks format slot 0 of player with white stained glass named " " to close format slot 1 of player with white stained glass named " " to close format slot 2 of player with white stained glass named " " to close format slot 3 of player with white stained glass named " " to close format slot 4 of player with white stained glass named " " to close format slot 5 of player with white stained glass named " " to close format slot 6 of player with white stained glass named " " to close format slot 7 of player with white stained glass named " " to close format slot 8 of player with white stained glass named " " to close format slot 9 of player with white stained glass named " " to close format slot 17 of player with white stained glass named " " to close format slot 18 of player with white stained glass named " " to close format slot 28 of player with white stained glass named " " to close format slot 29 of player with white stained glass named " " to close format slot 30 of player with white stained glass named " " to close format slot 31 of player with white stained glass named " " to close format slot 32 of player with white stained glass named " " to close format slot 33 of player with white stained glass named " " to close format slot 34 of player with white stained glass named " " to close format slot 35 of player with white stained glass named " " to close format slot 26 of player with white stained glass named " " to close format slot 27 of player with white stained glass named " " to close format slot 19 of player with blaze rod named "&9Freeze&f %arg 1%" to close then run [make player execute command "/freeze %arg 1% on"] format slot 21 of player with clock named "&cCPS&f %arg 1%" to close then run [make player execute command "/cpstester %arg 1%"] format slot 23 of player with chest named "&aInventaire&f %arg 1%" to close then run [make player execute command "/inv %arg 1%"] format slot 11 of player with fire charge named "&cBan" to close then run [make player execute command "/ssban %arg 1%"] format slot 13 of player with arg 1's skull named "%arg 1%" to close format slot 15 of player with firework rocket named "&6Kick" to close then run [make player execute command "/sskick %arg 1%"] else: send "&cVous n'avez pas défini le joueur a qui effectuer la sanction" to player #to close then run [make player execute command "/commande"] command /sskick [<offline player>]: trigger: wait 2 ticks open chest with 6 row named "&8SS %arg 1%" to player wait 3 ticks format slot 0 of player with white stained glass named " " to close format slot 1 of player with white stained glass named " " to close format slot 2 of player with white stained glass named " " to close format slot 3 of player with white stained glass named " " to close format slot 4 of player with white stained glass named " " to close format slot 5 of player with white stained glass named " " to close format slot 6 of player with white stained glass named " " to close format slot 7 of player with white stained glass named " " to close format slot 8 of player with white stained glass named " " to close format slot 9 of player with white stained glass named " " to close format slot 17 of player with white stained glass named " " to close format slot 18 of player with white stained glass named " " to close format slot 26 of player with white stained glass named " " to close format slot 27 of player with white stained glass named " " to close format slot 35 of player with white stained glass named " " to close format slot 36 of player with white stained glass named " " to close format slot 44 of player with white stained glass named " " to close format slot 13 of player with arg 1's skull named "%arg 1%" to close format slot 45 of player with white stained glass named " " to close format slot 46 of player with white stained glass named " " to close format slot 47 of player with white stained glass named " " to close format slot 48 of player with white stained glass named " " to close format slot 49 of player with white stained glass named " " to close format slot 50 of player with white stained glass named " " to close format slot 51 of player with white stained glass named " " to close format slot 52 of player with white stained glass named " " to close format slot 53 of player with white stained glass named " " to close format slot 28 of player with nether star named "&6Ennervitude en vers le staff" to close then run [make player execute command "/kick %arg 1% &6Ennervitude en vers le staff"] format slot 29 of player with nether star named "&6Refus de Passer sur Discord" to close then run [make player execute command "/kick %arg 1% &6Refus de Passer sur Discord"] format slot 30 of player with nether star named "&6Abut de spawn d'un BOSS" to close then run [make player execute command "/kick %arg 1% &6Abut de spawn d'un BOSS"] command /ssban [<offline player>]: trigger: wait 2 ticks open chest with 6 row named "&8SS %arg 1%" to player wait 3 ticks format slot 0 of player with white stained glass named " " to close format slot 1 of player with white stained glass named " " to close format slot 2 of player with white stained glass named " " to close format slot 3 of player with white stained glass named " " to close format slot 4 of player with white stained glass named " " to close format slot 5 of player with white stained glass named " " to close format slot 6 of player with white stained glass named " " to close format slot 7 of player with white stained glass named " " to close format slot 8 of player with white stained glass named " " to close format slot 9 of player with white stained glass named " " to close format slot 17 of player with white stained glass named " " to close format slot 18 of player with white stained glass named " " to close format slot 26 of player with white stained glass named " " to close format slot 27 of player with white stained glass named " " to close format slot 35 of player with white stained glass named " " to close format slot 36 of player with white stained glass named " " to close format slot 44 of player with white stained glass named " " to close format slot 13 of player with arg 1's skull named "%arg 1%" to close format slot 45 of player with white stained glass named " " to close format slot 46 of player with white stained glass named " " to close format slot 47 of player with white stained glass named " " to close format slot 48 of player with white stained glass named " " to close format slot 49 of player with white stained glass named " " to close format slot 50 of player with white stained glass named " " to close format slot 51 of player with white stained glass named " " to close format slot 52 of player with white stained glass named " " to close format slot 53 of player with white stained glass named " " to close format slot 28 of player with fire charge named "&6Cheat" to close then run [make player execute command "/banned %arg 1% &cCheat"] format slot 29 of player with fire charge named "&6Refus de Passer sur Discord" to close then run [make player execute command "/banned %arg 1% &6Refus de Passer sur Discord a plusieurs reprise"] format slot 30 of player with fire charge named "&6Abut de spawn d'un BOSS" to close then run [make player execute command "/banned %arg 1% &6Abut de spawn d'un BOSS (Au bout de 3 warn)"] #===========================================================# # # # BONUS /spawn # # # #===========================================================# options: spawn: &f[&6Spawn&f] logo: &8[&9Vanish&8] permission: vanish.use permissionalert: vanishalert.use command /setspawn: trigger: set {spawn} to player's location message "{@spawn} Le spawn a ete defini ( &6%{spawn}% &f)" command /spawn: trigger: teleport player to {spawn} message "[&6Teleportation&f] &7Teleportation en cours" #===========================================================# # # # SECTION STAFF # # # #===========================================================# command /staff: trigger: if {staff.%player%.active} is false: set {staff.%player%.active} to true stop if {staff.%player%.active} is true: set {staff.%player%.active} to false stop on break: if {staff.%player%.active} is true: cancel event
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