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jogoldirus

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À propos de jogoldirus

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  1. Il y a un evenement qui existe : - On hologram touch:
  2. Ha! les addons ... je vais voir mdrrr
  3. Mon nouveau Skript ! https://skript-mc.fr/forum/resources/autobc-gui-pour-configurer-vos-messages-automatique.1221/
  4. Je part en vacances ! Bye bye Skript-MC et ses membres !!
  5. jogoldirus

    Skript d'ATM

    Voici le skript : J'ai mis du temps a répondre car League Of Legend m'a retardé ;) J'ai mis la version moddé en pièce jointe dans le message Je ne sais pas si sa fonctionne avec les ids des objets moddé mais a testé Version Vanilla: [spoiler=Vanilla] on join: if {money.%player%} is not set: set {money.%player%} to 0 on right click on dirt: open chest with 1 rows named " &aATM" to player wait 1 tick format slot 3 of player with chest named "&aRetirer de l'argent" to run [make player execute command "money take"] format slot 5 of player with chest named "&aDéposer de l'argent" to run [make player execute command "money deposit"] format slot 4 of player with book named "&aDétails" with lore "&9Vous avez&7: &6%{money.%player%}% billets" to be unstealable command /money [<text>] [<text>] [<text>] [<text>]: trigger: if arg 1 is "take": if arg 2 is not set: open chest with 1 rows named " &aRetirer de l'argent" to player wait 1 tick format slot 0 of player with dirt named "&a1 billet" to run [make player execute command "money take 1"] format slot 2 of player with dirt named "&a5 billet" to run [make player execute command "money take 5"] format slot 4 of player with dirt named "&a10 billet" to run [make player execute command "money take 10"] format slot 6 of player with dirt named "&a50 billet" to run [make player execute command "money take 50"] format slot 8 of player with dirt named "&a100 billet" to run [make player execute command "money take 100"] if arg 2 is set: set {_number} to arg 2 set {money.%player%} to {money.%player%} parsed as number if {money.%player%} is 0: message "Tu as %{money.%player%}% billets !" else: if arg 2 is "1": if {money.%player%} is greater than 0: add -1 to {money.%player%} give 1 dirt to player else: message "Tu as seulement %{money.%player%}% sur ton compte bancaire" if arg 2 is "5": if {money.%player%} is greater than 4: add -5 to {money.%player%} give 5 dirt to player else: message "Tu as seulement %{money.%player%}% sur ton compte bancaire" if arg 2 is "10": if {money.%player%} is greater than 9: add -10 to {money.%player%} give 10 dirt to player else: message "Tu as seulement %{money.%player%}% sur ton compte bancaire" if arg 2 is "50": if {money.%player%} is greater than 49: add -50 to {money.%player%} give 50 dirt to player else: message "Tu as seulement %{money.%player%}% sur ton compte bancaire" if arg 2 is "100": if {money.%player%} is greater than 99: add -100 to {money.%player%} give 100 dirt to player else: message "Tu as seulement %{money.%player%}% sur ton compte bancaire" if arg 1 is "deposit": if arg 2 is not set: open chest with 1 rows named " &aDéposer de l'argent" to player wait 1 tick format slot 0 of player with dirt named "&a1 billet" to run [make player execute command "money deposit 1"] format slot 2 of player with dirt named "&a5 billet" to run [make player execute command "money deposit 5"] format slot 4 of player with dirt named "&a10 billet" to run [make player execute command "money deposit 10"] format slot 6 of player with dirt named "&a50 billet" to run [make player execute command "money deposit 50"] format slot 8 of player with dirt named "&a100 billet" to run [make player execute command "money deposit 100"] if arg 2 is set: if arg 2 is "1": if player has 1 dirt: remove 1 dirt from player add -1 to {money.%player%} else: message "Tu n'as de billet de 1" if arg 2 is "5": if player has 5 dirt: remove 5 dirt from player add 5 to {money.%player%} else: message "Tu n'as de billet de 5" if arg 2 is "10": if player has 10 dirt: remove 10 dirt from player add 10 to {money.%player%} else: message "Tu n'as de billet de 10" if arg 2 is "50": if player has 50 dirt: remove 50 dirt from player add 50 to {money.%player%} else: message "Tu n'as de billet de 50" if arg 2 is "100": if player has 100 dirt: remove 100 dirt from player add 100 to {money.%player%} else: message "Tu n'as de billet de 100" if arg 1 is "add": set {money.%player%} to arg 2 Voici le code avec ton mod : [spoiler=Mod] on join: if {money.%player%} is not set: set {money.%player%} to 0 on right click on 0583:8 with 6025 : open chest with 1 rows named " &aATM" to player wait 1 tick format slot 3 of player with chest named "&aRetirer de l'argent" to run [make player execute command "money take"] format slot 5 of player with chest named "&aDéposer de l'argent" to run [make player execute command "money deposit"] format slot 4 of player with book named "&aDétails" with lore "&9Vous avez&7: &6%{money.%player%}% billets" to be unstealable command /money [<text>] [<text>] [<text>] [<text>]: trigger: if arg 1 is "take": if arg 2 is not set: open chest with 1 rows named " &aRetirer de l'argent" to player wait 1 tick format slot 0 of player with 6018 named "&a1 billet" to run [make player execute command "money take 1"] format slot 2 of player with 6020 named "&a5 billet" to run [make player execute command "money take 5"] format slot 4 of player with 6021 named "&a10 billet" to run [make player execute command "money take 10"] format slot 6 of player with 6023 named "&a50 billet" to run [make player execute command "money take 50"] format slot 8 of player with 6024 named "&a100 billet" to run [make player execute command "money take 100"] if arg 2 is set: set {_number} to arg 2 set {money.%player%} to {money.%player%} parsed as number if {money.%player%} is 0: message "Tu as %{money.%player%}% billets !" else: if arg 2 is "1": if {money.%player%} is greater than 0 : add -1 to {money.%player%} give 1 6018 to player else: message "Tu n'a pas assez sur ton compte bancaire (&9%{money.%player%}%&r)" if arg 2 is "5": if {money.%player%} is greater than 4 : add -5 to {money.%player%} give 1 6020 to player else: message "Tu n'a pas assez sur ton compte bancaire (&9%{money.%player%}%&r)" if arg 2 is "10": if {money.%player%} is greater than 9 : add -10 to {money.%player%} give 1 6021 to player else: message "Tu n'a pas assez sur ton compte bancaire (&9%{money.%player%}%&r)" if arg 2 is "50": if {money.%player%} is greater than 49 : add -50 to {money.%player%} give 1 6023 to player else: message "Tu n'a pas assez sur ton compte bancaire (&9%{money.%player%}%&r)" if arg 2 is "100": if {money.%player%} is greater than 99 : add -100 to {money.%player%} give 1 6024 to player else: message "Tu n'a pas assez sur ton compte bancaire (&9%{money.%player%}%&r)" if arg 1 is "deposit": if arg 2 is not set: open chest with 1 rows named " &aDéposer de l'argent" to player wait 1 tick format slot 0 of player with 6018 named "&a1 billet" to run [make player execute command "money deposit 1"] format slot 2 of player with 6020 named "&a5 billet" to run [make player execute command "money deposit 5"] format slot 4 of player with 6021 named "&a10 billet" to run [make player execute command "money deposit 10"] format slot 6 of player with 6023 named "&a50 billet" to run [make player execute command "money deposit 50"] format slot 8 of player with 6024 named "&a100 billet" to run [make player execute command "money deposit 100"] if arg 2 is set: if arg 2 is "1": if player has 1 6018 : remove 1 6018 from player add -1 to {money.%player%} else: message "Tu n'as de billet de 1" if arg 2 is "5": if player has 1 6020 : remove 1 6020 from player add 5 to {money.%player%} else: message "Tu n'as de billet de 5" if arg 2 is "10": if player has 1 6021 : remove 1 6021 from player add 10 to {money.%player%} else: message "Tu n'as de billet de 10" if arg 2 is "50": if player has 1 6023 : remove 1 6023 from player add 50 to {money.%player%} else: message "Tu n'as de billet de 50" if arg 2 is "100": if player has 1 6024 : remove 1 6024 from player add 100 to {money.%player%} else: message "Tu n'as de billet de 100" if arg 1 is "add": set {money.%player%} to arg 2
  6. jogoldirus

    Skript d'ATM

    Je te fais sa et je l'envoie
  7. jogoldirus

    Skript d'ATM

    Par contre , je comprend pas la partie : affiche un mec ou au milieu y'aura deux bouton un qui s'appelle retiré de l'argent et l'autre deposé de l'argent
  8. Si tu veut , je peut t'envoyé mon script en mp (ou l'ip du serveur de test) pour que tu visualise mieux le problème
  9. Le problème est que j'ai plusieurs messages automatique a envoyé a des intervalle différentes
  10. jogoldirus

    Skript d'ATM

    Il me faudrais l'id de chaque objet/entité/block (billet , atm ect...)
  11. Je n'arrive pas a envoyé le broadcast a X intervalle
  12. Bonsoir , j'ai un script qui permet , grace a un gui , de crée des messages automatique , de parametré l'intervalle d'envoie de chaque messages ect ... Mon problème est que je ne sais pas comment les envoyé chacun dans l'intervalle décidé . Exemple : Jean a configuré le message "Jean est marre" pour s'envoyer toutes les 5 secondes Alain a configuré un message ''Il faut rentré alain terieur" pour s'envoyer toutes les 12 secondes Sachant que les intervalle sont chacun enregistré dans une variable differente grace a blablabla "%message% seconds" parsed as timespan J'aimerais que le code donné s'adapte pour plusieurs messages , pour evité les repetition . Merci de votre aide
  13. Je ne peut pas l'utilisé dans ma situation ,existerait-il y autre moyen de le faire ?
  14. %clicked item' name% ne fonctionne pas dans mon cas : format slot {_numberslot} of player with paper named "&9Message &6%{_numberbc}%" with lore "%{automc.%{_numberbc}%}%" to run [make player execute command "autobc setting %clicked item' name%"]
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