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CoronaPasVirus

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  1. Merci, je vais essayé ^^
  2. Version de Minecraft : 1.9.4 Version de Skript : 2.5-alpha3 Addons utilisés: Je peux rajouter tout les addons que vous voulez Type du skript : Le /near Description du script : Bonjour, j'aimerai un /near qui permet de voir les joueurs aux alentours de 50 blocs. Si vous avez besoin de plus d'informations, écrivez-le ici
  3. Version de Minecraft : 1.13 Version de Skript : 2.5-alpha3 Bonjour ! J'ai besoin d'aide, j'ai un skript de @carlodrift et j'aimerai qu'il fasse quelque chose en plus, j'aimerai que quand le joueur génère un parcours, il génère en même temps un monde et quand il quitte, le monde se delete, c'est possible ? Voici le code : function pgGenerate(n: number, a1: number, a2: number, b1: number, b2: number, c1: number, c2: number, d: number, shape: text, block: itemtype, pos: location, facing: text, p: player): set {_failure} to 0 send "%nl%&aParkourGenerator &8•&7 Génération d'un parcours de &e%{_n}+1%&7 bloc(s)." to {_p} if block at {_pos} is air: set block at {_pos} to {_block} else: add 1 to {_failure} loop {_n} times: if {_shape} is "upwards": set {_i} to random integer between 0 and 1 if {_shape} is "flat": set {_i} to 0 if {_shape} is "down": set {_i} to random integer between 0 and -1 set {_i1} to random integer between {_a1} and {_a2} set {_i2} to random integer between {_b1} and {_b2} set {_i3} to random integer between {_c1} and {_c2} if {_i2}-{_i3} = 0: {_i} = 0 add 1 to {_i1} set {_pos} to block {_i} meter above {_pos} if {_facing} is "north": set {_pos} to block {_i1} meters behind {_pos} set {_pos} to block {_i2} meter left {_pos} set {_pos} to block {_i3} meter right {_pos} if {_facing} is "west": set {_pos} to block {_i1} meters right {_pos} set {_pos} to block {_i2} meter behind {_pos} set {_pos} to block {_i3} meter in front of {_pos} if {_facing} is "east": set {_pos} to block {_i1} meters left {_pos} set {_pos} to block {_i2} meter in front of {_pos} set {_pos} to block {_i3} meter behind {_pos} if {_facing} is "south": set {_pos} to block {_i1} meters in front of {_pos} set {_pos} to block {_i2} meter right {_pos} set {_pos} to block {_i3} meter left {_pos} if block at {_pos} is air: set block at {_pos} to {_block} else: add 1 to {_failure} send "%nl%&aParkourGenerator &8•&7 Génération du parcours terminée." to {_p} if {_failure} = 0 send "%nl%&aParkourGenerator &8•&7 Génération du parcours terminée, &e%{_failure}%&7 bloc(s) n'ont pas pu être placés." to {_p} if {_failure} > 0 function pgHelp(p: player): send "%nl%&aAide - ParkourGenerator &7: Les différentes commandes%nl%" to {_p} send " &7• &e/pg generate <taille> (facile|normal|difficile|expert|maniaque) (upwards|flat|down)" to {_p} send " &7• &e/pg help%nl%" to {_p} function pgInvalidBlock(p: player): send "%nl%&aParkourGenerator &8•&7 Vous devez exécuter la commande avec un bloc dans la main." to {_p} command /parkourgenerator [<text>] [<integer>] [<text>] [<text>]: aliases: pg permission: op executable by: player trigger: if arg-1 is "generate": arg-2 > 0 arg-4 is "upwards" or "flat" or "down" if player's tool is not air: if player.getInventory().getItemInMainHand().getType().isBlock(): if arg-3 contains "facile": pgGenerate((arg-2)-1,2,3,0,2,0,2,1,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "normal": pgGenerate((arg-2)-1,2,3,0,3,0,3,2,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "difficile": pgGenerate((arg-2)-1,3,3,2,3,2,3,3,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "expert": pgGenerate((arg-2)-1,3,4,2,3,2,3,4,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "maniaque": pgGenerate((arg-2)-1,4,4,2,3,2,3,5,arg-4,player's tool,block below player,"%player's facing%",player) stop else: pgInvalidBlock(player) stop else: pgInvalidBlock(player) stop pgHelp(player)
  4. CoronaPasVirus

    ParkourGenerator

    Je trouve le skript vraiment super, il est simple à utiliser et fonctionne bien, et si vous avez un problème, vous pouvez compter sur carlodrift sur discord, il vous aidera ^^
  5. Version de Minecraft : 1.13 Version de Skript : 2.5-alpha3 Addons utilisés: Tout les add-ons Bonjour j'ai besoin d'aide pour mon skript car il me dit qu'il ne comprend pas la condition alors que normalement ça ne fait pas ça; voici le code function pgGenerate(n: number, a1: number, a2: number, b1: number, b2: number, c1: number, c2: number, d: number, shape: text, block: itemtype, pos: location, facing: text, p: player): set {_failure} to 0 send "%nl%&aTestParkour &8•&7 Génération d'un parcours de &e%{_n}+1%&7 bloc(s)." to {_p} if block at {_pos} is air: set block at {_pos} to {_block} else: add 1 to {_failure} loop {_n} times: if {_shape} is "upwards": set {_i} to random integer between 0 and 1 if {_shape} is "flat": set {_i} to 0 if {_shape} is "down": set {_i} to random integer between 0 and -1 set {_i1} to random integer between {_a1} and {_a2} set {_i2} to random integer between {_b1} and {_b2} set {_i3} to random integer between {_c1} and {_c2} if {_i2}-{_i3} = 0: {_i} = 0 add 1 to {_i1} set {_pos} to block {_i} meter above {_pos} if {_facing} is "north": set {_pos} to block {_i1} meters behind {_pos} set {_pos} to block {_i2} meter left {_pos} set {_pos} to block {_i3} meter right {_pos} if {_facing} is "west": set {_pos} to block {_i1} meters right {_pos} set {_pos} to block {_i2} meter behind {_pos} set {_pos} to block {_i3} meter in front of {_pos} if {_facing} is "east": set {_pos} to block {_i1} meters left {_pos} set {_pos} to block {_i2} meter in front of {_pos} set {_pos} to block {_i3} meter behind {_pos} if {_facing} is "south": set {_pos} to block {_i1} meters in front of {_pos} set {_pos} to block {_i2} meter right {_pos} set {_pos} to block {_i3} meter left {_pos} if block at {_pos} is air: set block at {_pos} to {_block} else: add 1 to {_failure} send "%nl%&aTestParkour &8•&7 Génération du parcours terminée." to {_p} if {_failure} = 0 send "%nl%&aTestParkour &8•&7 Génération du parcours terminée, &e%{_failure}%&7 bloc(s) n'ont pas pu être placés." to {_p} if {_failure} > 0 function pgHelp(p: player): send "%nl%&aAide - TestParkour &7: Les différentes commandes%nl%" to {_p} moyen " &7• &e/pg generate <taille> (moyen|moyen|difficile|expert|hardcore) (upwards|flat|down)" to {_p} send " &7• &e/pg help%nl%" to {_p} function pgInvalidBlock(p: player): send "%nl%&aTestParkour &8•&7 Vous devez exécuter la commande avec un bloc dans la main." to {_p} command /TestParkour [<text>] [<integer>] [<text>] [<text>]: aliases: pg permission: op executable by: player trigger: if arg-1 is "generate": arg-2 > 0 arg-4 is "upwards" or "flat" or "down" if player's tool is not air: if player.getInventory().getItemInMainHand().getType().isBlock(): if arg-3 contains "moyen": pgGenerate((arg-2)-1,2,3,0,2,0,2,1,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "moyen": pgGenerate((arg-2)-1,2,3,0,3,0,3,2,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "difficile": pgGenerate((arg-2)-1,3,3,2,3,2,3,3,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "expert": pgGenerate((arg-2)-1,3,4,2,3,2,3,4,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "hardcore": pgGenerate((arg-2)-1,4,4,2,3,2,3,5,arg-4,player's tool,block below player,"%player's facing%",player) stop else: pgInvalidBlock(player) stop else: pgInvalidBlock(player) stop pgHelp(player) on join: set slot 4 of player to a diamond axe named "&6&lMenu Principal" on break: if player is not op: cancel event on rightclick: if player's tools named "&6&lMenu Principal": open chest with 3 rows named "&6&lMenu Principal" to player format slot 9 of player with blue stained glass pane named "&bJump facile" to run [make player execute command "/547jumpfacile"] format slot 11 of player with green stained glass pane named "&aJump normal" to run [make player execute command "/547jumpnormal"] format slot 13 of player with orange stained glass pane named "&6Jump moyen" to run [make player execute command "/547jumpmoyen"] format slot 15 of player with purple stained glass pane named "&5Jump difficile" to run [make player execute command "/547jumphard"] format slot 17 of player with red stained glass pane named "&cJump expert" to run [make player execute command "/547jumpexpert"] format slot 19 of player with black stained glass pane named "&8Jump Hardcore" to run [make player execute command "/547jumphardcore"] command /547jumpfacile: trigger: open chest with 3 rows named "&bJump Facile - Couleur" to player format slot 9 of player with orange banner named "&6Jump Orange" to run [make player execute command "/confirmfacileorange"] format slot 10 of player with magenta banner named "&5Jump Magenta" to run [make player execute command "/confirmfacilemagenta"] format slot 11 of player with light blue banner named "&6Jump Bleu Clair" to run [make player execute command "/confirmfacilelightblue"] format slot 12 of player with lime banner named "&aJump Vert" to run [make player execute command "/confirmfacilelime"] format slot 13 of player with pink banner named "&dJump Rose" to run [make player execute command "/confirmfacilepink"] format slot 14 of player with gray banner named "&8Jump Gris" to run [make player execute command "/confirmfacilegray"] format slot 15 of player with light gray banner named "&7Jump Gris Clair" to run [make player execute command "/confirmfacilelightgray"] format slot 9 of player with orange banner named "&eJump Yellow" to run [make player execute command "/confirmfacileyellow"] format slot 9 of player with cyan banner named "&3Jump Cyan" to run [make player execute command "/confirmfacilecyan"] command /547jumpmoyen: trigger: open chest with 3 rows named "&bJump moyen - Couleur" to player format slot 9 of player with orange banner named "&6Jump Orange" to run [make player execute command "/confirmmoyenorange"] format slot 10 of player with magenta banner named "&5Jump Magenta" to run [make player execute command "/confirmmoyenmagenta"] format slot 11 of player with light blue banner named "&6Jump Bleu Clair" to run [make player execute command "/confirmmoyenlightblue"] format slot 12 of player with lime banner named "&aJump Vert" to run [make player execute command "/confirmmoyenlime"] format slot 13 of player with pink banner named "&dJump Rose" to run [make player execute command "/confirmmoyenpink"] format slot 14 of player with gray banner named "&8Jump Gris" to run [make player execute command "/confirmmoyengray"] format slot 15 of player with light gray banner named "&7Jump Gris Clair" to run [make player execute command "/confirmmoyenlightgray"] format slot 9 of player with orange banner named "&eJump Yellow" to run [make player execute command "/confirmmoyenyellow"] format slot 9 of player with cyan banner named "&3Jump Cyan" to run [make player execute command "/confirmmoyencyan"] command /547jumpdifficile: trigger: open chest with 3 rows named "&bJump difficile - Couleur" to player format slot 9 of player with orange banner named "&6Jump Orange" to run [make player execute command "/confirmdifficileorange"] format slot 10 of player with magenta banner named "&5Jump Magenta" to run [make player execute command "/confirmdifficilemagenta"] format slot 11 of player with light blue banner named "&6Jump Bleu Clair" to run [make player execute command "/confirmdifficilelightblue"] format slot 12 of player with lime banner named "&aJump Vert" to run [make player execute command "/confirmdifficilelime"] format slot 13 of player with pink banner named "&dJump Rose" to run [make player execute command "/confirmdifficilepink"] format slot 14 of player with gray banner named "&8Jump Gris" to run [make player execute command "/confirmdifficilegray"] format slot 15 of player with light gray banner named "&7Jump Gris Clair" to run [make player execute command "/confirmdifficilelightgray"] format slot 9 of player with orange banner named "&eJump Yellow" to run [make player execute command "/confirmdifficileyellow"] format slot 9 of player with cyan banner named "&3Jump Cyan" to run [make player execute command "/confirmdifficilecyan"]
  6. Version de Minecraft : 1.9.4 Version de Skript : 2. Type du skript : Skript pour retenir une position Description du script : Bonjour ! J'aurais besoin d'aide, j'ai besoin d'une commande qui sauvegarde une position genre un /sethub qui sauvegarde une position et grâce à laquelle on peut téléporter des joueurs à cette dernière NOUVEAU
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