Bonjour / Bonsoir,
J'ai un problème. Je m'explique : Je souhaiterais faire une commande (/ath <text> <player>) qui rajouterais l'arg-2 a une variable puis quand on ouvre un menu, le nom du joueur (arg-2) s'affiche. Mon skript n'indique aucune erreur mais le pseudo du joueur ne s'affiche pas (<none>).
Merci !
Skript :
command /ath <text> <player>:
trigger:
if arg 2 is a player:
if arg 1 is "add":
set {_pm.%player%} to arg 2
send "&aLe joueur %arg 2% ajoute."
if arg 1 is "remove":
if arg 2 is set:
remove arg 2 from {_p.m.%player%}
send "&cLe joueur %arg 2% supprime."
command /menu2:
trigger:
wait 5 tick
open chest with 5 row named "&bOptions :" to player
wait 1 tick
format slot 0 of player with name tag named "&6Joueur : &e%player%" to close then run [make player execute command "spawn"]
format slot 4 of player with redstone named "&cSpawn" to close then run [make player execute command "spawn"]
format slot 1 of player with grass named "&6Gamemode" to close then run [make player execute command "gmd"]
format slot 8 of player with 425:11 named "&6Membre" to close then run [make player execute command "menu2"]
format slot 9 of player with 160 named "/!\" to close
format slot 10 of player with 160 named "/!\" to close
format slot 11 of player with 160 named "/!\" to close
format slot 12 of player with 160 named "/!\" to close
format slot 13 of player with 160 named "/!\" to close
format slot 14 of player with 160 named "/!\" to close
format slot 15 of player with 160 named "/!\" to close
format slot 16 of player with 160 named "/!\" to close
format slot 17 of player with 160 named "/!\" to close
format slot 31 of player with dirt named "%{_pm.%player%}%" to close