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  1. Serveur Spigot 1.12 / Skript 1.12 dev34 Skript permettant de lister des joueurs dans une variable::* lorsqu'ils rentrent dans la région "paintview". Le but du skript serait de téléporter les joueurs listés dans un autre point de téléportation déjà set ( {paint.paint.room} ) un a un avec 60 secondes de décalage, et ensuite de re-téléporter le joueur se trouvant dans {paint.paint.room} a nouveau dans {paint.view.room} pour qu'il ai un 2ème tour (uniquement 2 tours). Si vous avez une question n'hésitez pas à demander! J'ai déjà essayé de faire ce que je voudrai, et j'ai cherché un exemple, mais je n'ai rien trouvé, et le tête de mon skript actuel fait peur et ne fonctionne pas... [spoiler=Mon Skript Actuel] on region enter: if "%region at player%" contains "paintview": add player to {paint.ingame.players::*} wait 3 ticks message "&8Le jeu commence dans 5 secondes!" wait 5 seconds loop 2 times: loop {paint.ingame.players::*}: if {paint.ingame.players::%loop-value-1%} is set: teleport {paint.ingame.players::%loop-value-1%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-1%} to {paint.view.room} if {paint.ingame.players::%loop-value-2%} is set: teleport {paint.ingame.players::%loop-value-2%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-2%} to {paint.view.room} if {paint.ingame.players::%loop-value-3%} is set: teleport {paint.ingame.players::%loop-value-3%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-3%} to {paint.view.room} if {paint.ingame.players::%loop-value-4%} is set: teleport {paint.ingame.players::%loop-value-4%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-4%} to {paint.view.room} if {paint.ingame.players::%loop-value-5%} is set: teleport {paint.ingame.players::%loop-value-5%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-5%} to {paint.view.room} if {paint.ingame.players::%loop-value-6%} is set: teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room} if {paint.ingame.players::%loop-value-7%} is set: teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room} if {paint.ingame.players::%loop-value-8%} is set: teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room} else if {paint.ingame.players::%loop-value-2%} is set: teleport {paint.ingame.players::%loop-value-2%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-2%} to {paint.view.room} if {paint.ingame.players::%loop-value-3%} is set: teleport {paint.ingame.players::%loop-value-3%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-3%} to {paint.view.room} if {paint.ingame.players::%loop-value-4%} is set: teleport {paint.ingame.players::%loop-value-4%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-4%} to {paint.view.room} if {paint.ingame.players::%loop-value-5%} is set: teleport {paint.ingame.players::%loop-value-5%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-5%} to {paint.view.room} if {paint.ingame.players::%loop-value-6%} is set: teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room} if {paint.ingame.players::%loop-value-7%} is set: teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room} if {paint.ingame.players::%loop-value-8%} is set: teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room} else if {paint.ingame.players::%loop-value-3%} is set: teleport {paint.ingame.players::%loop-value-3%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-3%} to {paint.view.room} if {paint.ingame.players::%loop-value-4%} is set: teleport {paint.ingame.players::%loop-value-4%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-4%} to {paint.view.room} if {paint.ingame.players::%loop-value-5%} is set: teleport {paint.ingame.players::%loop-value-5%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-5%} to {paint.view.room} if {paint.ingame.players::%loop-value-6%} is set: teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room} if {paint.ingame.players::%loop-value-7%} is set: teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room} if {paint.ingame.players::%loop-value-8%} is set: teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room} else if {paint.ingame.players::%loop-value-4%} is set: teleport {paint.ingame.players::%loop-value-4%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-4%} to {paint.view.room} if {paint.ingame.players::%loop-value-5%} is set: teleport {paint.ingame.players::%loop-value-5%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-5%} to {paint.view.room} if {paint.ingame.players::%loop-value-6%} is set: teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room} if {paint.ingame.players::%loop-value-7%} is set: teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room} if {paint.ingame.players::%loop-value-8%} is set: teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room} else if {paint.ingame.players::%loop-value-5%} is set: teleport {paint.ingame.players::%loop-value-5%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-5%} to {paint.view.room} if {paint.ingame.players::%loop-value-6%} is set: teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room} if {paint.ingame.players::%loop-value-7%} is set: teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room} if {paint.ingame.players::%loop-value-8%} is set: teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room} else if {paint.ingame.players::%loop-value-6%} is set: teleport {paint.ingame.players::%loop-value-6%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-6%} to {paint.view.room} if {paint.ingame.players::%loop-value-7%} is set: teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room} if {paint.ingame.players::%loop-value-8%} is set: teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room} else if {paint.ingame.players::%loop-value-7%} is set: teleport {paint.ingame.players::%loop-value-7%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-7%} to {paint.view.room} if {paint.ingame.players::%loop-value-8%} is set: teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room} else if {paint.ingame.players::%loop-value-8%} is set: teleport {paint.ingame.players::%loop-value-8%} to {paint.paint.room} wait 60 seconds teleport {paint.ingame.players::%loop-value-8%} to {paint.view.room} Voilà, j'éspère que vous pouvez m'aider parce que là je suis perdu... Si il faut que j'installe un quelconque addon, dites le moi! Merci de votre aide :D!
  2. Oops désolé pour les règles. Merci @lazerda456 ton code fonctionne parfaitement! Pour les pancartes apparemment c'est faisable avec PlaceholderAPI et un plugin compatible, je vais creuser de ce côté. Merci :)
  3. Salut! Après plusieurs recherches, je n’ai toujours pas trouvé ce que je cherche, donc je lance ce post en espérant trouver de l’aide. Alors voilà: Ce que j’aimerai faire, c’est un skript qui compte les joueurs dans une région specifique, et qui transforme la variable en placeholder pour qu’on puisse la mettre sur des panneaux... À la limite même si ça ne transforme pas la variable en placeholder mais au moins qu’elle puisse être écrite en vert clair sur un panneau. J’aimerai juste savoir si c’est possible avec Skript, et si oui, comment faire? J’ai déjà fait une demande de ce type sur Spigot à propos d’un plugin qui pourrai faire ça, et il n’y en a pas visiblement... Merci de votre aide ^-^!
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