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SkyGame62

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  1. Non Uneo7 m'a dis que le grade donateur on pouvais plus l'avoir :'(
  2. SkyGame62 updated Skript pour les Buildeur ! with a new update entry: La meilleur MAJ ! Read the rest of this update entry...
  3. SkyGame62

    ClearChat

    C'est a chier xD
  4. SkyGame62 submitted a new resource: [plain]Skript pour les Buildeur ![/plain] - [plain]D'autre version update ![/plain] Read more about this resource...
  5. SkyGame62

    FFARush Spawn + Inventaire

    #======== options: #======== #======== #Misc #======== #======== #NE PAS MODIFIER current_version: DEFINITIVE-1 #======== #======== #Cette option permet d'activer les mises à jour automatiques du skript (true = activer, false = désactiver) auto_update: true #======== #======== #Cette option permet d'activer les dégats de chute fall_damage: false #======== #======== #Cette option permet d'activer / désactiver le Bungeecord bungeecord: true #======== #======== #o-o-o-o-o OPTION ESSENTIELLE À CHANGER (SI BUNGEECORD = FALSE) o-o-o-o-o Changer le monde ou la partie a lieu map_game: votre_monde #======== #======== #Cette option permet de changer le nom du GUI de sélection de kits name_gui: &dSélection de kit #======== #======== #Cette option permet de changer la taille du GUI (1 à 6) size_gui: 2 #======== #======== #Cette option permet de changer l'item représentant les kits dans le gui item_gui: book #======== #======== #Cette option permet d'activer ou de désactiver la regénération des blocs posés tout en même temps sur la map de FFARush > true = oui / false = non regen_block: false #Si regen_block = true, cette option permet de sélectionner le temps avant que tous les blocks se régénèrent. cd: 30 seconds #======== #======== #Cette option permet de changer la permission de la commande /rushffa permission: rushffa.admin #======== #======== #Cette option permet de changer le format de permission des kits kit_permission_format: rushffa.kit.%{_kit}% #======== #======== #Cette option permet de activer la perte de nourriture (false) ou de la désactiver (true) no_food_loss: true #======== #======== #Items de sélection de kits item: a nether star #Nom de l'item de sélection de kits item_name: &dKits #Slot de l'item de sélection de kits item_slot: 4 #======== #======== #Messages #======== #======== #Message lorsque un joueur rejoins la partie (Si bungeecord = false) join_game_msg: &dTu rejoins la partie ! #======== #======== #Message quand on quitte la partie (Si bungeecord = false) quit_game_msg: &dTu quittes la partie ! #======== #======== #Message d'erreur quand un kit n'existe pas erreur_kitnoexist: &cErreur, ce kit n'existe pas ! #======== #======== #Message d'erreur quand un kit existe déjà erreur_kitalreadyexist: &cErreur, ce kit existe déjà ! #======== #======== #Message d'erreur quand un kit n'existe pas erreur_insuffisantperms: &cErreur, vous n'avez pas la permission de faire ceci ! #======== #======== #Préfixe du plugin (mettre un "&r" si vous ne voulez pas de préfixe) prefix: &r #======== #======== #Message quand on créé un kit add_kit_msg: &dTu as créé le kit %{_kit}% ! #======== #======== #Message quand on supprime un kit remove_kit_msg: &dTu as supprimé le kit %{_kit}% ! #======== #======== #Message quand on sauvegarde un kit save_kit: &dTu as sauvegardé le kit %{_kit}% ! #======== #======== #Message quand on sauvegarde un kit receive_kit: &dTu as reçu le kit %{_kit}% ! #======== #======== #Message quand les blocs sont regénérés (si regen_block = true) regen_block_message: &dLes blocs ont été régénérés. #======== #======== #Message quand un joueur fait la commande /rushffa join mais qu'il est déjà en jeu (si bungeecord = false) already_in_game_msg: &dTu es déjà en jeu ! #======== #======== #Message quand un joueur fait la commande /rushffa leave et qu'il n'est pas en jeu (si bungeecord = false) not_in_game_msg: &dTu n'es pas en jeu ! #======== #======== #Message lors de l'ajout d'un spawn add_spawn_msg: &dVotre position actuelle a été ajouté à la liste des points de spawns. #======== #======== #Message lors de la réinitialisation des spawns reset_spawn_msg: &dVous avez bien réinitialisé les points de spawns. #======== #======== #Message lors de la mort par un autre joueur (action bar) death_msg_1: &f%victim% &da été tué par &f%attacker% #======== #======== #Message lors de la mort par autre chose (action bar) death_msg_2: &f%victim% &dest mort #======== #======== #Message quand le spawn principal est défini main_spawn_msg: &dLe spawn principal a été défini à votre position actuelle. #======== #======== #Scoreboard #======== #{_p} veut dire joueur donc %player% #======== #Permet de désactiver / activer le scoreboard pour les joueurs scoreboard: true #======== #======== #Permet de modifier le nom du scoreboard (si il est actif) scoreboard_name: &dRushFFA #======== #======== #Permet de modifier le format de l'une ligne scoreboard_1: &fKills: %{rf_kills::%{_p}%}% #de base le nombre de kills scoreboard_2: &fMorts: %{rf_deaths::%{_p}%}% #de base le nombre de morts scoreboard_3: &fRatio: %{_ratio}% #de base le ratio du joueur #======== #========= #FUNCTIONS #========= function RFScoreboard(p: player): #Function pour actualiser le Scoreboard set {_ratio} to ({rf_kills::%{_p}%} / {rf_deaths::%{_p}%}) wipe {_p}'s sidebar set name of sidebar of {_p} to "{@scoreboard_name}" set score "{@scoreboard_1}" in sidebar of {_p} to 15 set score "{@scoreboard_2}" in sidebar of {_p} to 14 set score "{@scoreboard_3}" in sidebar of {_p} to 13 function RFMapRegen(t: text): #Function pour regénérer les blocs posés loop {rf_blocks::*}: set block at loop-value to air clear {rf_blocks::*} if {@bungeecord} is false: loop all players: if {rf_playing::%loop-player%} is set: send "{@prefix}{@regen_block_message}" to loop-player stop broadcast "{@prefix}{@regen_block_message}" function RFSaveKit(p: player, kit: text): #Function pour sauvegarder un kit du menu if {rf_kits::%{_kit}%} is true: set {rf_kit::%{_kit}%::inv} to {_p}'s serialized inventory set {rf_kit::%{_kit}%::helm} to {_p}'s helmet set {rf_kit::%{_kit}%::chest} to {_p}'s chestplate set {rf_kit::%{_kit}%::leg} to {_p}'s leggings set {rf_kit::%{_kit}%::boots} to {_p}'s boots send "{@prefix}{@save_kit}" to {_p} else: send "{@prefix}{@erreur_kitnoexist}" to {_p} function RFGiveKit(p: player, kit: text): #Function pour donner le kit à un joueur if {rf_kits::%{_kit}%} is true: equip {_p} with {rf_kit::%{_kit}%::helm} equip {_p} with {rf_kit::%{_kit}%::chest} equip {_p} with {rf_kit::%{_kit}%::leg} equip {_p} with {rf_kit::%{_kit}%::boots} restore inventory of {_p} from {rf_kit::%{_kit}%::inv} send "{@prefix}{@receive_kit}" to {_p} else: send "{@prefix}{@erreur_kitnoexist}" to {_p} function RFAddKit(p: player, kit: text): #Function pour ajouter un kit dans le menu if {rf_kits::%{_kit}%} is true: send "{@prefix}{@erreur_kitalreadyexist}" to {_p} else: send "{@prefix}{@add_kit_msg}" to {_p} set {rf_kits::%{_kit}%} to true RFSaveKit({_p}, {_kit}) function RFRemoveKit(p: player, kit: text): #Function pour supprimer un kit du menu if {rf_kits::%{_kit}%} is true: clear {rf_kits::%{_kit}%} clear {rf_kit::%{_kit}%::helm} clear {rf_kit::%{_kit}%::chest} clear {rf_kit::%{_kit}%::leg} clear {rf_kit::%{_kit}%::boots} clear {rf_kit::%{_kit}%::inv} send "{@prefix}{@remove_kit_msg}" to {_p} else: send "{@prefix}{@erreur_kitnoexist}" to {_p} function RFGui(p: player): #Function pour ouvrir le menu des kits open virtual chest inventory with size {@size_gui} named "{@name_gui}" to {_p} wait 1 tick set {_s} to 0 loop {rf_kits::*}: set {_k} to loop-index make a gui slot {_s} of {_p} with a {@item_gui} named coloured "%loop-index%" parsed as text to run: if {_p} has permission "{@kit_permission_format}": RFGiveKit({_p}, {_k}) set {_sp} to a random element out of {rf_spawns::*} teleport {_p} to {_sp} else: send "{@prefix}{@erreur_insuffisantperms}" add 1 to {_s} function RFPlay(p: player): #Function pour commencer a jouer if {@bungeecord} is false: set {rf_playing::%{_p}%} to location of {_p} set {rf_inv::%{_p}%::leg} to {_p}'s leggings set {rf_inv::%{_p}%::boots} to {_p}'s boots set {rf_inv::%{_p}%} to {_p}'s serialized inventory set {rf_inv::%{_p}%::helm} to {_p}'s helmet set {rf_inv::%{_p}%::chest} to {_p}'s chestplate send "{@prefix}{@join_game_msg}" to {_p} RFScoreboard({_p}) teleport {_p} to {rf_spawn.main} make console execute command "/minecraft:clear %{_p}%" wait 1 tick set slot {@item_slot} of {_p} to {@item} named "{@item_name}" function RFUpdate(arg: text): #Function pour update le skript if {_arg} is "check": if text from "[Contenu masqué]" is not "{@current_version}": if {@auto_update} is true: RFUpdate("update") else: set {rf_update} to true loop all players: if loop-player is op: send "{@prefix} &7Une &dmise à jour &7est disponible, faites &d/rushffa update &7pour la télécharger." to loop-player if {_arg} is "update": if text from "[Contenu masqué]" is not "{@current_version}": set {_version} to text from "[Contenu masqué]" download from "[Contenu masqué]" to "plugins/Skript/scripts/RushFFA-%{_version}%.sk" delete file "plugins/Skript/scripts/%script's name%.sk" wait 0.5 second make console execute command "/sk reload all" clear {rf_update} #========= #Games Mechanics #========= on load: RFUpdate("check") wait 1 tick if {rf_update} is true: loop all players: if loop-player is op: send "{@prefix} &7Une &dmise à jour &7est disponible, faites &d/rushffa update &7pour la télécharger." to loop-player on hunger meter change: if {@bungeecord} is true: if {@no_food_loss} is true: set player's food bar to 20 else: if {rf_playing::%player%} is true: if {@no_food_loss} is true: set player's food bar to 20 on damage: if {@bungeecord} is true: if damage cause is attack: set {rf_lasthit::%victim%} to attacker if damage cause is fire: cancel event if damage cause is burning: extinguish victim cancel event if damage cause is fall: if {@fall_damage} is false: cancel event else: if {rf_playing::%victim%} is set: if damage cause is attack: set {rf_lasthit::%victim%} to attacker if damage cause is fire: cancel event if damage cause is burning: extinguish victim cancel event if damage cause is fall: if {@fall_damage} is false: cancel event every {@cd}: if {@regen_block} is true: RFMapRegen("Regen") else: stop on place: if {@bungeecord} is true: if event-block is sandstone: remove 1 sandstone:2 from player's inventory give 1 sandstone:2 to player if {@regen_block} is true: if event-block is sandstone:2: add location of event-block to {rf_blocks::*} else: wait 20 seconds if event-block is sandstone:2: set event-block to air else: if player's world is "{@map_game}": if event-block is sandstone: remove 1 sandstone:2 from player's inventory give 1 sandstone:2 to player if {@regen_block} is true: if event-block is sandstone:2: add location of event-block to {rf_blocks::*} else: wait 20 seconds if event-block is sandstone:2: set event-block to air on break: if {@bungeecord} is true: if event-block is sandstone:2 or tnt: stop else: cancel event else: if player's world is "{@map_game}": if event-block is sandstone:2 or tnt: stop else: cancel event on death of player: clear drops if {rf_lasthit::%victim%} is set: give 4 tnt to attacker add 1 to {rf_lasthit::%victim%} RFScoreboard({rf_lasthit::%victim%}) wait 1 tick heal attacker loop all players: set action bar of loop-player to "{@death_msg_1}" else: loop all players: set action bar of loop-player to "{@death_msg_2}" add 1 to {rf_deaths::%victim%} #========= #Commande principale #========= command /rushffa [<text>] [<string>]: aliases: /rf, /ffarush, /fr permission: {@permission} permission message: {@prefix}{@erreur_insuffisantperms} trigger: if player has permission "{@permission}": if arg 1 is not set: send "&d- RushFFA -" send "&f/rushffa <spawn> <main / add / clear> &7: définir ou clear les spawns" send "&f/rushffa <definekit> <default, vip, vip+, youtuber, famous>" send "&f/rushffa <check>" send "&f/rushffa <update>" if arg 1 is set: if arg 1 is "spawn": if arg 2 is "add": add location of player to {rf_spawns::*} send "{@prefix}{@add_spawn_msg}" if arg 2 is "main": set {rf_spawn.main} to location of player send "{@prefix}{@main_spawn_msg}" if arg 2 is "clear": clear {rf_spawn.main} clear {rf_spawns::*} send "{@prefix}{@reset_spawn_msg}" if arg 1 is "addkit" or "add": if arg 2 is set: RFAddKit(player, "%arg-2%") if arg 1 is "removekit" or "deletekit" or "delete": if arg 2 is set: RFRemoveKit(player, "%arg-2%") if arg 1 is "inventory" or "inv": RFSaveKit(player, "%arg-2%") if arg 1 is "check": RFUpdate("check") wait 0.6 second if {rf_update} is not set: send "{@prefix}&dVous possédez la dernière version de RushFFA" if arg 1 is "update": RFUpdate("update") wait 0.6 second send "{@prefix}&dVous possédez la dernière version de RushFFA" if {@bungeecord} is false: if arg 1 is "join": if {rf_playing::%player%} is not set: RFPlay(player) else: send "{@already_in_game_msg}" if arg 1 is "leave" or "quit": if {rf_playing::%player%} is set: teleport player to {rf_playing::%player%} clear {rf_playing::%player%} wipe player's sidebar send "{@quit_game_msg}" wait 1 tick equip {_p} with {rf_inv::%player%::helm} equip {_p} with {rf_inv::%player%::chest} equip {_p} with {rf_inv::%player%::leg} equip {_p} with {rf_inv::%player%::boots} restore inventory of player from {rf_inv::%player%} else: send "{@not_in_game_msg}" #========= #Séléction de kit et jeu #========= on first join: if {rf_kills::%player%} is not set: set {rf_kills::%player%} to 0 if {rf_deaths::%player%} is not set: set {rf_deaths::%player%} to 0 if {@bungeecord} is true: RFPlay(player) on join: if {rf_kills::%player%} is not set: set {rf_kills::%player%} to 0 if {rf_deaths::%player%} is not set: set {rf_deaths::%player%} to 0 if {@bungeecord} is true: RFPlay(player) if player is op: if {rf_update} is true: send "{@prefix}&7Une &dmise à jour &7est disponible, faites &d/rushffa update &7pour la télécharger." if {rf_playing::%player%} is set: teleport player to {rf_playing::%player%} clear {rf_playing::%player%} on respawn: if {@bungeecord} is true: wait 2 ticks RFPlay(player) else if {rf_playing::%player%} is set: wait 2 ticks RFPlay(player) on rightclick with {@item}: if name of tool of player is "{@item_name}": RFGui(player) Ce skript vien pas de moi... Il étais sur mon pc depuis un moment .
  6. SkyGame62

    Retirer de l'xp

    Voila [Contenu masqué]
  7. This resource has been removed and is no longer available for download.
  8. SkyGame62 submitted a new resource: [plain]Skript pour les buildeur ![/plain] - [plain]Pour les buildeur Débutent & pro ! Update Bientôt ![/plain] Read more about this resource...
  9. SkyGame62

    /boutique

    Je lue re apprend la politesse c'est pas pareil
  10. SkyGame62

    /boutique

    Oui comme j'ai dit je les fait il a longtemps et il est simple et il marche sa dépanne toujours
  11. SkyGame62

    /boutique

    Vas pas croire que tout ta vis les gens vont t'aidé alors quand il t'aide tu lui dit merci mais je kiff pas trop car la toi tu fait ton petit formulaire et après t'attend qu'on te mache le travail démerde toi et essaye de configure a ta sauce les gens comme toi pas polie ''j'aime pas aussi'
  12. Toujours la pour vous servir !
  13. SkyGame62

    Skript ClearLag

    every 5 minutes: clear arrow dropped items in "world" Voila
  14. SkyGame62

    /boutique

    command /boutique: trigger: open chest with 1 row named "&4✦ &9&lGRADES &4✦" to player wait 2 ticks format slot 1 of player with 1 gold ingot named "&c✹ &eV.I.P &c✹" with lore "&6PRIX : 5000 Tokens" to close then run [invoke "grade1" from player] format slot 4 of player with 1 diamond named "&e✹ &bV.I.P + &e✹" with lore "&6PRIX : 10000 Tokens" to close then run [invoke "grade2" from player] format slot 7 of player with 1 emerald named "&e✹ &aHEROS &e✹" with lore "&6PRIX : 15000 Tokens" to close then run [invoke "grade3" from player] format slot 0 of player with 1 stained glass pane named "&f✷" with lore " " to close then run [invoke "rien" from player] format slot 2 of player with 1 stained glass pane named "&f✷" with lore " " to close then run [invoke "rien" from player] format slot 3 of player with 1 stained glass pane named "&f✷" with lore " " to close then run [invoke "rien" from player] format slot 5 of player with 1 stained glass pane named "&f✷" with lore " " to close then run [invoke "rien" from player] format slot 6 of player with 1 stained glass pane named "&f✷" with lore " " to close then run [invoke "rien" from player] format slot 8 of player with 1 stained glass pane named "&f✷" with lore " " to close then run [invoke "rien" from player] sub "grade1": set {_player} to parameter 1 if {_player} doesn't have permission "Permissiondugrade": if {_player}'s balance is less than 5000: send message "Non, tu n'a pas assez de Tokens" to {_player } stop execute console command "manuadd %{_player}% V.I.P SkyBlock" execute console command "manuadd %{_player}% V.I.P lobby" execute console command "manuadd %{_player}% V.I.P all_unnamed_worlds" remove 5000 from {_player}'s balance send message "&6&lFélicitation , vous êtes &eV.I.P" to {_player } sub "grade2": set {_player} to parameter 1 if {_player} doesn't have permission "Permissiondugrade": if {_player}'s balance is less than 10000: send message "Non, tu n'a pas assez de Tokens" to {_player } stop execute console command "manuadd %{_player}% V.I.P+ SkyBlock" execute console command "manuadd %{_player}% V.I.P+ lobby" execute console command "manuadd %{_player}% V.I.P+ all_unnamed_worlds" remove 10000 from {_player}'s balance send message "&6&lFélicitation , vous êtes &cV.I.P+" to {_player } sub "grade3": set {_player} to parameter 1 if {_player} doesn't have permission "Permissiondugrade": if {_player}'s balance is less than 15000: send message "Non, tu n'a pas assez de Tokens" to {_player } stop execute console command "manuadd %{_player}% Heros SkyBlock" execute console command "manuadd %{_player}% Heros lobby" execute console command "manuadd %{_player}% Heros all_unnamed_worlds" remove 15000 from {_player}'s balance send message "&6&lFélicitation , vous êtes &cV.I.P+" to {_player } Voila c'est facile a configurée tu peut le faire toi même après il a rien de compliquer :) C'est un vieux skript que j'ai fait mais il marche toujours j'ai tester
  15. SkyGame62

    /boutique

    Au pire je te passe mon skript de mon serveur stv ?
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